98 lines
2.5 KiB
C#
98 lines
2.5 KiB
C#
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//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
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// ##DEPRECATED
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using UnityEngine;
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/// <summary>
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/// Interface for handling SteamVR and Oculus tracked controllers in the same way.
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/// Implemented in ZEDSteamVRControllerManager and ZEDOculusControllerManager.
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/// </summary>
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public interface ZEDControllerManager
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{
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/// <summary>
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/// Whether controllers have been initialized.
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/// </summary>
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bool PadsAreInit { get;}
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/// <summary>
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/// Checks if a button is down.
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/// </summary>
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/// <param name="button">Button to check.</param>
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/// <param name="controllerid">ID of the controller to check.</param>
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/// <returns></returns>
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bool GetDown(sl.CONTROLS_BUTTON button, int controllerid = -1);
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/// <summary>
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/// Checks if a trigger is down.
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/// </summary>
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/// <param name="button">Trigger to check.</param>
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/// <param name="controllerID">ID of the controller to check.</param>
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/// <returns></returns>
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float GetHairTrigger(sl.CONTROLS_AXIS1D button, int controllerID = -1);
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/// <summary>
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/// Gets the ID of the right controller.
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/// </summary>
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/// <returns></returns>
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int GetRightIndex();
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/// <summary>
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/// Gets the ID of the left controller.
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/// </summary>
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/// <returns></returns>
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int GetLeftIndex();
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/// <summary>
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/// Gets the local position of a controller.
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/// </summary>
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/// <param name="IDPad"></param>
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/// <returns></returns>
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Vector3 GetPosition(int IDPad);
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/// <summary>
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/// Loads the index of a controller according to files created from the ZED calibration tool.
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/// </summary>
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/// <param name="path"></param>
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void LoadIndex(string path);
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/// <summary>
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/// Gets the index of the current ZEDHolder object.
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/// </summary>
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int ControllerIndexZEDHolder { get; }
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}
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namespace sl
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{
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/// <summary>
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/// VR controller button press sources.
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/// </summary>
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public enum CONTROLS_BUTTON
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{
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THREE,
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ONE,
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PRIMARY_THUMBSTICK,
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SECONDARY_THUMBSTICK
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}
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/// <summary>
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/// VR controller trackpad/analog stick movement sources.
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/// </summary>
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public enum CONTROLS_AXIS2D
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{
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PRIMARY_THUBMSTICK,
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SECONDARY_THUMBSTICK
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}
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/// <summary>
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/// VR controller trigger movement sources.
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/// </summary>
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public enum CONTROLS_AXIS1D
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{
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PRIMARY_INDEX_TRIGGER,
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SECONDARY_INDEX_TRIGGER,
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PRIMARY_HAND_TRIGGER,
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SECONDARY_HAND_TRIGGER
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}
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}
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