187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
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#include "Arduino.h"
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#include "behaviour.h"
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SimplexNoise sn;
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Mood mood;
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float matrix_weights_main[SERVO_COUNT_MAIN][WEIGHT_COUNT]; //mapping outputs, sensors/moods
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float matrix_weights_peripheralL[SERVO_COUNT_PERIPHERAL][WEIGHT_COUNT];
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float matrix_weights_peripheralR[SERVO_COUNT_PERIPHERAL][WEIGHT_COUNT];
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void updateMatrixWeights(unsigned long millis, bool body_present,bool contact_main){
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mood.loneliness=1.0;
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static unsigned long last_weights_update=0;
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if (millis-last_weights_update>WEIGHT_UPDATE_INTERVAL) {
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last_weights_update=millis;
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static float contact_main_persist=0;
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if (contact_main) {
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contact_main_persist=1.0;
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}else{
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if (contact_main_persist>0) {
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contact_main_persist-=0.2*WEIGHT_UPDATE_INTERVAL/1000.0;
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}else{
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contact_main_persist=0;
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}
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}
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//0=pitch
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//1=roll
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//float map_mode=constrain(mapfloat(mood.wakefulness,0,0.2, 1,0),0,1); //0=pitchroll control, 1=noise
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//float map_mode=constrain(mapfloat(mood.shakiness,0,0.2, 1,0),0,1); //0=pitchroll control, 1=noise
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/*float map_mode_noise=constrain(mapfloat(mood.wakefulness,0,0.2, 0,1),0,1);
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float map_mode_rollpitch=constrain(mapfloat(mood.shakiness,0,0.5, 0,1),0,1);
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float map_mode_slither=0;
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float map_mode_sleeping=mood.loneliness;*/
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bool state_bellyup=false;
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bool state_map_mode_detached=false;
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bool state_map_mode_attached=false;
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float map_mode_rollpitch=0;
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float map_mode_slither=0;
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float map_mode_sleeping=0;
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float contact_main_smooth=constrain(mapfloat(contact_main_persist,0.0,0.3, 0.0,1.0), 0.0,1.0);
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float map_mode_noise=1.0-contact_main_smooth; //idle movement
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float map_mode_scared=0.0+contact_main_smooth; //contracted position
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float map_sum=map_mode_noise+map_mode_scared;
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map_mode_noise/=map_sum; //divide mapping so the sum will be 1.0
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map_mode_scared/=map_sum;
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/*
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Serial.print(map_mode_noise); Serial.print(",");
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Serial.print(map_mode_rollpitch); Serial.print(",");
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Serial.print(map_mode_slither); Serial.print(",");
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Serial.print(map_mode_sleeping); Serial.println();
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*/
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//Mode Noise
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matrix_weights_main[0][W_NOISE]=30.0 *map_mode_noise;
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matrix_weights_main[0][W_NOISESLOW]=0.0 *map_mode_noise;
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matrix_weights_main[1][W_NOISE]=30.0 *map_mode_noise;
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matrix_weights_main[1][W_NOISESLOW]=20.0 *map_mode_noise;
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matrix_weights_main[2][W_NOISE]=20.0 *map_mode_noise;
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matrix_weights_main[2][W_NOISESLOW]=30.0 *map_mode_noise;
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matrix_weights_main[0][W_LOOKDIRECTION]=30* map_mode_scared;
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matrix_weights_main[1][W_LOOKDIRECTION]=30.0* map_mode_scared;
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matrix_weights_main[2][W_LOOKDIRECTION]=30.0* map_mode_scared;
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//Mode Roll Pitch
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matrix_weights_main[0][W_ROLL]=1.0* map_mode_rollpitch;
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matrix_weights_main[1][W_PITCH]=1.0* map_mode_rollpitch;
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matrix_weights_main[2][W_ROLL]=1.0* map_mode_rollpitch;
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//Mode Slither
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matrix_weights_main[0][W_COS]=30 *map_mode_slither;
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matrix_weights_main[1][W_SIN]=30 *map_mode_slither;
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matrix_weights_main[2][W_COS]=-30 *map_mode_slither;
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//Mode Sleeping
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matrix_weights_main[0][W_NOISESLOW]=20 *map_mode_sleeping;
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matrix_weights_main[1][W_NOISESLOW]=20 *map_mode_sleeping;
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matrix_weights_main[2][W_NOISESLOW]=30 *map_mode_sleeping;
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/*
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float sleeping=constrain(mapfloat(mood.wakefulness,0.005,0.1, 0,1),0,1);
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for(int i = 0; i < SERVO_COUNT ; i++){
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matrix_weights[i][W_PITCH]*=sleeping;
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matrix_weights[i][W_ROLL]*=sleeping;
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matrix_weights[i][W_NOISE]*=sleeping;
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matrix_weights[i][W_NOISESLOW]*=constrain(sleeping,0.1,1);
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}
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*/
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}
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}
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void updateServosByWeights(unsigned long millis){
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static unsigned long last_servoweights_update=0;
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if (millis-last_servoweights_update>SERVOWEIGHT_UPDATE_INTERVAL)
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{
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last_servoweights_update=millis;
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static unsigned long millis_add;
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#define MILLISADD_MAX 100
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millis_add+=constrain(mapfloat(mood.shakiness, 0.05,1 ,0,MILLISADD_MAX),0,MILLISADD_MAX);
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float pitch=0;
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float roll=0;
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float vsin=sin((millis()+millis_add)/1000.0);
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float vcos=cos((millis()+millis_add)/1000.0);
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for (uint8_t i=0;i<SERVO_COUNT;i++) {
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uint8_t servoPosInMatrix=0;
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float pnoise=sn.noise((millis()+millis_add)/5000.0,i*10); //simplexnoise -1 to 1
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float pnoiseslow=sn.noise((millis()+millis_add)/50000.0,i*10); //simplexnoise -1 to 1
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float angle=0;
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float lookdirection=(servos[i].angle>=0)?1:-1; //if angle positive, 1, else 0
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if (i<SERVO_COUNT_MAIN) { //Main
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/*if (i==0){
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Serial.print("servoangle:");Serial.println(servos[i].angle);
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Serial.print("lookdirection:");Serial.println(lookdirection);
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Serial.print("weight:");Serial.println(matrix_weights_main[i][W_LOOKDIRECTION]);
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}*/
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servoPosInMatrix=i;
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angle=
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pitch*matrix_weights_main[servoPosInMatrix][W_PITCH]
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+roll*matrix_weights_main[servoPosInMatrix][W_ROLL]
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+pnoise*matrix_weights_main[servoPosInMatrix][W_NOISE]
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+pnoiseslow*matrix_weights_main[servoPosInMatrix][W_NOISESLOW]
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+vsin*matrix_weights_main[servoPosInMatrix][W_SIN]
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+vcos*matrix_weights_main[servoPosInMatrix][W_COS]
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+lookdirection*matrix_weights_main[servoPosInMatrix][W_LOOKDIRECTION];
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}else if(i<SERVO_COUNT_MAIN+SERVO_COUNT_PERIPHERAL) { //Peripheral Left
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servoPosInMatrix=i-3;
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}else if(i<SERVO_COUNT_MAIN+2*SERVO_COUNT_PERIPHERAL) { //Peripheral Right
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servoPosInMatrix=i-2*3;
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}
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servos[i].angle=angle;
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}
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}
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}
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float mapfloat(float x, float in_min, float in_max, float out_min, float out_max)
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{
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return (float)(x - in_min) * (out_max - out_min) / (float)(in_max - in_min) + out_min;
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}
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