574 lines
16 KiB
C#
574 lines
16 KiB
C#
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//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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/// <summary>
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/// Checks your system for the required ZED SDK version, and displays an error window with instructions if it's missing.
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/// Runs automatically when Unity loads. Remove the [InitializeOnLoad] tag to disable this.
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/// </summary>
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[InitializeOnLoad]
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public class ZEDPluginInspector : EditorWindow
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{
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/// <summary>
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/// ZED unity logo
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/// </summary>
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static Texture2D image = null;
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private static EditorWindow window;
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private static bool showErrorMode = false;
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private static bool showSettingsMode = false;
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private static string errorMessage = "";
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const bool forceSettingsShow = false;
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bool showErrorPlugin = false;
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const string ignore = "ignore.";
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const string useRecommended = "Use recommended ({0})";
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const string currentValue = " (current = {0})";
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const string buildTarget = "Build Target";
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const string showUnitySplashScreen = "Show Unity Splashscreen";
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const string displayResolutionDialog = "Display Resolution Dialog";
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const string resizableWindow = "Resizable Window";
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const string colorSpace = "Color Space";
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const string gpuSkinning = "GPU Skinning";
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const string MSAAValue = "Anti Aliasing";
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const string runInBackground = "Run In Background";
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const string visibleInBackground = "Visible In Background";
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const BuildTarget needed_BuildTarget = BuildTarget.StandaloneWindows64;
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const bool needed_ShowUnitySplashScreen = false;
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const ResolutionDialogSetting needed_DisplayResolutionWindow = ResolutionDialogSetting.HiddenByDefault;
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const bool needed_ResizableWindow = true;
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const ColorSpace needed_ColorSpace = ColorSpace.Linear;
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const bool needed_GPUSkinning = true;
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const int needed_MSAAValue = 4;
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const bool needed_RunInBackground = true;
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const bool needed_VisibleInBackground = true;
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static ZEDPluginInspector()
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{
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EditorApplication.update += OnInit;
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}
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static void OnInit()
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{
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EditorApplication.update -= OnInit;
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if (!EditorApplication.isPlayingOrWillChangePlaymode && !EditorApplication.isCompiling && !EditorApplication.isUpdating) {
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if (!EditorPrefs.HasKey("ZED_NoWarning_Plugin"))
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EditorApplication.update += UpdateWnd;
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}
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else
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EditorApplication.update += UpdateLog;
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EditorApplication.update += UpdateSettingsWnd;
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}
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void OnEnable()
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{
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addMissingTag ();
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}
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/// <summary>
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/// Makes sure the project's tags are loaded, as they are used in some samples but may get deleted on import or
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/// if shared via source control.
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/// </summary>
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static public void addMissingTag()
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{
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// Open tag manager
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SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
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SerializedProperty tagsProp = tagManager.FindProperty("tags");
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// Adding a Tag
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string s = "HelpObject";
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// Check if not here already
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bool found = false;
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for (int i = 0; i < tagsProp.arraySize; i++)
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{
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SerializedProperty t = tagsProp.GetArrayElementAtIndex(i);
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if (t.stringValue.Equals(s)) { found = true; break; }
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}
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//If not found, add it since we use it in GreenScreen.
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//This tag may be used anywhere, since it tags helper object that may have a specific behavior
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if (!found)
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{
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tagsProp.InsertArrayElementAtIndex(0);
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SerializedProperty n = tagsProp.GetArrayElementAtIndex(0);
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n.stringValue = s;
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}
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// and to save the changes
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tagManager.ApplyModifiedProperties();
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}
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static void UpdateLog()
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{
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if (!sl.ZEDCamera.CheckPlugin ()) {
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Debug.Log ("ZED SDK is not installed or needs to be updated");
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}
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EditorApplication.update -= UpdateLog;
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}
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static void UpdateSettingsWnd()
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{
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showSettingsMode =
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(!EditorPrefs.HasKey(ignore + buildTarget) &&
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EditorUserBuildSettings.activeBuildTarget != needed_BuildTarget) ||
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(!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
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PlayerSettings.SplashScreen.show != needed_ShowUnitySplashScreen) ||
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(!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
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PlayerSettings.displayResolutionDialog != needed_DisplayResolutionWindow) ||
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(!EditorPrefs.HasKey(ignore + resizableWindow) &&
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PlayerSettings.resizableWindow != needed_ResizableWindow) ||
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(!EditorPrefs.HasKey(ignore + colorSpace) &&
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PlayerSettings.colorSpace != needed_ColorSpace) ||
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(!EditorPrefs.HasKey(ignore + gpuSkinning) &&
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PlayerSettings.gpuSkinning != needed_GPUSkinning) ||
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(!EditorPrefs.HasKey(ignore + runInBackground) &&
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PlayerSettings.runInBackground != needed_RunInBackground) ||
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(!EditorPrefs.HasKey(ignore + visibleInBackground) &&
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PlayerSettings.visibleInBackground != needed_VisibleInBackground) ||
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(!EditorPrefs.HasKey(ignore + MSAAValue) &&
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QualitySettings.antiAliasing != needed_MSAAValue) ||
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forceSettingsShow;
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if (showSettingsMode) {
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window = GetWindow<ZEDPluginInspector> (true);
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window.maxSize = new Vector2 (400, 400);
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window.minSize = window.maxSize;
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window.Show (true);
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}
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EditorApplication.update -= UpdateSettingsWnd;
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}
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static void UpdateWnd()
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{
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if (!sl.ZEDCamera.CheckPlugin ()) {
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errorMessage = ZEDLogMessage.Error2Str (ZEDLogMessage.ERROR.SDK_DEPENDENCIES_ISSUE);
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showErrorMode = true;
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window = GetWindow<ZEDPluginInspector> (true);
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window.maxSize = new Vector2 (400, 600);
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window.minSize = window.maxSize;
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window.Show (true);
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}
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EditorApplication.update -= UpdateWnd;
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}
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void OnGUI()
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{
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if (showErrorMode) {
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showErrorWindow ();
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} else if (showSettingsMode) {
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showSettingsWindow();
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}
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}
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/// <summary>
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/// Displays a popup window when the correct ZED SDK version isn't installed.
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/// </summary>
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public void showErrorWindow()
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{
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if (image == null) {
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image = Resources.Load ("Textures/logo", typeof(Texture2D)) as Texture2D;
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}
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var rect = GUILayoutUtility.GetRect (position.width, 150, GUI.skin.box);
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if (image) {
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GUI.DrawTexture (rect, image, ScaleMode.ScaleToFit);
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}
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GUIStyle myStyle = new GUIStyle (GUI.skin.label);
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myStyle.normal.textColor = Color.red;
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myStyle.fontStyle = FontStyle.Bold;
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GUILayout.Space (20);
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GUILayout.BeginHorizontal ();
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GUILayout.FlexibleSpace ();
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GUILayout.Label ("ZED SDK is not installed or needs to be updated", myStyle);
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GUILayout.FlexibleSpace ();
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GUILayout.EndHorizontal ();
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myStyle = new GUIStyle (GUI.skin.box);
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myStyle.normal.textColor = Color.red;
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GUI.Box (new Rect (0, position.height / 2, position.width, 100), errorMessage, myStyle);
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GUILayout.FlexibleSpace ();
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GUILayout.BeginHorizontal ();
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myStyle.normal.textColor = Color.black;
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myStyle.fontStyle = FontStyle.Bold;
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GUILayout.Label ("Do not ask me again...");
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showErrorPlugin = EditorGUILayout.Toggle ("",showErrorPlugin);
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GUILayout.EndHorizontal ();
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GUILayout.Space (10);
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if (GUILayout.Button ("Close")) {
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if (showErrorPlugin) {
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EditorPrefs.SetBool ("ZED_NoWarning_Plugin", true);
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}
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this.Close ();
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}
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}
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Vector2 scrollPosition;
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/// <summary>
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/// Shows a window prompting the user to change project settings to recommended settings, with
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/// buttons to automatically do so.
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/// </summary>
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public void showSettingsWindow()
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{
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if (image == null) {
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image = Resources.Load ("Textures/logo", typeof(Texture2D)) as Texture2D;
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}
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var rect = GUILayoutUtility.GetRect (position.width, 150, GUI.skin.box);
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if (image) {
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GUI.DrawTexture (rect, image, ScaleMode.ScaleToFit);
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}
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EditorGUILayout.HelpBox("Recommended project settings for ZED Unity Plugin", MessageType.Warning);
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scrollPosition = GUILayout.BeginScrollView(scrollPosition);
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int numItems = 0;
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if (!EditorPrefs.HasKey(ignore + buildTarget) &&
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EditorUserBuildSettings.activeBuildTarget != needed_BuildTarget)
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{
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++numItems;
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GUILayout.Label(buildTarget + string.Format(currentValue, EditorUserBuildSettings.activeBuildTarget));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, needed_BuildTarget)))
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{
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EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, needed_BuildTarget);
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + buildTarget, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
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PlayerSettings.SplashScreen.show != needed_ShowUnitySplashScreen)
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{
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++numItems;
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GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.SplashScreen.show));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, needed_ShowUnitySplashScreen)))
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{
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PlayerSettings.SplashScreen.show = needed_ShowUnitySplashScreen;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
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PlayerSettings.displayResolutionDialog != needed_DisplayResolutionWindow)
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{
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++numItems;
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GUILayout.Label(displayResolutionDialog + string.Format(currentValue, PlayerSettings.displayResolutionDialog));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, needed_DisplayResolutionWindow)))
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{
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PlayerSettings.displayResolutionDialog = needed_DisplayResolutionWindow;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + resizableWindow) &&
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PlayerSettings.resizableWindow != needed_ResizableWindow)
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{
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++numItems;
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GUILayout.Label(resizableWindow + string.Format(currentValue, PlayerSettings.resizableWindow));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, needed_ResizableWindow)))
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{
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PlayerSettings.resizableWindow = needed_ResizableWindow;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + resizableWindow, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + visibleInBackground) &&
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PlayerSettings.visibleInBackground != needed_VisibleInBackground)
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{
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++numItems;
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GUILayout.Label(visibleInBackground + string.Format(currentValue, PlayerSettings.visibleInBackground));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, needed_VisibleInBackground)))
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{
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PlayerSettings.visibleInBackground = needed_VisibleInBackground;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + visibleInBackground, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + runInBackground) &&
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PlayerSettings.runInBackground != needed_RunInBackground)
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{
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++numItems;
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GUILayout.Label(runInBackground + string.Format(currentValue, PlayerSettings.runInBackground));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, needed_RunInBackground)))
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{
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PlayerSettings.runInBackground = needed_RunInBackground;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + runInBackground, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + gpuSkinning) &&
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PlayerSettings.gpuSkinning != needed_GPUSkinning)
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{
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++numItems;
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GUILayout.Label(gpuSkinning + string.Format(currentValue, PlayerSettings.gpuSkinning));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, needed_GPUSkinning)))
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{
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PlayerSettings.gpuSkinning = needed_GPUSkinning;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + gpuSkinning, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + colorSpace) &&
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PlayerSettings.colorSpace != needed_ColorSpace)
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{
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++numItems;
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GUILayout.Label(colorSpace + string.Format(currentValue, PlayerSettings.colorSpace));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, needed_ColorSpace) + " - requires reloading scene"))
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{
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PlayerSettings.colorSpace = needed_ColorSpace;
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}
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GUILayout.FlexibleSpace();
|
|||
|
|
|||
|
if (GUILayout.Button("Ignore"))
|
|||
|
{
|
|||
|
EditorPrefs.SetBool(ignore + colorSpace, true);
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.EndHorizontal();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (!EditorPrefs.HasKey(ignore + MSAAValue) &&
|
|||
|
QualitySettings.antiAliasing != needed_MSAAValue)
|
|||
|
{
|
|||
|
++numItems;
|
|||
|
|
|||
|
GUILayout.Label(MSAAValue + string.Format(currentValue, QualitySettings.antiAliasing)+"x Multi Sampling");
|
|||
|
|
|||
|
GUILayout.BeginHorizontal();
|
|||
|
|
|||
|
if (GUILayout.Button(string.Format(useRecommended, needed_MSAAValue)))
|
|||
|
{
|
|||
|
QualitySettings.antiAliasing = needed_MSAAValue;
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
|
|||
|
if (GUILayout.Button("Ignore"))
|
|||
|
{
|
|||
|
EditorPrefs.SetBool(ignore + MSAAValue, true);
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.EndHorizontal();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
GUILayout.BeginHorizontal();
|
|||
|
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
|
|||
|
if (GUILayout.Button("Clear All Ignores"))
|
|||
|
{
|
|||
|
EditorPrefs.DeleteKey(ignore + buildTarget);
|
|||
|
EditorPrefs.DeleteKey(ignore + showUnitySplashScreen);
|
|||
|
EditorPrefs.DeleteKey(ignore + displayResolutionDialog);
|
|||
|
EditorPrefs.DeleteKey(ignore + resizableWindow);
|
|||
|
EditorPrefs.DeleteKey(ignore + colorSpace);
|
|||
|
EditorPrefs.DeleteKey(ignore + gpuSkinning);
|
|||
|
EditorPrefs.DeleteKey(ignore + MSAAValue);
|
|||
|
EditorPrefs.DeleteKey(ignore + visibleInBackground);
|
|||
|
EditorPrefs.DeleteKey(ignore + runInBackground);
|
|||
|
EditorPrefs.DeleteKey(ignore + MSAAValue);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
GUILayout.EndHorizontal();
|
|||
|
|
|||
|
GUILayout.EndScrollView();
|
|||
|
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
|
|||
|
GUILayout.BeginHorizontal();
|
|||
|
|
|||
|
if (numItems > 0)
|
|||
|
{
|
|||
|
if (GUILayout.Button("Accept All"))
|
|||
|
{
|
|||
|
// Only set those that have not been explicitly ignored.
|
|||
|
if (!EditorPrefs.HasKey(ignore + buildTarget))
|
|||
|
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, needed_BuildTarget);
|
|||
|
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen))
|
|||
|
PlayerSettings.SplashScreen.show = needed_ShowUnitySplashScreen;
|
|||
|
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog))
|
|||
|
PlayerSettings.displayResolutionDialog = needed_DisplayResolutionWindow;
|
|||
|
if (!EditorPrefs.HasKey(ignore + resizableWindow))
|
|||
|
PlayerSettings.resizableWindow = needed_ResizableWindow;
|
|||
|
if (!EditorPrefs.HasKey(ignore + colorSpace))
|
|||
|
PlayerSettings.colorSpace = needed_ColorSpace;
|
|||
|
if (!EditorPrefs.HasKey(ignore + gpuSkinning))
|
|||
|
PlayerSettings.gpuSkinning = needed_GPUSkinning;
|
|||
|
if (!EditorPrefs.HasKey(ignore + runInBackground))
|
|||
|
PlayerSettings.runInBackground = needed_RunInBackground;
|
|||
|
if (!EditorPrefs.HasKey(ignore + visibleInBackground))
|
|||
|
PlayerSettings.visibleInBackground = needed_VisibleInBackground;
|
|||
|
if (!EditorPrefs.HasKey(ignore + MSAAValue))
|
|||
|
QualitySettings.antiAliasing = needed_MSAAValue;
|
|||
|
|
|||
|
EditorUtility.DisplayDialog("Accept All", "Settings applied", "Ok");
|
|||
|
Close();
|
|||
|
}
|
|||
|
|
|||
|
if (GUILayout.Button("Ignore All"))
|
|||
|
{
|
|||
|
if (EditorUtility.DisplayDialog("Ignore All", "Are you sure?", "Yes, Ignore All", "Cancel"))
|
|||
|
{
|
|||
|
// Only ignore those that do not currently match our recommended settings.
|
|||
|
if (EditorUserBuildSettings.activeBuildTarget != needed_BuildTarget)
|
|||
|
EditorPrefs.SetBool(ignore + buildTarget, true);
|
|||
|
if (PlayerSettings.SplashScreen.show != needed_ShowUnitySplashScreen)
|
|||
|
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
|
|||
|
if (PlayerSettings.displayResolutionDialog != needed_DisplayResolutionWindow)
|
|||
|
EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
|
|||
|
if (PlayerSettings.resizableWindow != needed_ResizableWindow)
|
|||
|
EditorPrefs.SetBool(ignore + resizableWindow, true);
|
|||
|
if (PlayerSettings.colorSpace != needed_ColorSpace)
|
|||
|
EditorPrefs.SetBool(ignore + colorSpace, true);
|
|||
|
if (PlayerSettings.gpuSkinning != needed_GPUSkinning)
|
|||
|
EditorPrefs.SetBool(ignore + gpuSkinning, true);
|
|||
|
if (PlayerSettings.runInBackground != needed_RunInBackground)
|
|||
|
EditorPrefs.SetBool(ignore + runInBackground, true);
|
|||
|
if (PlayerSettings.visibleInBackground != needed_VisibleInBackground)
|
|||
|
EditorPrefs.SetBool(ignore + visibleInBackground, true);
|
|||
|
if (QualitySettings.antiAliasing != needed_MSAAValue)
|
|||
|
EditorPrefs.SetBool(ignore + MSAAValue, true);
|
|||
|
|
|||
|
Close();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if (GUILayout.Button("Close"))
|
|||
|
{
|
|||
|
Close();
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.EndHorizontal();
|
|||
|
}
|
|||
|
}
|
|||
|
|