This commit is contained in:
Philipp Kramer 2022-06-09 17:24:35 +02:00
commit 4a3e8b1618

View file

@ -2,9 +2,40 @@ import rtde_control
import time import time
import math import math
import socket import socket
import keyboard # pip install keyboard
import numpy as np import numpy as np
import pygame
pygame.init()
screen = pygame.display.set_mode([500, 500])
running = True
c_border = (100,100,100)
c_name=(200,200,200)
c_cursor = (255,255,255)
c_text=(255,255,255)
def mapFromTo(x,a,b,c,d):
y=(x-a)/(b-a)*(d-c)+c
return y
def text_to_screen(screen, text, x, y, size = 50,
color = (200, 000, 000)):
text = str(text)
font = pygame.font.SysFont(None, size)
text = font.render(text, True, color)
screen.blit(text, (x, y))
def drawBar(screen,_topleft,_size,_pos,_name,_text):
pygame.draw.rect(screen, c_border, (_topleft[0],_topleft[1],_size[0],_size[1]))
text_to_screen(screen,_name,_topleft[0],_topleft[1],_size[1],c_name)
pygame.draw.line(screen, c_cursor, (_topleft[0]+_pos*_size[0],_topleft[1]),(_topleft[0]+_pos*_size[0],_topleft[1]+_size[1]))
text_to_screen(screen,_text,_size[0]+_topleft[0],_topleft[1],_size[1],c_text)
# Socket stuff # Socket stuff
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host ="" host =""
@ -59,7 +90,7 @@ def RPYtoVec(roll,pitch,yaw):
return rx, ry, rz return rx, ry, rz
paused=False paused=True
actual_q = rtde_r.getActualQ() #current joint rotations in radians. actual_q = rtde_r.getActualQ() #current joint rotations in radians.
print("Actual Q:"+str(actual_q)) print("Actual Q:"+str(actual_q))
@ -69,8 +100,13 @@ print("forward Actual Q:"+str(fw_actual_q))
joint_q=rtde_c.getInverseKinematics(fw_actual_q) joint_q=rtde_c.getInverseKinematics(fw_actual_q)
print("Final Q:"+str(joint_q)) print("Final Q:"+str(joint_q))
winkellimit=45
centerpos=[-0.895,-0.177,0.91] maxbasedeviation=20 # in degrees, maximum rotation deviation from 0°
distfromcenter=0.9
basedeviation=0
centerpos=[math.cos(toRad(180))*distfromcenter,math.sin(toRad(180))*distfromcenter,0.91]
#centerpos=[-0.895,-0.177,0.91]
centerrotRPY=[-1.572,0,1.572] #roll, pitch, yaw centerrotRPY=[-1.572,0,1.572] #roll, pitch, yaw
pan=0 #-=left, +=right, degrees pan=0 #-=left, +=right, degrees
@ -79,13 +115,6 @@ tilt=0 #-=down, +=up, degrees
joint_q_init=[0,toRad(-90),toRad(90),toRad(-180),toRad(-90),toRad(0)] #start position joint_q_init=[0,toRad(-90),toRad(90),toRad(-180),toRad(-90),toRad(0)] #start position
joint_q=joint_q_init joint_q=joint_q_init
'''
_rot=RPYtoVec(centerrotRPY[0],centerrotRPY[1],centerrotRPY[2])
pos_q=[centerpos[0],centerpos[1],centerpos[2],_rot[0],_rot[1],_rot[2]]
joint_q2=rtde_c.getInverseKinematics(pos_q,joint_q_init)
print("Ninal Q:"+str(joint_q2))
'''
#rtde_c.moveJ([0,toRad(-90),toRad(90-tilt/2),toRad(-180-tilt/2),toRad(-90-pan),toRad(0)],0.1,0.1) #rtde_c.moveJ([0,toRad(-90),toRad(90-tilt/2),toRad(-180-tilt/2),toRad(-90-pan),toRad(0)],0.1,0.1)
@ -109,19 +138,33 @@ speed=[1,1,1,3,3,3]
def constrain(v,_min,_max): def constrain(v,_min,_max):
return min(_max,max(_min,v)) return min(_max,max(_min,v))
print("Press s to start")
print("Press q to stop") print("Press q to stop")
print("Press p to pause") print("Press p to pause")
while not keyboard.is_pressed("s"): print("Press s to resume")
if keyboard.is_pressed("q"):
exit()
time.sleep(0.1)
print("Starting Servo") print("Starting Servo")
while not keyboard.is_pressed("q"): while running:
start = time.time() start = time.time()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_p and paused==False:
print("paused")
paused=True
if event.key == pygame.K_s and paused==True:
print("resumed")
paused=False
if event.key == pygame.K_q:
print("stop")
running=False
if event.type == pygame.QUIT:
running = False
# Receive Socket stuff # Receive Socket stuff
try: try:
client, address = s.accept() client, address = s.accept()
@ -138,12 +181,12 @@ while not keyboard.is_pressed("q"):
#print("Received :", repr(data)) #print("Received :", repr(data))
if (len(lastdata)>1): if (len(lastdata)>1):
splitdata=lastdata[-2].split(",") splitdata=lastdata[-2].split(",")
if len(splitdata)==2:
try: try:
_pan=float(splitdata[0]) _pan=float(splitdata[0])
_tilt=float(splitdata[1]) _tilt=float(splitdata[1])
winkellimit=45
if _pan>=-winkellimit and _pan <=winkellimit and _tilt>=-winkellimit and _tilt <=winkellimit: if _pan>=-winkellimit and _pan <=winkellimit and _tilt>=-winkellimit and _tilt <=winkellimit:
pan=_pan pan=_pan
tilt=_tilt tilt=_tilt
@ -156,9 +199,15 @@ while not keyboard.is_pressed("q"):
# Robot Control stuff # Robot Control stuff
if not paused:
basedeviation=min(maxbasedeviation,max(-maxbasedeviation,basedeviation+pan*1/frequency))
baserotation=toRad(180-basedeviation) #positive is ccw
centerpos=[math.cos(baserotation)*distfromcenter,math.sin(baserotation)*distfromcenter,0.91]
_rot=RPYtoVec(centerrotRPY[0]+toRad(tilt),centerrotRPY[1],centerrotRPY[2]+toRad(-pan)) _rot=RPYtoVec(centerrotRPY[0]+toRad(tilt),centerrotRPY[1],centerrotRPY[2]+toRad(-pan))
pos_q=[centerpos[0],centerpos[1],centerpos[2],_rot[0],_rot[1],_rot[2]] pos_q=[centerpos[0],centerpos[1],centerpos[2],_rot[0],_rot[1],_rot[2]]
joint_q_aim=rtde_c.getInverseKinematics(pos_q,joint_q_init) joint_q_aim=rtde_c.getInverseKinematics(pos_q,joint_q_init)
#joint_q_aim = rtde_c.getInverseKinematics([-0.895,-0.173,0.911,2.4,2.4,2.4]) #joint_q_aim = rtde_c.getInverseKinematics([-0.895,-0.173,0.911,2.4,2.4,2.4])
# inverse kinematics: rx+ =look up # inverse kinematics: rx+ =look up
# ry+ = look right # ry+ = look right
@ -168,24 +217,13 @@ while not keyboard.is_pressed("q"):
if not reachable: if not reachable:
print("Reachable:"+str(reachable)) print("Reachable:"+str(reachable))
insideJointConstraints=True insideJointConstraints=True
if joint_q_aim[0]<toRad(-20) or joint_q_aim[0]>toRad(20): joint_min=[toRad(-90),toRad(-90-40),toRad(90-90),toRad(-180-80),toRad(-90-90),toRad(0-75)]
print("Joint 0 Outside constraint with "+str(joint_q_aim[0])+" ("+str(toDeg(joint_q_aim[0]))+")") joint_max=[toRad(90),toRad(-90+40),toRad(90+40),toRad(-180+110),toRad(-90+90),toRad(0+75)]
insideJointConstraints=False for i in range(6):
if joint_q_aim[1]<toRad(-90-40) or joint_q_aim[1]>toRad(-90+40): if joint_q_aim[i]<joint_min[i] or joint_q_aim[i]>joint_max[i]:
print("Joint 1 Outside constraint with "+str(joint_q_aim[1])+" ("+str(toDeg(joint_q_aim[1]))+")") print("Joint "+str(i)+" Outside constraint with "+str(joint_q_aim[i])+" ("+str(toDeg(joint_q_aim[i]))+")")
insideJointConstraints=False
if joint_q_aim[2]<toRad(90-90) or joint_q_aim[2]>toRad(90+40):
print("Joint 2 Outside constraint with "+str(joint_q_aim[2])+" ("+str(toDeg(joint_q_aim[2]))+")")
insideJointConstraints=False
if joint_q_aim[3]<toRad(-180-80) or joint_q_aim[3]>toRad(-180+110):
print("Joint 3 Outside constraint with "+str(joint_q_aim[3])+" ("+str(toDeg(joint_q_aim[3]))+")")
insideJointConstraints=False
if joint_q_aim[4]<toRad(-90-70) or joint_q_aim[4]>toRad(-90+70):
print("Joint 4 Outside constraint with "+str(joint_q_aim[4])+" ("+str(toDeg(joint_q_aim[4]))+")")
insideJointConstraints=False
if joint_q_aim[5]<toRad(0-60) or joint_q_aim[5]>toRad(0+60):
print("Joint 5 Outside constraint with "+str(joint_q_aim[5])+" ("+str(toDeg(joint_q_aim[5]))+")")
insideJointConstraints=False insideJointConstraints=False
@ -194,18 +232,26 @@ while not keyboard.is_pressed("q"):
joint_q[i] += constrain(joint_q_aim[i]-joint_q[i], -speed[i]/frequency,speed[i]/frequency) #constrain joint speeds joint_q[i] += constrain(joint_q_aim[i]-joint_q[i], -speed[i]/frequency,speed[i]/frequency) #constrain joint speeds
if keyboard.is_pressed("p"):
print("paused")
paused=True
if keyboard.is_pressed("s"):
print("resumed")
paused=False
#print(joint_q) #print(joint_q)
if not paused:
rtde_c.servoJ(joint_q, velocity, acceleration, dt, lookahead_time, gain) rtde_c.servoJ(joint_q, velocity, acceleration, dt, lookahead_time, gain)
screen.fill((0,0,0))
#pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
jointnames=["Base","Shoulder","Elbow","Wrist1","Wrist2","Wrist3"]
for i in range(6):
drawBar(screen,(10,10+30*i),(100,20),mapFromTo(joint_q[i],joint_min[i],joint_max[i],0.0,1.0),jointnames[i],str(round(toDeg(joint_q[i]),2))+"°")
drawBar(screen,(10,10+30*8),(100,20),mapFromTo(basedeviation,-maxbasedeviation,maxbasedeviation,0.0,1.0),"basedeviation",str(round(basedeviation,2))+"°")
pygame.display.flip()
end = time.time() end = time.time()
stepduration = end - start stepduration = end - start
@ -223,4 +269,3 @@ rtde_c.stopScript()
s.close() s.close()