change perlin noise for simplex noise

This commit is contained in:
Philipp Kramer 2023-01-12 13:00:53 +01:00
parent 2fcf6f7b73
commit c1a5d8e2e4
5 changed files with 196 additions and 12 deletions

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@ -0,0 +1,114 @@
/*
===============================================================================
Ported the SimplexNoise algorithm from the C++ versions mentioned below
to a reuseable Arduino Library.
By Jordan Shaw / http://jordanshaw.com / 2017-02
A C++ port of a speed-improved simplex noise algorithm for 2D in Java.
Based on example code by Stefan Gustavson (stegu@itn.liu.se).
Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
Better rank ordering method by Stefan Gustavson in 2012.
C++ port and minor type and algorithm changes by Josh Koch (jdk1337@gmail.com).
This could be speeded up even further, but it's useful as it is.
Version 2012-04-12
The original Java code was placed in the public domain by its original author,
Stefan Gustavson. You may use it as you see fit,
but attribution is appreciated.
Original gist url: https://gist.github.com/Slipyx/2372043
===============================================================================
*/
#include <math.h>
#include "Arduino.h"
#include "SimplexNoise.h"
// Private static member definitions
const double SimplexNoise::F2 = 0.5 * (sqrt( 3.0 ) - 1.0);
const double SimplexNoise::G2 = (3.0 - sqrt( 3.0 )) / 6.0;
const uint8_t SimplexNoise::p[256] = {
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,
142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,
203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168,68,175,
74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,
220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,
132,187,208,89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,
186,3,64,52,217,226,250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,
59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,
70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,
241,81,51,145,235,249,14,239,107,49,192,214,31,181,199,106,157,184,84,204,
176,115,121,50,45,127,4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,
128,195,78,66,215,61,156,180
};
const Grad SimplexNoise::grad3[12] = {
Grad(1,1,0),Grad(-1,1,0),Grad(1,-1,0),Grad(-1,-1,0),Grad(1,0,1),
Grad(-1,0,1),Grad(1,0,-1),Grad(-1,0,-1),Grad(0,1,1),Grad(0,-1,1),
Grad(0,1,-1),Grad(0,-1,-1)
};
uint8_t SimplexNoise::perm[512] = {0};
uint8_t SimplexNoise::permMod12[512] = {0};
// Initialize permutaion arrays
void SimplexNoise::init() {
for ( uint16_t i = 0; i < 512; ++i ) {
perm[i] = p[i & 255];
permMod12[i] = static_cast<uint8_t>(perm[i] % 12);
}
delete[] &p; // lol what
}
// Fast floor
int32_t SimplexNoise::fastFloor( double x ) {
int32_t xi = static_cast<int32_t>(x);
return x < xi ? xi - 1 : xi;
}
double SimplexNoise::dot( const Grad& g, double x, double y ) {
return g.x * x + g.y * y;
}
// 2D SimplexNoise noise
double SimplexNoise::noise( double xin, double yin ) {
double s = (xin + yin) * F2;
int32_t i = fastFloor( xin + s );
int32_t j = fastFloor( yin + s );
double t = (i + j) * G2;
double x0 = xin - (i - t);
double y0 = yin - (j - t);
uint8_t i1 = 0, j1 = 1;
if ( x0 > y0 ) {
i1 = 1;
j1 = 0;
}
double x1 = x0 - i1 + G2;
double y1 = y0 - j1 + G2;
double x2 = x0 - 1.0 + 2.0 * G2;
double y2 = y0 - 1.0 + 2.0 * G2;
uint8_t ii = i & 255;
uint8_t jj = j & 255;
uint8_t gi0 = permMod12[ii + perm[jj]];
uint8_t gi1 = permMod12[ii + i1 + perm[jj + j1]];
uint8_t gi2 = permMod12[ii + 1 + perm[jj + 1]];
double n0 = 0.0;
double t0 = 0.5 - x0 * x0 - y0 * y0;
if ( t0 >= 0.0 ) {
t0 *= t0;
n0 = t0 * t0 * dot( grad3[gi0], x0, y0 );
}
double n1 = 0.0;
double t1 = 0.5 - x1 * x1 - y1 * y1;
if ( t1 >= 0.0 ) {
t1 *= t1;
n1 = t1 * t1 * dot( grad3[gi1], x1, y1 );
}
double n2 = 0.0;
double t2 = 0.5 - x2 * x2 - y2 * y2;
if ( t2 >= 0.0 ) {
t2 *= t2;
n2 = t2 * t2 * dot( grad3[gi2], x2, y2 );
}
return 70.0 * (n0 + n1 + n2);
}

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@ -0,0 +1,54 @@
/*
===============================================================================
Ported the SimplexNoise algorithm from the C++ versions mentioned below
to a reuseable Arduino Library.
By Jordan Shaw / http://jordanshaw.com / 2017-02
A C++ port of a speed-improved simplex noise algorithm for 2D in Java.
Based on example code by Stefan Gustavson (stegu@itn.liu.se).
Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
Better rank ordering method by Stefan Gustavson in 2012.
C++ port and minor type and algorithm changes by Josh Koch (jdk1337@gmail.com).
This could be speeded up even further, but it's useful as it is.
Version 2012-04-12
The original Java code was placed in the public domain by its original author,
Stefan Gustavson. You may use it as you see fit,
but attribution is appreciated.
Original gist url: https://gist.github.com/Slipyx/2372043
===============================================================================
*/
#ifndef SimplexNoise_h
#define SimplexNoise_h
#include <math.h>
#include "Arduino.h"
class Grad {
public:
Grad( int8_t x, int8_t y, int8_t z ) : x(x), y(y), z(z) {}
int8_t x, y, z;
};
class SimplexNoise {
public:
// Initialize permutation arrays
static void init();
// 2D simplex noise
static double noise( double xin, double yin );
private:
static int32_t fastFloor( double x );
static double dot( const Grad& g, double x, double y );
static const double F2;
static const double G2;
static const Grad grad3[12];
static const uint8_t p[256];
static uint8_t perm[512];
static uint8_t permMod12[512];
};
#endif

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@ -4,6 +4,7 @@
#include "servo-control.hpp"
#include "movement.hpp"
#include "noise.hpp"
#include "SimplexNoise.h" //Library from https://github.com/jshaw/SimplexNoise
#define DENOISE_PREVIOUS_INERTIA_RATE 0.9999
#define DENOISE_CURRENT_INERTIA_RATE 0.0001
@ -96,7 +97,7 @@ void loop() {
if (loopmillis-last_loop_readpos_millis>100 && loopmillis-last_servo_send_millis>=4) { //limit frequency and minimum delay after send positions
last_loop_readpos_millis=loopmillis;
read_servos_positions(); //takes around 8000us for all servos
read_servos_positions(); //takes around 8000us for all servos. read and send over serial.
}

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@ -7,6 +7,8 @@
#include "servo-control.hpp"
SimplexNoise sn;
int angle_to_dxl_servo_position(const int deg);
int rpm_to_dxl_servo_speed(const int rpm);
@ -33,22 +35,25 @@ void matrix_weights_update(){
matrix_weights[0][W_COS]=40.0;
matrix_weights[1][W_SIN]=-20.0;
//testing on servo
/*
matrix_weights[0][W_COS]=30 *map_mode;
matrix_weights[0][W_NOISE]=90.0 *map_mode;
matrix_weights[0][W_NOISESLOW]=0.0 *map_mode;
matrix_weights[1][W_SIN]=30 *map_mode;
matrix_weights[1][W_NOISE]=90.0 *map_mode;
matrix_weights[1][W_NOISE]=70.0 *map_mode;
matrix_weights[1][W_NOISESLOW]=20.0 *map_mode;
matrix_weights[2][W_COS]=-30 *map_mode;
matrix_weights[2][W_NOISE]=90.0 *map_mode;
matrix_weights[2][W_NOISE]=50.0 *map_mode;
matrix_weights[2][W_NOISESLOW]=40.0 *map_mode;
matrix_weights[3][W_SIN]=-30 *map_mode;
matrix_weights[3][W_NOISE]=90.0 *map_mode;
matrix_weights[3][W_NOISE]=20.0 *map_mode;
matrix_weights[3][W_NOISESLOW]=70.0 *map_mode;
matrix_weights[4][W_COS]=30 *map_mode;
matrix_weights[4][W_NOISE]=90.0 *map_mode;
matrix_weights[4][W_NOISE]=0.0 *map_mode;
matrix_weights[4][W_NOISESLOW]=60.0 *map_mode;
matrix_weights[0][W_ROLL]=1.0* (1-map_mode);
@ -56,7 +61,7 @@ void matrix_weights_update(){
matrix_weights[2][W_ROLL]=1.0* (1-map_mode);
matrix_weights[3][W_PITCH]=1.0* (1-map_mode);
matrix_weights[4][W_ROLL]=1.0* (1-map_mode);
*/
/*
matrix_weights[0][W_NOISE]=90.0*map_mode;
@ -81,6 +86,7 @@ void matrix_weights_update(){
matrix_weights[i][W_NOISE]*=sleeping;
}
@ -265,12 +271,18 @@ void map_servos_by_weights_with_initial_position_and_move(const int roll, const
float vsin=sin((millis()+millis_add)/1000.0);
float vcos=cos((millis()+millis_add)/1000.0);
//unsigned long blastart=micros();
for (uint8_t i=0;i<SERVO_COUNT;i++) {
//unsigned long blastart=micros();
float pnoise=0;//PerlinNoise2((millis()+millis_add)/500.0,i*10,0.25,3); //x,y,persistance,octaves
float pnoiseslow=0;//PerlinNoise2((millis()+millis_add)/10000.0,i*10,0.20,3); //x,y,persistance,octaves
//float pnoise=PerlinNoise2((millis()+millis_add)/500.0,i*10,0.25,3); //x,y,persistance,octaves
//float pnoisesslow=0;//PerlinNoise2((millis()+millis_add)/10000.0,i*10,0.20,3); //x,y,persistance,octaves
//Serial.print("perlin micros="); Serial.println(micros()-blastart);
float pnoise=sn.noise((millis()+millis_add)/5000.0,i*10); //simplexnoise -1 to 1
float pnoiseslow=sn.noise((millis()+millis_add)/50000.0,i*10); //simplexnoise -1 to 1
int angle=0;
angle=
pitch*matrix_weights[i][W_PITCH]
@ -280,12 +292,12 @@ void map_servos_by_weights_with_initial_position_and_move(const int roll, const
+vsin*matrix_weights[i][W_SIN]
+vcos*matrix_weights[i][W_COS];
dxlSetGoalPosition(servos[i].id, servos[i].initial_position + (servos[i].joint_orientation * angle_to_dxl_servo_position(angle)));
}
//delay(1);
//Serial.print("setgoalposition micros="); Serial.println(micros()-blastart);
}

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@ -7,6 +7,9 @@
#include <ax12.h>
#include "noise.hpp"
#include "SimplexNoise.h" //Library from https://github.com/jshaw/SimplexNoise
#ifndef SERVO_CONTROL_HPP_
#define SERVO_CONTROL_HPP_