490 lines
13 KiB
C++
490 lines
13 KiB
C++
#include "ofApp.h"
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// some v4l2 global settings
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int camWidth = 640;
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int camHeight = 480;
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void ofApp::setupKinect()
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{
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ofLogNotice(__FUNCTION__) << "Found " << ofxAzureKinect::Device::getInstalledCount() << " installed devices.";
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auto kinectSettings = ofxAzureKinect::DeviceSettings();
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kinectSettings.updateIr = false;
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kinectSettings.updateColor = true;
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kinectSettings.colorResolution = K4A_COLOR_RESOLUTION_1080P;
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kinectSettings.updateVbo = false;
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auto deviceSettings = ofxAzureKinect::DeviceSettings();
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deviceSettings.syncImages = false;
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deviceSettings.depthMode = K4A_DEPTH_MODE_NFOV_UNBINNED;
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deviceSettings.updateIr = false;
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deviceSettings.updateColor = false;
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//deviceSettings.colorResolution = K4A_COLOR_RESOLUTION_1080P;
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deviceSettings.updateWorld = true;
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deviceSettings.updateVbo = false;
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auto bodyTrackingSettings = ofxAzureKinect::BodyTrackingSettings();
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//bodyTrackingSettings.processingMode = K4ABT_TRACKER_PROCESSING_MODE_CPU;
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bodyTrackingSettings.updateBodies = true;
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if (kinectDevice.open())
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{
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kinectDevice.startCameras(kinectSettings, bodyTrackingSettings);
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}
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}
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void ofApp::setupThermal()
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{
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// this must be called before init (otherwise fprintf will tell you so)
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// note that high framerates will only function properly if the usb has enough bandwidth
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// for example, a ps3 eye cam at 60 fps will only function when it has full USB 2.0 bandwidth available
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v4l2Cam.setDesiredFramerate(60);
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// use this to set appropriate device and capture method
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std::string dev = captureDeviceName;
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v4l2Cam.initGrabber((std::string("/dev/") + dev).c_str(), IO_METHOD_MMAP, camWidth, camHeight);
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// some initial settings
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int set_gain = 2.0;
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bool set_autogain = true;
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// rudimentary settings implementation: each settings needs a seperate call to the settings method
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v4l2Cam.settings(ofxV4L2_AUTOGAIN, set_autogain);
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v4l2Cam.settings(ofxV4L2_GAIN, set_gain);
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v4l2Buffer.resize(60);
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for (int i = 0; i < v4l2Buffer.size(); i++)
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{
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v4l2Buffer.at(i).allocate(512, 512, GL_RGB);
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}
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v4l2Pixels.allocate(512, 512, OF_PIXELS_RGB);
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for (int i = 0; i < 512; i++)
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{
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for (int j = 0; j < 512; j++)
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{
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v4l2Pixels.setColor(j, i, 0);
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}
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}
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areThereTwoPeople = false;
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areThereTwoPeopleTween = 0;
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}
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void ofApp::setupParticles()
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{
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// 1,000,000 particles
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unsigned w = 512 * 4 * 2;
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unsigned h = 512 * 4 * 2;
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particles.init(w, h, OF_PRIMITIVE_POINTS, false, 6);
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particles.loadShaders("shaders/particles/update", "shaders/particles/draw");
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float *particlePosns = new float[w * h * 4];
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for (unsigned y = 0; y < h; ++y)
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{
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for (unsigned x = 0; x < w; ++x)
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{
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unsigned idx = y * w + x;
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particlePosns[idx * 4] = 400.f * x / (float)w - 200.f; // particle x
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particlePosns[idx * 4 + 1] = 400.f * y / (float)h - 200.f; // particle y
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particlePosns[idx * 4 + 2] = 0.f; // particle z
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particlePosns[idx * 4 + 3] = 0.f; // dummy
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}
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}
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particles.loadDataTexture(ofxGpuParticles::POSITION, particlePosns);
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// initial velocities
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particles.zeroDataTexture(ofxGpuParticles::VELOCITY);
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for (unsigned y = 0; y < h; ++y)
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{
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for (unsigned x = 0; x < w; ++x)
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{
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unsigned idx = y * w + x;
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particlePosns[idx * 4] = 0; //
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particlePosns[idx * 4 + 1] = ofRandomf(); // age
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particlePosns[idx * 4 + 2] = 0.f; //
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particlePosns[idx * 4 + 3] = 0.f; //
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}
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}
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particles.loadDataTexture(ofxGpuParticles::MISC, particlePosns);
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particles.zeroDataTexture(3);
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particles.zeroDataTexture(4); // prev pos
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particles.zeroDataTexture(5); // org pos
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delete[] particlePosns;
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particles.whateverImages.insert({"u_depth", kinectDevice.getDepthTex()});
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particles.whateverImages.insert({"u_world", kinectDevice.getDepthToWorldTex()});
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particles.whateverImages.insert({"u_v4l2cam", v4l2Tex});
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for (auto i : gradients)
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{
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particles.whateverImages.insert({i.first, i.second.getTexture()});
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}
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// listen for update event to set additonal update uniforms
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ofAddListener(particles.updateEvent, this, &ofApp::onParticlesUpdate);
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ofAddListener(particles.drawEvent, this, &ofApp::onParticlesDraw);
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}
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void ofApp::setupGui()
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{
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gui.setup("ZONE B", "settings.xml"); // most of the time you don't need a name
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gui.add(registrationXY.setup("XY", {-208, -257}, {-400, -400}, {400, 400}));
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gui.add(registrationScale.setup("scale", 2.0, 0.1, 3));
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gui.add(v4l2Delay.setup("thermo delay", 0, 0, 59));
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gui.add(captureDeviceName.setup("device", "video3"));
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gui.add(blendAdd.setup("blend add", false));
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gui.add(renderTimes.setup("render times", 0, 0, 30));
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gui.add(traceTimes.setup("trace times", 3, 1, 30));
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gui.loadFromFile("settings.xml");
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gui.setPosition(10, 10);
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debugGui.setup("DEBUG");
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debugGui.add(calibMode.setup("calib", false));
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debugGui.add(dummyMode.setup("dummy", true)); // should be false
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debugGui.add(dummyXY.setup("XY", {0, 0}, {-500, -500}, {500, 500})); // should be false
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debugGui.add(debugFps.setup("FPS", "0"));
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debugGui.setPosition(230, 10);
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}
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void ofApp::setup()
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{
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// ofDisableArbTex();
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// ofSetVerticalSync(false);
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//ofSetLogLevel(OF_LOG_VERBOSE);
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setupGui();
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setupKinect();
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setupThermal();
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boundShader.allocate(ofGetWidth(), ofGetHeight());
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boundShader.load("shaders/bound.frag");
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fbos.insert({"ofcam", ofFbo()});
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fbos.at("ofcam").allocate(ofGetWidth(), ofGetHeight(), GL_RGBA32F_ARB);
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fbos.insert({"energy", ofFbo()});
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fbos.at("energy").allocate(ofGetWidth(), ofGetHeight(), GL_RGBA32F_ARB);
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for (int i = 0; i < 30; i++)
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{
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traces.push_back(ofFbo());
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traces.back().allocate(ofGetWidth(), ofGetHeight(), GL_RGBA32F_ARB);
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}
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curTrace = 0;
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for (auto s : gradientNames)
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{
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gradients.insert({s, ofFloatImage()});
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gradients.at(s).load(s + ".png");
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}
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setupParticles();
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}
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void ofApp::exit()
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{
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kinectDevice.close();
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}
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ofVec3f ofApp::getDepthAt(int x, int y)
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{
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auto ray = kinectDevice.getDepthToWorldPix().getColor(x, y);
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auto depthShort = kinectDevice.getDepthPix().getColor(x, y).r;
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float depth = -depthShort;
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if (depthShort == 0)
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depth = -2000;
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ofVec3f pos(ray.r * depth, ray.g * depth, depth);
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return pos;
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}
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void ofApp::updateThermal()
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{
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v4l2Cam.grabFrame();
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if (v4l2Cam.isNewFrame())
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{
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auto &body = kinectDevice.getBodyIndexPix();
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hotspots.clear();
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for (int i = 0; i < kinectDevice.getNumBodies(); i++)
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{
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hotspots.push_back(std::vector<ofVec3f>());
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}
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for (int i = 0; i < 512; i++)
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{
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for (int j = 0; j < 512; j++)
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{
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int x = (j - 256) * registrationScale + 256 + registrationXY->x;
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int y = (i - 256) * registrationScale + 256 + registrationXY->y;
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if (ofInRange(x, 0, camWidth - 1) == false || ofInRange(y, 0, camHeight - 1) == false)
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{
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continue;
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}
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int count = x + y * camWidth;
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int a = v4l2Cam.getPixels()[count];
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v4l2Pixels.setColor(j, i, a);
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if (i % 4 == 0 && j % 4 == 0)
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{
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auto c = body.getColor(j, i);
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if (c.r < hotspots.size())
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{
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hotspots.at(c.r).push_back(ofVec3f(j, i, a));
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}
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}
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}
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}
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v4l2Buffer.at(v4l2BufferCount).allocate(v4l2Pixels);
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v4l2BufferCount = (v4l2BufferCount + 1) % (v4l2Delay + 1);
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struct
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{
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bool operator()(ofVec3f a, ofVec3f b) const
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{
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return a.z > b.z;
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}
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} compareZThermal;
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for (int i = 0; i < hotspots.size(); i++)
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{
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std::sort(hotspots.at(i).begin(), hotspots.at(i).end(), compareZThermal);
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}
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if (dummyMode == false)
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{
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if (hotspots.size() > 0 && hotspots.at(0).size() > 0)
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{
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hotspot0 = hotspots.at(0).at(0);
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}
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if (hotspots.size() > 1 && hotspots.at(1).size() > 0)
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{
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hotspot1 = hotspots.at(1).at(0);
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areThereTwoPeople = true;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween + 0.02, 0, 1);
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}
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else
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{
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areThereTwoPeople = false;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween - 0.02, 0, 1);
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}
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}
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else
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{
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if (hotspots.size() > 0 && hotspots.at(0).size() > 0)
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{
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hotspot0 = hotspots.at(0).at(0);
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}
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{
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hotspot1 = ofVec3f(dummyXY->x + 500, dummyXY->y + 500, 0);
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areThereTwoPeople = true;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween + 0.02, 0, 1);
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}
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}
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hotspot3d0 = getDepthAt(hotspot0.x, hotspot0.y);
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hotspot3d1 = getDepthAt(hotspot1.x, hotspot1.y);
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}
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}
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void ofApp::update()
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{
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if (dummyMode == false)
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{
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auto &bodySkeletons = kinectDevice.getBodySkeletons();
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std::vector<ofVec3f> bodies;
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if (bodySkeletons.size() >= 2)
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{
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for (auto &skeleton : bodySkeletons)
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{
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auto joint = skeleton.joints[26];
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bodies.push_back(toGlm(joint.position));
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}
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uBetween = uBetween.getInterpolated(bodies.at(0).getInterpolated(bodies.at(1), 0.5f), 0.1f);
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}
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else
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{
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// uBetween = ofVec3f(10000000, 0, 0);
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}
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}
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else
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{
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uBetween = ofVec3f(dummyXY->x, 0, dummyXY->y);
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}
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updateThermal();
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particles.update();
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debugFps = ofToString(ofGetFrameRate(), 2);
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}
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void ofApp::onParticlesUpdate(ofxShader &shader)
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{
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ofVec3f mouse(ofGetMouseX() - .5f * ofGetWidth(), .5f * ofGetHeight() - ofGetMouseY(), 0.f);
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shader.setUniform3fv("mouse", mouse.getPtr());
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shader.setUniform1f("elapsed", ofGetLastFrameTime());
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shader.setUniform1f("radiusSquared", 200.f * 200.f);
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shader.setUniform2i("uFrameSize", kinectDevice.getDepthTex().getWidth(), kinectDevice.getDepthTex().getHeight());
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shader.setUniform2i("uDepthFrameSize", kinectDevice.getDepthTex().getWidth(), kinectDevice.getDepthTex().getHeight());
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shader.setUniform3f("uHottest0", hotspot0);
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shader.setUniform3f("uHottest1", hotspot1);
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shader.setUniform3f("uHottest3d0", hotspot3d0);
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shader.setUniform3f("uHottest3d1", hotspot3d1);
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shader.setUniform1f("uAreThereTwoPeopleTween", areThereTwoPeopleTween);
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}
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void ofApp::onParticlesDraw(ofxShader &shader)
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{
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shader.setUniform3f("uHottest0", hotspot0);
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shader.setUniform3f("uHottest1", hotspot1);
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shader.setUniform3f("uHottest3d0", hotspot3d0);
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shader.setUniform3f("uHottest3d1", hotspot3d1);
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shader.setUniform3f("uBetween", uBetween);
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shader.setUniform1f("uAreThereTwoPeopleTween", areThereTwoPeopleTween);
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shader.setUniform1i("uEnergy", uEnergy);
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}
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void ofApp::drawMain()
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{
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ofDisableDepthTest();
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auto tex = kinectDevice.getDepthTex();
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boundShader.setUniformTexture("u_depth", tex);
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boundShader.setUniformTexture("u_ofcam", fbos.at("ofcam"));
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boundShader.setUniformTexture("u_energy", fbos.at("energy"));
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boundShader.setUniformTexture("u_v4l2cam", v4l2Buffer.at(v4l2BufferCount));
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boundShader.setUniform1i("u_calib", calibMode == true ? 1 : 0);
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boundShader.setUniform2f("u_calibXY", registrationXY);
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boundShader.setUniform1f("u_calibScale", registrationScale);
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boundShader.setUniform1i("u_init", 1);
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boundShader.render();
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boundShader.setUniform1i("u_init", 0);
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for (int i = 0; i < renderTimes; i++)
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{
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boundShader.render();
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}
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}
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void ofApp::drawDebug()
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{
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gui.draw();
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debugGui.draw();
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}
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void ofApp::draw()
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{
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ofBackground(0);
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if (kinectDevice.isStreaming())
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{
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particles.whateverImages.at("u_depth") = kinectDevice.getDepthTex();
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particles.whateverImages.at("u_world") = kinectDevice.getDepthToWorldTex();
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particles.whateverImages.at("u_v4l2cam") = v4l2Buffer.at(v4l2BufferCount);
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traces.at(curTrace).begin();
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ofClear(0);
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cam.begin();
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if (blendAdd)
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{
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ofEnableBlendMode(OF_BLENDMODE_ADD);
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ofDisableDepthTest();
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}
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else
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{
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ofEnableDepthTest();
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}
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uEnergy = 1;
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particles.draw();
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if (blendAdd)
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{
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ofDisableBlendMode();
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}
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cam.end();
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traces.at(curTrace).end();
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fbos.at("energy").begin();
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ofClear(0);
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ofEnableBlendMode(OF_BLENDMODE_ADD);
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for (int i = 0; i < traceTimes; i++)
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{
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int index = (curTrace - i + traces.size()) % traces.size();
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traces.at(index).draw(0, 0);
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}
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ofDisableBlendMode();
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fbos.at("energy").end();
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curTrace = (curTrace + 1) % traces.size();
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fbos.at("ofcam").begin();
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ofClear(0);
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cam.begin();
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if (blendAdd)
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{
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ofEnableBlendMode(OF_BLENDMODE_ADD);
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ofDisableDepthTest();
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}
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else
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{
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ofEnableDepthTest();
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}
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uEnergy = 0;
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particles.draw();
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if (blendAdd)
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{
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ofDisableBlendMode();
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}
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cam.end();
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fbos.at("ofcam").end();
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drawMain();
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boundShader.draw(0, 0);
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}
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drawDebug();
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}
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void ofApp::keyPressed(int key)
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{
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if (key == 'f')
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{
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ofSetFullscreen(true);
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}
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if (key == 'g')
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{
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ofSetFullscreen(false);
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}
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}
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void ofApp::keyReleased(int key)
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{
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}
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void ofApp::mouseMoved(int x, int y)
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{
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}
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void ofApp::mouseDragged(int x, int y, int button)
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{
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}
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void ofApp::mousePressed(int x, int y, int button)
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{
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}
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void ofApp::mouseReleased(int x, int y, int button)
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{
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}
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void ofApp::mouseEntered(int x, int y)
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{
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}
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void ofApp::mouseExited(int x, int y)
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{
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}
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void ofApp::windowResized(int w, int h)
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{
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}
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void ofApp::gotMessage(ofMessage msg)
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{
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}
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void ofApp::dragEvent(ofDragInfo dragInfo)
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{
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}
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