add speedchange and pan tilt display

This commit is contained in:
Philipp Kramer 2022-06-10 15:08:48 +02:00
parent 4a3e8b1618
commit 174de31b44

313
pantilt_inv.py Normal file
View file

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import rtde_control
import rtde_receive
import time
import math
import socket
import numpy as np
import pygame
use_rtde=False
pygame.init()
width=500
height=500
screen = pygame.display.set_mode([width, height])
running = True
c_border = (100,100,100)
c_name=(200,200,200)
c_cursor = (255,255,255)
c_text=(255,255,255)
def mapFromTo(x,a,b,c,d):
y=(x-a)/(b-a)*(d-c)+c
return y
def text_to_screen(screen, text, x, y, size = 50,
color = (200, 000, 000)):
text = str(text)
font = pygame.font.SysFont(None, size)
text = font.render(text, True, color)
screen.blit(text, (x, y))
def drawBar(screen,_topleft,_size,_pos,_name,_text):
pygame.draw.rect(screen, c_border, (_topleft[0],_topleft[1],_size[0],_size[1]))
text_to_screen(screen,_name,_topleft[0],_topleft[1],_size[1],c_name)
pygame.draw.line(screen, c_cursor, (_topleft[0]+_pos*_size[0],_topleft[1]),(_topleft[0]+_pos*_size[0],_topleft[1]+_size[1]))
text_to_screen(screen,_text,_size[0]+_topleft[0],_topleft[1],_size[1],c_text)
# Socket stuff
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host =""
port =30002
s.bind((host,port))
s.listen(1) # Number of connections
s.setblocking(False)
client = None
# Robot Control Stuff
if use_rtde:
rtde_c = rtde_control.RTDEControlInterface("192.168.1.101")
rtde_r = rtde_receive.RTDEReceiveInterface("192.168.1.101")
def toRad(d):
return d/360*2*math.pi
def toDeg(r):
return r*360/2/math.pi
def RPYtoVec(roll,pitch,yaw):
yawMatrix = np.matrix([
[math.cos(yaw), -math.sin(yaw), 0],
[math.sin(yaw), math.cos(yaw), 0],
[0, 0, 1]
])
pitchMatrix = np.matrix([
[math.cos(pitch), 0, math.sin(pitch)],
[0, 1, 0],
[-math.sin(pitch), 0, math.cos(pitch)]
])
rollMatrix = np.matrix([
[1, 0, 0],
[0, math.cos(roll), -math.sin(roll)],
[0, math.sin(roll), math.cos(roll)]
])
R = yawMatrix * pitchMatrix * rollMatrix
theta = math.acos(((R[0, 0] + R[1, 1] + R[2, 2]) - 1) / 2)
multi = 1 / (2 * math.sin(theta))
rx = multi * (R[2, 1] - R[1, 2]) * theta
ry = multi * (R[0, 2] - R[2, 0]) * theta
rz = multi * (R[1, 0] - R[0, 1]) * theta
return rx, ry, rz
paused=True
if use_rtde:
actual_q = rtde_r.getActualQ() #current joint rotations in radians.
print("Actual Q:"+str(actual_q))
#fw_actual_q = rtde_c.getForwardKinematics(actual_q)
fw_actual_q = rtde_c.getForwardKinematics()
print("forward Actual Q:"+str(fw_actual_q))
joint_q=rtde_c.getInverseKinematics(fw_actual_q)
print("Final Q:"+str(joint_q))
winkellimit=45
maxbasedeviation=20 # in degrees, maximum rotation deviation from 0°
distfromcenter=0.9
basedeviation=0
centerpos=[math.cos(toRad(180))*distfromcenter,math.sin(toRad(180))*distfromcenter,0.91]
#centerpos=[-0.895,-0.177,0.91]
centerrotRPY=[-1.572,0,1.572] #roll, pitch, yaw
pan=0 #-=left, +=right, degrees
tilt=0 #-=down, +=up, degrees
joint_q_init=[0,toRad(-90),toRad(90),toRad(-180),toRad(-90),toRad(0)] #start position
joint_q=joint_q_init
#rtde_c.moveJ([0,toRad(-90),toRad(90-tilt/2),toRad(-180-tilt/2),toRad(-90-pan),toRad(0)],0.1,0.1)
if use_rtde:
rtde_c.moveJ(joint_q,0.2,0.1) #move to initial position
# Parameters
velocity = 0.2 #0.5
acceleration = 0.1 #0.5
frequency= 100
dt = 1.0/frequency # 2ms
lookahead_time = 0.1
gain = 300
speed_1=[0.2,0.2,0.2,0.2,0.2,0.2]
speed_2=[1,1,1,3,3,3]
speed_3=[2,2,2,4,4,4]
speed=speed_1
joint_min=[toRad(-90),toRad(-90-40),toRad(90-90),toRad(-180-80),toRad(-90-90),toRad(0-75)]
joint_max=[toRad(90),toRad(-90+40),toRad(90+40),toRad(-180+110),toRad(-90+90),toRad(0+75)]
def constrain(v,_min,_max):
return min(_max,max(_min,v))
print("Press q to stop")
print("Press p to pause")
print("Press 1,2,3.. for Setting")
print("Press s to resume")
print("Starting Servo")
while running:
start = time.time()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_p and paused==False:
print("paused")
paused=True
if event.key == pygame.K_s and paused==True:
print("resumed")
paused=False
if event.key == pygame.K_q:
print("stop")
running=False
if event.key == pygame.K_1:
speed=speed_1
if event.key == pygame.K_2:
speed=speed_2
if event.key == pygame.K_3:
speed=speed_3
if event.type == pygame.QUIT:
running = False
# Receive Socket stuff
try:
client, address = s.accept()
print("Connected to", address)
except socket.error:
pass
if client is not None:
try:
data = client.recv( 1024 ).decode( 'utf-8' )
if data:
lastdata=data.split('\n')
#print("Received :", repr(data))
if (len(lastdata)>1):
splitdata=lastdata[-2].split(",")
if len(splitdata)==2:
try:
_pan=float(splitdata[0])
_tilt=float(splitdata[1])
if _pan>=-winkellimit and _pan <=winkellimit and _tilt>=-winkellimit and _tilt <=winkellimit:
pan=_pan
tilt=_tilt
print("Pan="+str(pan)+" Tilt="+str(tilt))
except ValueError:
print("Not a float")
except socket.error:
pass
# Robot Control stuff
if use_rtde:
if not paused:
basedeviation=min(maxbasedeviation,max(-maxbasedeviation,basedeviation+pan*1/frequency))
baserotation=toRad(180-basedeviation) #positive is ccw
centerpos=[math.cos(baserotation)*distfromcenter,math.sin(baserotation)*distfromcenter,0.91]
_rot=RPYtoVec(centerrotRPY[0]+toRad(tilt),centerrotRPY[1],centerrotRPY[2]+toRad(-pan))
pos_q=[centerpos[0],centerpos[1],centerpos[2],_rot[0],_rot[1],_rot[2]]
joint_q_aim=rtde_c.getInverseKinematics(pos_q,joint_q_init)
#joint_q_aim = rtde_c.getInverseKinematics([-0.895,-0.173,0.911,2.4,2.4,2.4])
# inverse kinematics: rx+ =look up
# ry+ = look right
# rz+ = rotate CW
reachable=rtde_c.isPoseWithinSafetyLimits(pos_q)
if not reachable:
print("Reachable:"+str(reachable))
insideJointConstraints=True
for i in range(6):
if joint_q_aim[i]<joint_min[i] or joint_q_aim[i]>joint_max[i]:
print("Joint "+str(i)+" Outside constraint with "+str(joint_q_aim[i])+" ("+str(toDeg(joint_q_aim[i]))+")")
insideJointConstraints=False
if reachable and insideJointConstraints and not paused:
for i in range(6):
joint_q[i] += constrain(joint_q_aim[i]-joint_q[i], -speed[i]/frequency,speed[i]/frequency) #constrain joint speeds
#print(joint_q)
if not paused:
rtde_c.servoJ(joint_q, velocity, acceleration, dt, lookahead_time, gain)
screen.fill((0,0,0))
#pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
jointnames=["Base","Shoulder","Elbow","Wrist1","Wrist2","Wrist3"]
for i in range(6):
drawBar(screen,(10,10+30*i),(100,20),mapFromTo(joint_q[i],joint_min[i],joint_max[i],0.0,1.0),jointnames[i],str(round(toDeg(joint_q[i]),2))+"°")
drawBar(screen,(10,10+30*8),(100,20),mapFromTo(basedeviation,-maxbasedeviation,maxbasedeviation,0.0,1.0),"basedeviation",str(round(basedeviation,2))+"°")
drawBar(screen,(200,10+30*0),(100,20),mapFromTo(pan,-winkellimit,winkellimit,0.0,1.0),"Pan",str(round(pan,2))+"°")
drawBar(screen,(200,10+30*1),(100,20),mapFromTo(tilt,-winkellimit,winkellimit,0.0,1.0),"Tilt",str(round(tilt,2))+"°")
text_to_screen(screen,"paused: "+str(paused),10,height-20-12*2-20*3,20,c_text)
text_to_screen(screen,"speed: "+str(speed),10,height-20-12*2-20,20,c_text)
text_to_screen(screen,"1: "+str(speed_1),10,height-20-12*2,12,c_text)
text_to_screen(screen,"2: "+str(speed_2),10,height-20-12*1,12,c_text)
text_to_screen(screen,"3: "+str(speed_3),10,height-20-12*0,12,c_text)
text_to_screen(screen,"Press q to stop",250,height-20-20*3,20,c_text)
text_to_screen(screen,"Press p to pause",250,height-20-20*2,20,c_text)
text_to_screen(screen,"Press 1,2,3 to change speed",250,height-20-20*1,20,c_text)
text_to_screen(screen,"Press s to resume",250,height-20-20*0,20,c_text)
pygame.display.flip()
end = time.time()
stepduration = end - start
if stepduration < dt:
time.sleep(dt - stepduration)
print("Finished")
if use_rtde:
rtde_c.servoStop()
rtde_c.stopScript()
s.close()