zed-ar-headfree-passthrough/Assets/ZED/SDK/Helpers/Shaders/PostProcessing/ZED_StencilToMask.shader

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2019-11-26 14:03:54 +00:00
//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
// Sets the stencil to a texture to be used as a mask
Shader "ZED/ZED StencilToMask"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
Stencil{
Ref 148
Comp Equal
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return float4(1,0,0,1);
}
ENDCG
}
}
}