zed-ar-headfree-passthrough/Assets/ZED/SDK/Helpers/Scripts/Interactions/ZEDControllerManager.cs

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2019-11-26 14:03:54 +00:00
//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
// ##DEPRECATED
using UnityEngine;
/// <summary>
/// Interface for handling SteamVR and Oculus tracked controllers in the same way.
/// Implemented in ZEDSteamVRControllerManager and ZEDOculusControllerManager.
/// </summary>
public interface ZEDControllerManager
{
/// <summary>
/// Whether controllers have been initialized.
/// </summary>
bool PadsAreInit { get;}
/// <summary>
/// Checks if a button is down.
/// </summary>
/// <param name="button">Button to check.</param>
/// <param name="controllerid">ID of the controller to check.</param>
/// <returns></returns>
bool GetDown(sl.CONTROLS_BUTTON button, int controllerid = -1);
/// <summary>
/// Checks if a trigger is down.
/// </summary>
/// <param name="button">Trigger to check.</param>
/// <param name="controllerID">ID of the controller to check.</param>
/// <returns></returns>
float GetHairTrigger(sl.CONTROLS_AXIS1D button, int controllerID = -1);
/// <summary>
/// Gets the ID of the right controller.
/// </summary>
/// <returns></returns>
int GetRightIndex();
/// <summary>
/// Gets the ID of the left controller.
/// </summary>
/// <returns></returns>
int GetLeftIndex();
/// <summary>
/// Gets the local position of a controller.
/// </summary>
/// <param name="IDPad"></param>
/// <returns></returns>
Vector3 GetPosition(int IDPad);
/// <summary>
/// Loads the index of a controller according to files created from the ZED calibration tool.
/// </summary>
/// <param name="path"></param>
void LoadIndex(string path);
/// <summary>
/// Gets the index of the current ZEDHolder object.
/// </summary>
int ControllerIndexZEDHolder { get; }
}
namespace sl
{
/// <summary>
/// VR controller button press sources.
/// </summary>
public enum CONTROLS_BUTTON
{
THREE,
ONE,
PRIMARY_THUMBSTICK,
SECONDARY_THUMBSTICK
}
/// <summary>
/// VR controller trackpad/analog stick movement sources.
/// </summary>
public enum CONTROLS_AXIS2D
{
PRIMARY_THUBMSTICK,
SECONDARY_THUMBSTICK
}
/// <summary>
/// VR controller trigger movement sources.
/// </summary>
public enum CONTROLS_AXIS1D
{
PRIMARY_INDEX_TRIGGER,
SECONDARY_INDEX_TRIGGER,
PRIMARY_HAND_TRIGGER,
SECONDARY_HAND_TRIGGER
}
}