haustorial/prosthesis_controller/behaviour.cpp

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2024-09-11 09:40:46 +00:00
#include "Arduino.h"
#include "behaviour.h"
SimplexNoise sn;
Mood mood;
float matrix_weights_main[SERVO_COUNT_MAIN][WEIGHT_COUNT]; //mapping outputs, sensors/moods
float matrix_weights_peripheralL[SERVO_COUNT_PERIPHERAL][WEIGHT_COUNT];
float matrix_weights_peripheralR[SERVO_COUNT_PERIPHERAL][WEIGHT_COUNT];
void updateMatrixWeights(unsigned long millis, bool body_present,bool contact_main){
mood.loneliness=1.0;
static unsigned long last_weights_update=0;
if (millis-last_weights_update>WEIGHT_UPDATE_INTERVAL) {
last_weights_update=millis;
static float contact_main_persist=0;
if (contact_main) {
contact_main_persist=1.0;
}else{
if (contact_main_persist>0) {
contact_main_persist-=0.2*WEIGHT_UPDATE_INTERVAL/1000.0;
}else{
contact_main_persist=0;
}
}
//0=pitch
//1=roll
//float map_mode=constrain(mapfloat(mood.wakefulness,0,0.2, 1,0),0,1); //0=pitchroll control, 1=noise
//float map_mode=constrain(mapfloat(mood.shakiness,0,0.2, 1,0),0,1); //0=pitchroll control, 1=noise
/*float map_mode_noise=constrain(mapfloat(mood.wakefulness,0,0.2, 0,1),0,1);
float map_mode_rollpitch=constrain(mapfloat(mood.shakiness,0,0.5, 0,1),0,1);
float map_mode_slither=0;
float map_mode_sleeping=mood.loneliness;*/
bool state_bellyup=false;
bool state_map_mode_detached=false;
bool state_map_mode_attached=false;
float map_mode_rollpitch=0;
float map_mode_slither=0;
float map_mode_sleeping=0;
float contact_main_smooth=constrain(mapfloat(contact_main_persist,0.0,0.3, 0.0,1.0), 0.0,1.0);
float map_mode_noise=1.0-contact_main_smooth; //idle movement
float map_mode_scared=0.0+contact_main_smooth; //contracted position
float map_sum=map_mode_noise+map_mode_scared;
map_mode_noise/=map_sum; //divide mapping so the sum will be 1.0
map_mode_scared/=map_sum;
/*
Serial.print(map_mode_noise); Serial.print(",");
Serial.print(map_mode_rollpitch); Serial.print(",");
Serial.print(map_mode_slither); Serial.print(",");
Serial.print(map_mode_sleeping); Serial.println();
*/
//Mode Noise
matrix_weights_main[0][W_NOISE]=30.0 *map_mode_noise;
matrix_weights_main[0][W_NOISESLOW]=0.0 *map_mode_noise;
matrix_weights_main[1][W_NOISE]=30.0 *map_mode_noise;
matrix_weights_main[1][W_NOISESLOW]=20.0 *map_mode_noise;
matrix_weights_main[2][W_NOISE]=20.0 *map_mode_noise;
matrix_weights_main[2][W_NOISESLOW]=30.0 *map_mode_noise;
matrix_weights_main[0][W_LOOKDIRECTION]=30* map_mode_scared;
matrix_weights_main[1][W_LOOKDIRECTION]=30.0* map_mode_scared;
matrix_weights_main[2][W_LOOKDIRECTION]=30.0* map_mode_scared;
//Mode Roll Pitch
matrix_weights_main[0][W_ROLL]=1.0* map_mode_rollpitch;
matrix_weights_main[1][W_PITCH]=1.0* map_mode_rollpitch;
matrix_weights_main[2][W_ROLL]=1.0* map_mode_rollpitch;
//Mode Slither
matrix_weights_main[0][W_COS]=30 *map_mode_slither;
matrix_weights_main[1][W_SIN]=30 *map_mode_slither;
matrix_weights_main[2][W_COS]=-30 *map_mode_slither;
//Mode Sleeping
matrix_weights_main[0][W_NOISESLOW]=20 *map_mode_sleeping;
matrix_weights_main[1][W_NOISESLOW]=20 *map_mode_sleeping;
matrix_weights_main[2][W_NOISESLOW]=30 *map_mode_sleeping;
/*
float sleeping=constrain(mapfloat(mood.wakefulness,0.005,0.1, 0,1),0,1);
for(int i = 0; i < SERVO_COUNT ; i++){
matrix_weights[i][W_PITCH]*=sleeping;
matrix_weights[i][W_ROLL]*=sleeping;
matrix_weights[i][W_NOISE]*=sleeping;
matrix_weights[i][W_NOISESLOW]*=constrain(sleeping,0.1,1);
}
*/
}
}
void updateServosByWeights(unsigned long millis){
static unsigned long last_servoweights_update=0;
if (millis-last_servoweights_update>SERVOWEIGHT_UPDATE_INTERVAL)
{
last_servoweights_update=millis;
static unsigned long millis_add;
#define MILLISADD_MAX 100
millis_add+=constrain(mapfloat(mood.shakiness, 0.05,1 ,0,MILLISADD_MAX),0,MILLISADD_MAX);
float pitch=0;
float roll=0;
float vsin=sin((millis()+millis_add)/1000.0);
float vcos=cos((millis()+millis_add)/1000.0);
for (uint8_t i=0;i<SERVO_COUNT;i++) {
uint8_t servoPosInMatrix=0;
float pnoise=sn.noise((millis()+millis_add)/5000.0,i*10); //simplexnoise -1 to 1
float pnoiseslow=sn.noise((millis()+millis_add)/50000.0,i*10); //simplexnoise -1 to 1
float angle=0;
float lookdirection=(servos[i].angle>=0)?1:-1; //if angle positive, 1, else 0
if (i<SERVO_COUNT_MAIN) { //Main
/*if (i==0){
Serial.print("servoangle:");Serial.println(servos[i].angle);
Serial.print("lookdirection:");Serial.println(lookdirection);
Serial.print("weight:");Serial.println(matrix_weights_main[i][W_LOOKDIRECTION]);
}*/
servoPosInMatrix=i;
angle=
pitch*matrix_weights_main[servoPosInMatrix][W_PITCH]
+roll*matrix_weights_main[servoPosInMatrix][W_ROLL]
+pnoise*matrix_weights_main[servoPosInMatrix][W_NOISE]
+pnoiseslow*matrix_weights_main[servoPosInMatrix][W_NOISESLOW]
+vsin*matrix_weights_main[servoPosInMatrix][W_SIN]
+vcos*matrix_weights_main[servoPosInMatrix][W_COS]
+lookdirection*matrix_weights_main[servoPosInMatrix][W_LOOKDIRECTION];
}else if(i<SERVO_COUNT_MAIN+SERVO_COUNT_PERIPHERAL) { //Peripheral Left
servoPosInMatrix=i-3;
}else if(i<SERVO_COUNT_MAIN+2*SERVO_COUNT_PERIPHERAL) { //Peripheral Right
servoPosInMatrix=i-2*3;
}
servos[i].angle=angle;
}
}
}
float mapfloat(float x, float in_min, float in_max, float out_min, float out_max)
{
return (float)(x - in_min) * (out_max - out_min) / (float)(in_max - in_min) + out_min;
}