304 lines
11 KiB
C#
304 lines
11 KiB
C#
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//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
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using UnityEngine;
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using System.IO;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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/// <summary>
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/// Saves and loads the pose of this object relative to its parent.
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/// Used primarily when mounting the ZED to a tracked object (like a VR controller) for 3rd person mixed reality.
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/// This way, you can calibrate its position/rotation to line up the real/virtual worlds, and hit Save.
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/// It will automatically load a calibration in the future if it's found.
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/// Note that if you used our beta tool for SteamVR calibration, this script will load that calibration automatically.
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/// </summary>
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public class ZEDOffsetController : MonoBehaviour
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{
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/// <summary>
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/// ZED offset file name.
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/// </summary>
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[SerializeField]
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public static string ZEDOffsetFile = "ZED_Position_Offset.conf";
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/// <summary>
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/// Where to save the ZED offset file.
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/// </summary>
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private string path = @"Stereolabs\steamvr";
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/// <summary>
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/// The ZEDControllerTracker object in the scene from which we're offset.
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/// This script checks this object, its parents and its children (in that order) for such a component.
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/// </summary>
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public ZEDControllerTracker controllerTracker;
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/// <summary>
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/// If the object is instantiated and ready to save/load an offset file.
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/// Used by the custom Inspector editor to know if the Save/Load buttons should be pressable.
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/// </summary>
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public bool isReady = false;
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/// <summary>
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/// Save the local position/rotation of the ZED into an offset file.
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/// </summary>
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public void SaveZEDPos()
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{
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using (System.IO.StreamWriter file = new System.IO.StreamWriter(path))
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{
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string tx = "x=" + transform.localPosition.x.ToString() + " //Translation x";
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string ty = "y=" + transform.localPosition.y.ToString() + " //Translation y";
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string tz = "z=" + transform.localPosition.z.ToString() + " //Translation z";
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string rx = "rx=" + transform.localRotation.eulerAngles.x.ToString() + " //Rotation x";
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string ry = "ry=" + transform.localRotation.eulerAngles.y.ToString() + " //Rotation y";
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string rz = "rz=" + transform.localRotation.eulerAngles.z.ToString() + " //Rotation z";
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//Write those values into the file.
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file.WriteLine(tx);
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file.WriteLine(ty);
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file.WriteLine(tz);
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file.WriteLine(rx);
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file.WriteLine(ry);
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file.WriteLine(rz);
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#if ZED_STEAM_VR
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if (TrackerComponentExist())
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{
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//If using SteamVR, get the serial number of the tracked device, or write "NONE" to indicate we checked but couldn't find it.
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//This is used by ZEDControllerManager later to know specifically which device the loaded offset has been calibrated to, in the event of multiple controllers/trackers.
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string result = "indexController = ";
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if (controllerTracker.index > 0)
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{
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var snerror = Valve.VR.ETrackedPropertyError.TrackedProp_Success;
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var snresult = new System.Text.StringBuilder((int)64);
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result += Valve.VR.OpenVR.System.GetStringTrackedDeviceProperty((uint)controllerTracker.index, Valve.VR.ETrackedDeviceProperty.Prop_SerialNumber_String, snresult, 64, ref snerror);
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//OpenVR.System.GetStringTrackedDeviceProperty((uint)index, ETrackedDeviceProperty.Prop_SerialNumber_String, snresult, 64, ref snerror);
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}
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else
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{
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result += "NONE";
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}
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file.WriteLine(result);
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}
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#endif
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file.Close(); //Finalize the new file.
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}
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}
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/// <summary>
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/// Whether there is a referenced ZEDControllerTracker object in this object, a parent, or a child.
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/// </summary>
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/// <returns>True if such a component exists and is used to handle the offset.</returns>
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public bool TrackerComponentExist()
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{
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if (controllerTracker != null)
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return true;
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else
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return false;
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}
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private void OnEnable()
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{
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LoadTrackerComponent();
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}
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/// <summary>
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/// Searched for a ZEDControllerTracker component in this object, its parents, and its children.
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/// Sets the controllerTracker value to the first one it finds.
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/// </summary>
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private void LoadTrackerComponent()
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{
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ZEDControllerTracker zct = GetComponent<ZEDControllerTracker>();
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if (zct == null)
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zct = GetComponentInParent<ZEDControllerTracker>();
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if (zct == null)
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zct = GetComponentInChildren<ZEDControllerTracker>();
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if (zct != null)
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controllerTracker = zct;
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}
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/// <summary>
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/// Tries to find the relevant ZEDControllerTracker object, and loads the existing
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/// offset file if there is one.
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/// </summary>
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void Awake()
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{
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LoadTrackerComponent();
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string folder = System.Environment.GetFolderPath(System.Environment.SpecialFolder.ApplicationData);
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string specificFolder = Path.Combine(folder, @"Stereolabs\steamvr");
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path = Path.Combine(specificFolder, ZEDOffsetFile);
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// Check if folder exists and if not, create it
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if (!Directory.Exists(specificFolder))
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Directory.CreateDirectory(specificFolder);
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LoadZEDPos();
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CreateFileWatcher(specificFolder);
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isReady = true;
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}
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private void Update()
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{
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if (isReady)
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LoadZEDPos();
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}
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/// <summary>
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/// Loads the offset file and sets the local position/rotation to the loaded values.
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/// </summary>
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public void LoadZEDPos()
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{
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if (!System.IO.File.Exists(path)) return;
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string[] lines = null;
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try
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{
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lines = System.IO.File.ReadAllLines(path);
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}
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catch (System.Exception)
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{
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controllerTracker.SNHolder = "NONE";
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}
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if (lines == null)
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{
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controllerTracker.SNHolder = "NONE";
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return;
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}
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if (lines == null) return;
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Vector3 position = new Vector3(0, 0, 0);
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Vector3 eulerRotation = new Vector3(0, 0, 0);
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foreach (string line in lines)
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{
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string[] splittedLine = line.Split('=');
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if (splittedLine != null && splittedLine.Length >= 2)
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{
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string key = splittedLine[0];
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string field = splittedLine[1].Split(' ')[0];
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if (key == "x")
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{
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position.x = float.Parse(field, System.Globalization.CultureInfo.InvariantCulture);
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}
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else if (key == "y")
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{
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position.y = float.Parse(field, System.Globalization.CultureInfo.InvariantCulture);
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}
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else if (key == "z")
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{
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position.z = float.Parse(field, System.Globalization.CultureInfo.InvariantCulture);
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}
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else if (key == "rx")
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{
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eulerRotation.x = float.Parse(field, System.Globalization.CultureInfo.InvariantCulture);
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}
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else if (key == "ry")
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{
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eulerRotation.y = float.Parse(field, System.Globalization.CultureInfo.InvariantCulture);
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}
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else if (key == "rz")
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{
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eulerRotation.z = float.Parse(field, System.Globalization.CultureInfo.InvariantCulture);
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}
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else if (key == "indexController")
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{
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LoadTrackerComponent();
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if (TrackerComponentExist())
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{
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controllerTracker.SNHolder = field;
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}
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}
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}
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}
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transform.localPosition = position;
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transform.localRotation = Quaternion.Euler(eulerRotation.x, eulerRotation.y, eulerRotation.z);
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}
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/// <summary>
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/// Creates a FileSystemWatcher that keeps track of the offset file, in case it
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/// changes or moves.
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/// </summary>
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/// <param name="path"></param>
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public void CreateFileWatcher(string path)
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{
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// Create a new FileSystemWatcher and set its properties.
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FileSystemWatcher watcher = new FileSystemWatcher();
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watcher.Path = path;
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/* Watch for changes in LastAccess and LastWrite times, and
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the renaming of files or directories. */
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watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
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| NotifyFilters.FileName | NotifyFilters.DirectoryName;
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// Only watch text files.
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watcher.Filter = ZEDOffsetFile;
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// Add event handlers.
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watcher.Changed += new FileSystemEventHandler(OnChanged);
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// Begin watching.
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watcher.EnableRaisingEvents = true;
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}
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/// <summary>
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/// Event handler for when the offset file changes or moves.
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/// Called by the FileSystemWatcher created in CreateFileWatcher().
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/// </summary>
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/// <param name="source"></param>
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/// <param name="e"></param>
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private void OnChanged(object source, FileSystemEventArgs e)
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{
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if (TrackerComponentExist())
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{
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LoadZEDPos();
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}
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}
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}
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#if UNITY_EDITOR
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/// <summary>
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/// Custom editor for ZEDOffsetController, to define its Inspector layout.
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/// Specifically, it doesn't draw public fields like normal but instead places Save/Load buttons
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/// for the offset file that are only pressable during runtime.
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/// </summary>
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[CustomEditor(typeof(ZEDOffsetController))]
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public class ZEDPositionEditor : Editor
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{
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private ZEDOffsetController positionManager;
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public void OnEnable()
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{
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positionManager = (ZEDOffsetController)target;
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}
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public override void OnInspectorGUI() //Called when the Inspector GUI becomes visible, or changes at all.
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{
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GUILayout.Space(5);
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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GUI.enabled = positionManager.isReady;
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GUIContent savecontent = new GUIContent("Save Offset", "Saves the object's local position/rotation to a text file to be loaded anytime in the future.");
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if (GUILayout.Button(savecontent))
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{
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positionManager.SaveZEDPos();
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}
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GUIContent loadcontent = new GUIContent("Load Offset", "Loads local position/rotation from an offset file previously saved, or created by the beta ZED calibration tool.");
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if (GUILayout.Button(loadcontent))
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{
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positionManager.LoadZEDPos();
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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#endif
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