81 lines
1.5 KiB
Text
81 lines
1.5 KiB
Text
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//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
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///
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/// Blend the mesh to the ZED video
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///
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Shader "Custom/Spatial Mapping/Postprocess Blend"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" {}
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_WireColor("Wire color", Color) = (1.0, 1.0, 1.0, 1.0)
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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ZWrite Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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sampler2D _ZEDMeshTex;
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float4 _ZEDMeshTex_ST;
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float4 _MainTex_ST;
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int _IsTextured;
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float4 _WireColor;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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float4 meshColor = tex2D(_ZEDMeshTex, i.uv);
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if (_IsTextured == 0) {
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if (length(meshColor) < 0.1) {
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return tex2D(_MainTex, i.uv);
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}
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float4 m = clamp(tex2D(_MainTex, i.uv)*meshColor, float4(_WireColor.rgb - 0.05f,meshColor.a), float4(_WireColor.rgb + 0.05f, meshColor.a));
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#if !AWAY
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m = tex2D(_MainTex, i.uv)*(1 - meshColor.a) + (meshColor.a)* float4(_WireColor.rgb - 0.05f, meshColor.a);
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#endif
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return m;
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}
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if (meshColor.r != 0) {
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return meshColor;
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}
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return tex2D(_MainTex, i.uv);
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}
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ENDCG
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}
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}
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}
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