realityplayground-of/zoneb/bin/data/shaders/particles/draw.frag
2020-10-20 17:17:41 +02:00

20 lines
681 B
GLSL
Executable file

uniform sampler2DRect particles0;
uniform sampler2DRect particles1;
uniform sampler2DRect particles2;
uniform sampler2DRect u_depth;
uniform sampler2DRect u_world;
uniform sampler2DRect u_v4l2cam;
uniform sampler2DRect imageTexture;
in vec2 texCoordVarying;
in float vTemperature;
in float vAge;
void main()
{
fragColor = vec4(1);//vec4(texture(u_world, texCoordVarying.st).rgb,1);
// fragColor = vec4(texCoordVarying.st/100,1.0,1.0);//vec4(texture(u_world, texCoordVarying.st).rgb,1);
// fragColor = vec4(texture(u_v4l2cam, texCoordVarying.st).rgb,1);
fragColor = vec4(texture(imageTexture, vec2(vTemperature*1024, 0.5)).xyz,max(0, 1 - pow(vAge,4)));
}