realityplayground-of/zoneb2/bin/data/shaders/render.frag
2020-10-18 18:12:23 +02:00

17 lines
No EOL
167 B
GLSL

#version 150
// Custom attributes.
in vec4 vColor;
out vec4 fragColor;
void main()
{
if (vColor.a == 0)
{
discard;
}
fragColor = vColor;
}