221 lines
5.7 KiB
C++
221 lines
5.7 KiB
C++
#include "ofApp.h"
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// some v4l2 global settings
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int camWidth = 640;
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int camHeight = 480;
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void ofApp::setupKinect()
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{
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ofLogNotice(__FUNCTION__) << "Found " << ofxAzureKinect::Device::getInstalledCount() << " installed devices.";
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// Open Kinect.
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if (kinectDevice.open())
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{
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auto kinectSettings = ofxAzureKinect::DeviceSettings();
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kinectSettings.updateIr = false;
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kinectSettings.updateColor = true;
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kinectSettings.colorResolution = K4A_COLOR_RESOLUTION_1080P;
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kinectSettings.updateVbo = false;
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kinectDevice.startCameras(kinectSettings);
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}
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}
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void ofApp::setupThermal()
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{
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// this must be called before init (otherwise fprintf will tell you so)
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// note that high framerates will only function properly if the usb has enough bandwidth
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// for example, a ps3 eye cam at 60 fps will only function when it has full USB 2.0 bandwidth available
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v4l2Cam.setDesiredFramerate(60);
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// use this to set appropriate device and capture method
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v4l2Cam.initGrabber("/dev/video2", IO_METHOD_MMAP, camWidth, camHeight);
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// some initial settings
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int set_gain = 2.0;
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bool set_autogain = true;
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// rudimentary settings implementation: each settings needs a seperate call to the settings method
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v4l2Cam.settings(ofxV4L2_AUTOGAIN, set_autogain);
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v4l2Cam.settings(ofxV4L2_GAIN, set_gain);
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// we use a texture because the ofxV4L2 class has no draw method (yet)
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// we use GL_LUMINANCE because the ofxV4L2 class supports only grayscale (for now)
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v4l2Tex.allocate(camWidth, camHeight, GL_LUMINANCE);
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}
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void ofApp::setup()
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{
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// ofDisableArbTex();
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// ofSetVerticalSync(false);
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//ofSetLogLevel(OF_LOG_VERBOSE);
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setupKinect();
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setupThermal();
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boundShader.allocate(ofGetWidth(), ofGetHeight());
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boundShader.load("shaders/bound.frag");
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fbos.insert({"ofcam", ofFbo()});
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fbos.at("ofcam").allocate(ofGetWidth(), ofGetHeight(), GL_RGBA32F_ARB);
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gradient.load("gradient.png");
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// 1,000,000 particles
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unsigned w = 512;
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unsigned h = 512;
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particles.init(w, h, OF_PRIMITIVE_POINTS, false, 3);
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particles.loadShaders("shaders/particles/update", "shaders/particles/draw");
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float *particlePosns = new float[w * h * 4];
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for (unsigned y = 0; y < h; ++y)
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{
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for (unsigned x = 0; x < w; ++x)
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{
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unsigned idx = y * w + x;
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particlePosns[idx * 4] = 400.f * x / (float)w - 200.f; // particle x
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particlePosns[idx * 4 + 1] = 400.f * y / (float)h - 200.f; // particle y
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particlePosns[idx * 4 + 2] = 0.f; // particle z
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particlePosns[idx * 4 + 3] = 0.f; // dummy
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}
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}
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particles.loadDataTexture(ofxGpuParticles::POSITION, particlePosns);
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delete[] particlePosns;
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// initial velocities
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particles.zeroDataTexture(ofxGpuParticles::VELOCITY);
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particles.zeroDataTexture(ofxGpuParticles::MISC);
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particles.whateverImages.insert({"u_depth", kinectDevice.getDepthTex()});
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particles.whateverImages.insert({"u_world", kinectDevice.getDepthToWorldTex()});
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particles.whateverImages.insert({"u_v4l2cam", v4l2Tex});
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particles.whateverImages.insert({"imageTexture", gradient.getTexture()});
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// listen for update event to set additonal update uniforms
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ofAddListener(particles.updateEvent, this, &ofApp::onParticlesUpdate);
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ofAddListener(particles.drawEvent, this, &ofApp::onParticlesDraw);
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}
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void ofApp::exit()
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{
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kinectDevice.close();
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}
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void ofApp::updateThermal()
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{
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v4l2Cam.grabFrame();
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if (v4l2Cam.isNewFrame())
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{
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ofPixels p;
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p.allocate(camWidth, camHeight, OF_PIXELS_RGB);
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for (int i = 0; i < camHeight * camWidth; i++)
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p.setColor(i, v4l2Cam.getPixels()[i]);
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v4l2Tex.allocate(p);
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}
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}
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void ofApp::update()
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{
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updateThermal();
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particles.update();
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}
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void ofApp::onParticlesUpdate(ofxShader &shader)
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{
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ofVec3f mouse(ofGetMouseX() - .5f * ofGetWidth(), .5f * ofGetHeight() - ofGetMouseY(), 0.f);
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shader.setUniform3fv("mouse", mouse.getPtr());
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shader.setUniform1f("elapsed", ofGetLastFrameTime());
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shader.setUniform1f("radiusSquared", 200.f * 200.f);
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shader.setUniform2i("uFrameSize", kinectDevice.getDepthTex().getWidth(), kinectDevice.getDepthTex().getHeight());
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shader.setUniform2i("uDepthFrameSize", kinectDevice.getDepthTex().getWidth(), kinectDevice.getDepthTex().getHeight());
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}
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void ofApp::onParticlesDraw(ofxShader &shader)
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{
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}
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void ofApp::drawMain()
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{
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ofDisableDepthTest();
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auto tex = kinectDevice.getDepthTex();
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boundShader.setUniformTexture("u_depth", tex);
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boundShader.setUniformTexture("u_ofcam", fbos.at("ofcam"));
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boundShader.setUniformTexture("u_v4l2cam", v4l2Tex);
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boundShader.setUniformTexture("u_gradient", gradient);
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boundShader.setUniform1i("u_init", 1);
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boundShader.render();
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boundShader.setUniform1i("u_init", 0);
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for (int i = 0; i < 60; i++)
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{
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boundShader.render();
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}
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}
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void ofApp::drawDebug()
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{
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ofDrawBitmapStringHighlight(ofToString(ofGetFrameRate(), 2) + " FPS", 10, 20);
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}
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void ofApp::draw()
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{
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ofBackground(0);
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if (kinectDevice.isStreaming())
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{
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particles.whateverImages.at("u_depth") = kinectDevice.getDepthTex();
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particles.whateverImages.at("u_world") = kinectDevice.getDepthToWorldTex();
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particles.whateverImages.at("u_v4l2cam") = v4l2Tex;
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cam.begin();
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particles.draw();
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cam.end();
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}
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drawDebug();
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}
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void ofApp::keyPressed(int key)
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{
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}
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void ofApp::keyReleased(int key)
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{
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}
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void ofApp::mouseMoved(int x, int y)
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{
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}
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void ofApp::mouseDragged(int x, int y, int button)
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{
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}
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void ofApp::mousePressed(int x, int y, int button)
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{
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}
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void ofApp::mouseReleased(int x, int y, int button)
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{
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}
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void ofApp::mouseEntered(int x, int y)
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{
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}
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void ofApp::mouseExited(int x, int y)
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{
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}
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void ofApp::windowResized(int w, int h)
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{
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}
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void ofApp::gotMessage(ofMessage msg)
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{
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}
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void ofApp::dragEvent(ofDragInfo dragInfo)
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{
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}
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