zed-ar-headfree-passthrough/Assets/ZED/SDK/Helpers/Shaders/GUI/ZED_Fade.shader

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2019-11-26 14:03:54 +00:00
//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
//Fade system depending on the current alpha
Shader "ZED/ZED Fade"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_FadeColor("Wire color", Color) = (1.0, 1.0, 1.0, 1.0)
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
float4 _FadeColor;
uniform float _Alpha;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = tex2D(_MainTex, i.uv);
return col*(1 - _Alpha) + (_Alpha)*_FadeColor;
}
ENDCG
}
}
}