add timing latency bargraph
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parent
174de31b44
commit
9ff73f1903
2 changed files with 13 additions and 279 deletions
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@ -152,14 +152,9 @@ def constrain(v,_min,_max):
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return min(_max,max(_min,v))
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print("Press q to stop")
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print("Press p to pause")
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print("Press 1,2,3.. for Setting")
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print("Press s to resume")
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print("Starting Servo")
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receivetimearray=np.zeros(100)
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receivetimearray_pos=0
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time_last_data_received=time.time()
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while running:
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start = time.time()
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@ -200,6 +195,11 @@ while running:
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data = client.recv( 1024 ).decode( 'utf-8' )
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if data:
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lastdata=data.split('\n')
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_timediff=time.time()-time_last_data_received
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receivetimearray[receivetimearray_pos]=_timediff
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receivetimearray_pos+=1
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receivetimearray_pos%=len(receivetimearray)
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time_last_data_received=time.time()
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#print("Received :", repr(data))
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if (len(lastdata)>1):
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splitdata=lastdata[-2].split(",")
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@ -224,6 +224,9 @@ while running:
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if use_rtde:
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if not paused:
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basedeviation=min(maxbasedeviation,max(-maxbasedeviation,basedeviation+pan*1/frequency))
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basedeviation*=-winkellimit*1/frequency/maxbasedeviation+1
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basedeviation=min(maxbasedeviation,max(-maxbasedeviation,basedeviation))
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baserotation=toRad(180-basedeviation) #positive is ccw
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centerpos=[math.cos(baserotation)*distfromcenter,math.sin(baserotation)*distfromcenter,0.91]
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@ -275,6 +278,8 @@ while running:
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drawBar(screen,(200,10+30*0),(100,20),mapFromTo(pan,-winkellimit,winkellimit,0.0,1.0),"Pan",str(round(pan,2))+"°")
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drawBar(screen,(200,10+30*1),(100,20),mapFromTo(tilt,-winkellimit,winkellimit,0.0,1.0),"Tilt",str(round(tilt,2))+"°")
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drawBar(screen,(200,10+30*5),(100,20),mapFromTo(np.mean(receivetimearray),0,1.0,0.0,1.0),"Receive Interval",str(round(np.mean(receivetimearray),2))+"s")
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text_to_screen(screen,"paused: "+str(paused),10,height-20-12*2-20*3,20,c_text)
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text_to_screen(screen,"speed: "+str(speed),10,height-20-12*2-20,20,c_text)
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@ -1,271 +0,0 @@
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import rtde_control
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import time
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import math
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import socket
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import numpy as np
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import pygame
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pygame.init()
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screen = pygame.display.set_mode([500, 500])
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running = True
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c_border = (100,100,100)
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c_name=(200,200,200)
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c_cursor = (255,255,255)
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c_text=(255,255,255)
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def mapFromTo(x,a,b,c,d):
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y=(x-a)/(b-a)*(d-c)+c
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return y
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def text_to_screen(screen, text, x, y, size = 50,
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color = (200, 000, 000)):
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text = str(text)
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font = pygame.font.SysFont(None, size)
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text = font.render(text, True, color)
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screen.blit(text, (x, y))
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def drawBar(screen,_topleft,_size,_pos,_name,_text):
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pygame.draw.rect(screen, c_border, (_topleft[0],_topleft[1],_size[0],_size[1]))
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text_to_screen(screen,_name,_topleft[0],_topleft[1],_size[1],c_name)
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pygame.draw.line(screen, c_cursor, (_topleft[0]+_pos*_size[0],_topleft[1]),(_topleft[0]+_pos*_size[0],_topleft[1]+_size[1]))
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text_to_screen(screen,_text,_size[0]+_topleft[0],_topleft[1],_size[1],c_text)
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# Socket stuff
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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host =""
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port =30002
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s.bind((host,port))
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s.listen(1) # Number of connections
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s.setblocking(False)
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client = None
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# Robot Control Stuff
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rtde_c = rtde_control.RTDEControlInterface("192.168.1.101")
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import rtde_receive
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rtde_r = rtde_receive.RTDEReceiveInterface("192.168.1.101")
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def toRad(d):
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return d/360*2*math.pi
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def toDeg(r):
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return r*360/2/math.pi
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def RPYtoVec(roll,pitch,yaw):
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yawMatrix = np.matrix([
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[math.cos(yaw), -math.sin(yaw), 0],
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[math.sin(yaw), math.cos(yaw), 0],
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[0, 0, 1]
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])
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pitchMatrix = np.matrix([
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[math.cos(pitch), 0, math.sin(pitch)],
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[0, 1, 0],
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[-math.sin(pitch), 0, math.cos(pitch)]
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])
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rollMatrix = np.matrix([
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[1, 0, 0],
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[0, math.cos(roll), -math.sin(roll)],
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[0, math.sin(roll), math.cos(roll)]
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])
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R = yawMatrix * pitchMatrix * rollMatrix
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theta = math.acos(((R[0, 0] + R[1, 1] + R[2, 2]) - 1) / 2)
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multi = 1 / (2 * math.sin(theta))
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rx = multi * (R[2, 1] - R[1, 2]) * theta
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ry = multi * (R[0, 2] - R[2, 0]) * theta
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rz = multi * (R[1, 0] - R[0, 1]) * theta
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return rx, ry, rz
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paused=True
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actual_q = rtde_r.getActualQ() #current joint rotations in radians.
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print("Actual Q:"+str(actual_q))
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#fw_actual_q = rtde_c.getForwardKinematics(actual_q)
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fw_actual_q = rtde_c.getForwardKinematics()
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print("forward Actual Q:"+str(fw_actual_q))
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joint_q=rtde_c.getInverseKinematics(fw_actual_q)
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print("Final Q:"+str(joint_q))
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winkellimit=45
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maxbasedeviation=20 # in degrees, maximum rotation deviation from 0°
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distfromcenter=0.9
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basedeviation=0
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centerpos=[math.cos(toRad(180))*distfromcenter,math.sin(toRad(180))*distfromcenter,0.91]
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#centerpos=[-0.895,-0.177,0.91]
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centerrotRPY=[-1.572,0,1.572] #roll, pitch, yaw
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pan=0 #-=left, +=right, degrees
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tilt=0 #-=down, +=up, degrees
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joint_q_init=[0,toRad(-90),toRad(90),toRad(-180),toRad(-90),toRad(0)] #start position
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joint_q=joint_q_init
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#rtde_c.moveJ([0,toRad(-90),toRad(90-tilt/2),toRad(-180-tilt/2),toRad(-90-pan),toRad(0)],0.1,0.1)
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rtde_c.moveJ(joint_q,0.2,0.1) #move to initial position
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# Parameters
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velocity = 0.2 #0.5
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acceleration = 0.1 #0.5
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frequency= 100
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dt = 1.0/frequency # 2ms
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lookahead_time = 0.1
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gain = 300
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speed=[1,1,1,3,3,3]
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def constrain(v,_min,_max):
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return min(_max,max(_min,v))
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print("Press q to stop")
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print("Press p to pause")
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print("Press s to resume")
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print("Starting Servo")
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while running:
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start = time.time()
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_p and paused==False:
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print("paused")
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paused=True
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if event.key == pygame.K_s and paused==True:
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print("resumed")
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paused=False
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if event.key == pygame.K_q:
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print("stop")
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running=False
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if event.type == pygame.QUIT:
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running = False
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# Receive Socket stuff
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try:
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client, address = s.accept()
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print("Connected to", address)
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except socket.error:
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pass
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if client is not None:
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try:
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data = client.recv( 1024 ).decode( 'utf-8' )
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if data:
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lastdata=data.split('\n')
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#print("Received :", repr(data))
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if (len(lastdata)>1):
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splitdata=lastdata[-2].split(",")
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if len(splitdata)==2:
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try:
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_pan=float(splitdata[0])
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_tilt=float(splitdata[1])
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if _pan>=-winkellimit and _pan <=winkellimit and _tilt>=-winkellimit and _tilt <=winkellimit:
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pan=_pan
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tilt=_tilt
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print("Pan="+str(pan)+" Tilt="+str(tilt))
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except ValueError:
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print("Not a float")
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except socket.error:
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pass
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# Robot Control stuff
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if not paused:
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basedeviation=min(maxbasedeviation,max(-maxbasedeviation,basedeviation+pan*1/frequency))
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baserotation=toRad(180-basedeviation) #positive is ccw
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centerpos=[math.cos(baserotation)*distfromcenter,math.sin(baserotation)*distfromcenter,0.91]
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_rot=RPYtoVec(centerrotRPY[0]+toRad(tilt),centerrotRPY[1],centerrotRPY[2]+toRad(-pan))
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pos_q=[centerpos[0],centerpos[1],centerpos[2],_rot[0],_rot[1],_rot[2]]
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joint_q_aim=rtde_c.getInverseKinematics(pos_q,joint_q_init)
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#joint_q_aim = rtde_c.getInverseKinematics([-0.895,-0.173,0.911,2.4,2.4,2.4])
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# inverse kinematics: rx+ =look up
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# ry+ = look right
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# rz+ = rotate CW
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reachable=rtde_c.isPoseWithinSafetyLimits(pos_q)
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if not reachable:
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print("Reachable:"+str(reachable))
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insideJointConstraints=True
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joint_min=[toRad(-90),toRad(-90-40),toRad(90-90),toRad(-180-80),toRad(-90-90),toRad(0-75)]
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joint_max=[toRad(90),toRad(-90+40),toRad(90+40),toRad(-180+110),toRad(-90+90),toRad(0+75)]
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for i in range(6):
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if joint_q_aim[i]<joint_min[i] or joint_q_aim[i]>joint_max[i]:
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print("Joint "+str(i)+" Outside constraint with "+str(joint_q_aim[i])+" ("+str(toDeg(joint_q_aim[i]))+")")
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insideJointConstraints=False
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if reachable and insideJointConstraints and not paused:
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for i in range(6):
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joint_q[i] += constrain(joint_q_aim[i]-joint_q[i], -speed[i]/frequency,speed[i]/frequency) #constrain joint speeds
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#print(joint_q)
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if not paused:
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rtde_c.servoJ(joint_q, velocity, acceleration, dt, lookahead_time, gain)
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screen.fill((0,0,0))
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#pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
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jointnames=["Base","Shoulder","Elbow","Wrist1","Wrist2","Wrist3"]
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for i in range(6):
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drawBar(screen,(10,10+30*i),(100,20),mapFromTo(joint_q[i],joint_min[i],joint_max[i],0.0,1.0),jointnames[i],str(round(toDeg(joint_q[i]),2))+"°")
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drawBar(screen,(10,10+30*8),(100,20),mapFromTo(basedeviation,-maxbasedeviation,maxbasedeviation,0.0,1.0),"basedeviation",str(round(basedeviation,2))+"°")
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pygame.display.flip()
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end = time.time()
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stepduration = end - start
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if stepduration < dt:
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time.sleep(dt - stepduration)
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print("Finished")
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rtde_c.servoStop()
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rtde_c.stopScript()
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s.close()
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