2024-05-10 08:14:29 +00:00
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import math
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2024-05-10 15:18:08 +00:00
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import numpy as np
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2024-05-10 08:14:29 +00:00
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def toRad(d):
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return d/360*2*math.pi
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def toDeg(r):
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return r*360/2/math.pi
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def mapFromTo(x,a,b,c,d):
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y=(x-a)/(b-a)*(d-c)+c
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return y
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def constrain(v,_min,_max):
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return min(_max,max(_min,v))
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2024-05-10 15:18:08 +00:00
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def RPYtoVec(roll,pitch,yaw):
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yawMatrix = np.matrix([
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[math.cos(yaw), -math.sin(yaw), 0],
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[math.sin(yaw), math.cos(yaw), 0],
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[0, 0, 1]
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])
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pitchMatrix = np.matrix([
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[math.cos(pitch), 0, math.sin(pitch)],
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[0, 1, 0],
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[-math.sin(pitch), 0, math.cos(pitch)]
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])
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rollMatrix = np.matrix([
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[1, 0, 0],
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[0, math.cos(roll), -math.sin(roll)],
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[0, math.sin(roll), math.cos(roll)]
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])
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R = yawMatrix * pitchMatrix * rollMatrix
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theta = math.acos(((R[0, 0] + R[1, 1] + R[2, 2]) - 1) / 2)
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multi = 1 / (2 * math.sin(theta))
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rx = multi * (R[2, 1] - R[1, 2]) * theta
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ry = multi * (R[0, 2] - R[2, 0]) * theta
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rz = multi * (R[1, 0] - R[0, 1]) * theta
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return rx, ry, rz
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