init repo
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d1297960d5
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1
README.md
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1
README.md
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# esp32 armchair
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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24
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32dev]
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platform = espressif32
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board = esp32dev
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framework = arduino
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monitor_speed = 115200
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board_build.f_cpu = 240000000L
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board_build.f_flash = 80000000L
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board_build.flash_mode = qio
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board_build.partitions = huge_app.csv
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lib_deps =
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cnmat/OSC
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bogde/HX711
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adafruit/Adafruit VS1053 Library
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SD(esp32)
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188
src/main.cpp
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188
src/main.cpp
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#include "Arduino.h"
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#include "WiFi.h"
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#include "WiFiUdp.h"
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#include "OSCMessage.h"
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#include "OSCBundle.h"
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#include "SPI.h"
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#include "SD.h"
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#include "Adafruit_VS1053.h"
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#include "HX711.h"
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#define BL_ON 0
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#if BL_ON
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#include "BLEDevice.h"
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#include "BLEScan.h"
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#define blName "Sessel"
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#endif
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// WiFi stuff
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#define ssid ""
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#define pwd ""
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// OSC
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#define host "192.168.20.105"
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#define port 3030
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#define localPort 4040
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// feather music maker
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#define maxFileNameLength 20
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#define VS1053_RESET -1 // VS1053 reset pin (not used!)
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#define VS1053_CS 32 // VS1053 chip select pin (output)
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#define VS1053_DCS 33 // VS1053 Data/command select pin (output)
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#define CARDCS 14 // Card chip select pin
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#define VS1053_DREQ 15 // VS1053 Data request, ideally an Interrupt pin
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/*
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Miso --------> IO19
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Mosi --------> IO23
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Sck --------> IO18
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Sd Cs -------> IO14
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MP3 Cs ----> IO32
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DReq -------> IO15
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XdCs -------> IO33
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*/
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// load sensors
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#define DOUT 21
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#define CLK 22
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WiFiUDP Udp;
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OSCErrorCode error;
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HX711 scale;
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float calibration_factor = -10380;
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const float threshold = 0.1;
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Adafruit_VS1053_FilePlayer musicPlayer =
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Adafruit_VS1053_FilePlayer(VS1053_RESET, VS1053_CS, VS1053_DCS, VS1053_DREQ, CARDCS);
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void bgTask(void * parameter ) {
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scale.begin(DOUT, CLK);
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scale.set_scale(calibration_factor);
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scale.tare(); //Reset the scale to 0
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float w = scale.get_units(4);
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while(true){
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float wNew = scale.get_units(4);
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if (abs(w-wNew) > threshold){
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OSCMessage msgOut("/sessel/gewicht");
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msgOut.add(w);
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Udp.beginPacket(host, port);
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msgOut.send(Udp);
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Udp.endPacket();
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w = wNew;
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}
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vTaskDelay(100);}
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}
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void setup() {
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Serial.begin(115200);
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delay(500);
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if (! musicPlayer.begin()) { // initialise the music player
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Serial.println(F("Couldn't find VS1053"));
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}
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Serial.println(F("VS1053 found"));
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if (!SD.begin(CARDCS)) {
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Serial.println(F("SD failed, or not present"));
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}
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Serial.println("SD OK!");
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musicPlayer.setVolume(10,10);
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#if BL_ON
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BLEDevice::init(blName);
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#endif
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WiFi.begin(ssid, pwd);
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while (WiFi.status() != WL_CONNECTED) {
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Serial.print(".");
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delay(500);
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}
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Serial.print("WiFi connected, IP = ");
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Serial.println(WiFi.localIP());
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delay(1500);
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Udp.begin(localPort);
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xTaskCreatePinnedToCore(
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bgTask,
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"background task",
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4000,
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NULL,
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1,
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NULL,
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0 );
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}
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void play(OSCMessage & msg){
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char fileName[maxFileNameLength];
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char * file = fileName;
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msg.getString(0, file, maxFileNameLength);
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Serial.println(file);
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musicPlayer.startPlayingFile(file);
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}
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void stop(OSCMessage & msg){
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Serial.println("stop");
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musicPlayer.stopPlaying();
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}
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void pause(OSCMessage & msg){
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bool state = msg.getInt(0);
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Serial.print("pause ");
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Serial.println(state);
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musicPlayer.pausePlaying(state);
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}
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void togglePause(OSCMessage & msg){
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Serial.println("togglePause");
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if (! musicPlayer.paused()) {
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musicPlayer.pausePlaying(true);
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} else {
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musicPlayer.pausePlaying(false);
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}
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}
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void setVolume(OSCMessage & msg){
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int vol = msg.getInt(0);
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Serial.print("set Volume to ");
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Serial.println(vol);
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musicPlayer.setVolume(vol,vol);
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}
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void loop() {
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musicPlayer.feedBuffer();
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OSCMessage msg;
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int size = Udp.parsePacket();
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if (size > 0) {
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while (size--) {
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msg.fill(Udp.read());
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}
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if (!msg.hasError()) {
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msg.dispatch("/play", play);
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msg.dispatch("/stop", stop);
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msg.dispatch("/pause", pause);
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msg.dispatch("/togglePause", togglePause);
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msg.dispatch("/setVolume", setVolume);
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} else {
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error = msg.getError();
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Serial.print("error: ");
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Serial.println(error);
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}
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}
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delay(10);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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