1186 lines
40 KiB
C#
1186 lines
40 KiB
C#
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//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
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using System.Runtime.InteropServices;
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using UnityEngine;
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/// <summary>
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/// This file holds classes built to be exchanged between the ZED wrapper DLL (sl_unitywrapper.dll)
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/// and C# scripts within Unity. Most have parity with a structure within the ZED C++ SDK.
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/// Find more info at https://www.stereolabs.com/developers/documentation/API/latest/.
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/// </summary>
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namespace sl
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{
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public class ZEDCommon
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{
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public const string NameDLL = "sl_unitywrapper";
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}
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public enum ZED_CAMERA_ID
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{
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CAMERA_ID_01,
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CAMERA_ID_02,
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CAMERA_ID_03,
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CAMERA_ID_04,
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};
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public enum INPUT_TYPE
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{
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INPUT_TYPE_USB,
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INPUT_TYPE_SVO,
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INPUT_TYPE_STREAM
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};
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/// <summary>
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/// Constant for plugin. Should not be changed
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/// </summary>
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public enum Constant
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{
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MAX_CAMERA_PLUGIN = 4,
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PLANE_DISTANCE = 10
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};
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/// <summary>
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/// Holds a 3x3 matrix that can be marshaled between the ZED
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/// Unity wrapper and C# scripts.
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/// </summary>
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public struct Matrix3x3
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{
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 9)]
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public float[] m; //3x3 matrix.
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};
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/// <summary>
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/// Holds a camera resolution as two pointers (for height and width) for easy
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/// passing back and forth to the ZED Unity wrapper.
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/// </summary>
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public struct Resolution
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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public Resolution(uint width, uint height)
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{
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this.width = (System.UIntPtr)width;
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this.height = (System.UIntPtr)height;
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}
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public System.UIntPtr width;
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public System.UIntPtr height;
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};
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/// <summary>
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/// Pose structure with data on timing and validity in addition to
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/// position and rotation.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Pose
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{
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public bool valid;
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public ulong timestap;
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public Quaternion rotation;
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public Vector3 translation;
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public int pose_confidence;
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};
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/// <summary>
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/// Full IMU data structure.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct IMUData
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{
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/// <summary>
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/// Gyroscope raw data in degrees/second.
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/// </summary>
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public Vector3 angularVelocity;
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/// <summary>
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/// Accelerometer raw data in m/s².
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/// </summary>
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public Vector3 linearAcceleration;
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/// <summary>
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/// Orientation from gyro/accelerator fusion.
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/// </summary>
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public Quaternion fusedOrientation;
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/// <summary>
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/// Covariance matrix of the quaternion.
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/// </summary>
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public Matrix3x3 orientationCovariance;
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/// <summary>
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/// Gyroscope raw data covariance matrix.
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/// </summary>
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public Matrix3x3 angularVelocityCovariance;
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/// <summary>
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/// Accelerometer raw data covariance matrix.
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/// </summary>
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public Matrix3x3 linearAccelerationCovariance;
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/// <summary>
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/// RFU.
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/// </summary>
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public int imu_image_sync_val;
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};
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/// <summary>
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/// Calibration information for an individual sensor on the ZED (left or right). </summary>
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/// <remarks>For more information, see:
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/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/structsl_1_1CameraParameters.html </remarks>
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[StructLayout(LayoutKind.Sequential)]
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public struct CameraParameters
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{
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/// <summary>
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/// Focal X.
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/// </summary>
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public float fx;
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/// <summary>
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/// Focal Y.
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/// </summary>
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public float fy;
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/// <summary>
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/// Optical center X.
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/// </summary>
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public float cx;
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/// <summary>
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/// Optical center Y.
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/// </summary>
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public float cy;
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/// <summary>
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/// Distortion coefficients.
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/// </summary>
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[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.U8, SizeConst = 5)]
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public double[] disto;
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/// <summary>
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/// Vertical field of view after stereo rectification.
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/// </summary>
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public float vFOV;
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/// <summary>
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/// Horizontal field of view after stereo rectification.
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/// </summary>
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public float hFOV;
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/// <summary>
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/// Diagonal field of view after stereo rectification.
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/// </summary>
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public float dFOV;
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/// <summary>
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/// Camera's current resolution.
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/// </summary>
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public Resolution resolution;
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};
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/// <summary>
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/// Holds calibration information about the current ZED's hardware, including per-sensor
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/// calibration and offsets between the two sensors.
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/// </summary> <remarks>For more info, see:
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/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/structsl_1_1CalibrationParameters.html </remarks>
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[StructLayout(LayoutKind.Sequential)]
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public struct CalibrationParameters
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{
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/// <summary>
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/// Rotation (using Rodrigues' transformation) between the two sensors. Defined as 'tilt', 'convergence' and 'roll'.
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/// </summary>
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public Vector3 Rot;
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/// <summary>
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/// Translation between the two sensors. T[0] is the distance between the two cameras in meters.
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/// </summary>
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public Vector3 Trans;
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/// <summary>
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/// Parameters of the left sensor.
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/// </summary>
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public CameraParameters leftCam;
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/// <summary>
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/// Parameters of the right sensor.
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/// </summary>
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public CameraParameters rightCam;
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};
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/// <summary>
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/// Container for information about the current SVO recording process.
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/// </summary><remarks>
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/// Mirrors sl.RecordingState in the ZED C++ SDK. For more info, visit:
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/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/structsl_1_1RecordingState.html
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/// </remarks>
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[StructLayout(LayoutKind.Sequential)]
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public struct Recording_state
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{
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/// <summary>
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/// Status of the current frame. True if recording was successful, false if frame could not be written.
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/// </summary>
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public bool status;
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/// <summary>
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/// Compression time for the current frame in milliseconds.
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/// </summary>
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public double current_compression_time;
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/// <summary>
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/// Compression ratio (% of raw size) for the current frame.
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/// </summary>
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public double current_compression_ratio;
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/// <summary>
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/// Average compression time in millisecond since beginning of recording.
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/// </summary>
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public double average_compression_time;
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/// <summary>
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/// Compression ratio (% of raw size) since recording was started.
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/// </summary>
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public double average_compression_ratio;
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}
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/// <summary>
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/// Status of the ZED's self-calibration. Since v0.9.3, self-calibration is done in the background and
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/// starts in the sl.ZEDCamera.Init or Reset functions.
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/// </summary><remarks>
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/// Mirrors SELF_CALIBRATION_STATE in the ZED C++ SDK. For more info, see:
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/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/group__Video__group.html#gacce19db438a07075b7e5e22ee5845c95
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/// </remarks>
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public enum ZED_SELF_CALIBRATION_STATE
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{
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/// <summary>
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/// Self-calibration has not yet been called (no Init() called).
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/// </summary>
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SELF_CALIBRATION_NOT_CALLED,
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/// <summary>
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/// Self-calibration is currently running.
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/// </summary>
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SELF_CALIBRATION_RUNNING,
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/// <summary>
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/// Self-calibration has finished running but did not manage to get coherent values. Old Parameters are used instead.
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/// </summary>
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SELF_CALIBRATION_FAILED,
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/// <summary>
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/// Self Calibration has finished running and successfully produces coherent values.
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/// </summary>
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SELF_CALIBRATION_SUCCESS
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};
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/// <summary>
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/// Lists available depth computation modes. Each mode offers better accuracy than the
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/// mode before it, but at a performance cost.
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/// </summary><remarks>
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/// Mirrors DEPTH_MODE in the ZED C++ SDK. For more info, see:
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/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/group__Depth__group.html#ga8d542017c9b012a19a15d46be9b7fa43
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/// </remarks>
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public enum DEPTH_MODE
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{
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/// <summary>
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/// Does not compute any depth map. Only rectified stereo images will be available.
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/// </summary>
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NONE,
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/// <summary>
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/// Fastest mode for depth computation.
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/// </summary>
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PERFORMANCE,
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/// <summary>
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/// Balanced quality mode. Depth map is robust in most environment and requires medium compute power.
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/// </summary>
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MEDIUM,
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/// <summary>
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/// Favors accuracy over performance. Requires more compute power.
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/// </summary>
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QUALITY,
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/// <summary>
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/// Native depth. Very accurate, but at a large performance cost.
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/// </summary>
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ULTRA
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};
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/// <summary>
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/// Types of Image view modes, for creating human-viewable textures.
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/// Used only in ZEDRenderingPlane as a simplified version of sl.VIEW, which has more detailed options.
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/// </summary>
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public enum VIEW_MODE
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{
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/// <summary>
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/// Dsplays regular color images.
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/// </summary>
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VIEW_IMAGE,
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/// <summary>
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/// Displays a greyscale depth map.
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/// </summary>
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VIEW_DEPTH,
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/// <summary>
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/// Displays a normal map.
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/// </summary>
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VIEW_NORMALS
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};
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/// <summary>
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/// List of error codes in the ZED SDK.
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/// </summary><remarks>
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/// Mirrors ERROR_CODE in the ZED C++ SDK. For more info, read:
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/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/group__Camera__group.html#ga4db9ee29f2ff83c71567c12f6bfbf28c
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/// </remarks>
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public enum ERROR_CODE
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{
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/// <summary>
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/// Operation was successful.
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/// </summary>
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SUCCESS,
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/// <summary>
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/// Standard, generic code for unsuccessful behavior when no other code is more appropriate.
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/// </summary>
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FAILURE,
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/// <summary>
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/// No GPU found, or CUDA capability of the device is not supported.
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/// </summary>
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NO_GPU_COMPATIBLE,
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/// <summary>
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/// Not enough GPU memory for this depth mode. Try a different mode (such as PERFORMANCE).
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/// </summary>
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NOT_ENOUGH_GPUMEM,
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/// <summary>
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/// The ZED camera is not plugged in or detected.
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/// </summary>
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CAMERA_NOT_DETECTED,
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/// <summary>
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/// a ZED Mini is detected but the inertial sensor cannot be opened. (Never called for original ZED)
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/// </summary>
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SENSOR_NOT_DETECTED,
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/// <summary>
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/// For Nvidia Jetson X1 only - resolution not yet supported (USB3.0 bandwidth).
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/// </summary>
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INVALID_RESOLUTION,
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/// <summary>
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/// USB communication issues. Occurs when the camera FPS cannot be reached, due to a lot of corrupted frames.
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/// Try changing the USB port.
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/// </summary>
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LOW_USB_BANDWIDTH,
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/// <summary>
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/// ZED calibration file is not found on the host machine. Use ZED Explorer or ZED Calibration to get one.
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/// </summary>
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CALIBRATION_FILE_NOT_AVAILABLE,
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/// <summary>
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/// ZED calibration file is not valid. Try downloading the factory one or recalibrating using the ZED Calibration tool.
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/// </summary>
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INVALID_CALIBRATION_FILE,
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/// <summary>
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/// The provided SVO file is not valid.
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/// </summary>
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INVALID_SVO_FILE,
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/// <summary>
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/// An SVO recorder-related error occurred (such as not enough free storage or an invalid file path).
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/// </summary>
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SVO_RECORDING_ERROR,
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/// <summary>
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/// An SVO related error when NVIDIA based compression cannot be loaded
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/// </summary>
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SVO_UNSUPPORTED_COMPRESSION,
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/// <summary>
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/// The requested coordinate system is not available.
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/// </summary>
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INVALID_COORDINATE_SYSTEM,
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/// <summary>
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/// The firmware of the ZED is out of date. Update to the latest version.
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/// </summary>
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INVALID_FIRMWARE,
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/// <summary>
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/// An invalid parameter has been set for the function.
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/// </summary>
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INVALID_FUNCTION_PARAMETERS,
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/// <summary>
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/// In grab() only, the current call return the same frame as last call. Not a new frame.
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/// </summary>
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NOT_A_NEW_FRAME,
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/// <summary>
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/// In grab() only, a CUDA error has been detected in the process. Activate wrapperVerbose in ZEDManager.cs for more info.
|
|||
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/// </summary>
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CUDA_ERROR,
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/// <summary>
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/// In grab() only, ZED SDK is not initialized. Probably a missing call to sl::Camera::open.
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/// </summary>
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CAMERA_NOT_INITIALIZED,
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/// <summary>
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/// Your NVIDIA driver is too old and not compatible with your current CUDA version.
|
|||
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/// </summary>
|
|||
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NVIDIA_DRIVER_OUT_OF_DATE,
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/// <summary>
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|||
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/// The function call is not valid in the current context. Could be a missing a call to sl::Camera::open.
|
|||
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/// </summary>
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INVALID_FUNCTION_CALL,
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/// <summary>
|
|||
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/// The SDK wasn't able to load its dependencies, the installer should be launched.
|
|||
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/// </summary>
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|||
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CORRUPTED_SDK_INSTALLATION,
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|||
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/// <summary>
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|||
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/// The installed SDK is not the SDK used to compile the program.
|
|||
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/// </summary>
|
|||
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INCOMPATIBLE_SDK_VERSION,
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/// <summary>
|
|||
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/// The given area file does not exist. Check the file path.
|
|||
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/// </summary>
|
|||
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INVALID_AREA_FILE,
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|||
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/// <summary>
|
|||
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/// The area file does not contain enough data to be used ,or the sl::DEPTH_MODE used during the creation of the
|
|||
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/// area file is different from the one currently set.
|
|||
|
/// </summary>
|
|||
|
INCOMPATIBLE_AREA_FILE,
|
|||
|
/// <summary>
|
|||
|
/// Camera failed to set up.
|
|||
|
/// </summary>
|
|||
|
CAMERA_FAILED_TO_SETUP,
|
|||
|
/// <summary>
|
|||
|
/// Your ZED cannot be opened. Try replugging it to another USB port or flipping the USB-C connector (if using ZED Mini).
|
|||
|
/// </summary>
|
|||
|
CAMERA_DETECTION_ISSUE,
|
|||
|
/// <summary>
|
|||
|
/// The Camera is already in use by another process.
|
|||
|
/// </summary>
|
|||
|
CAMERA_ALREADY_IN_USE,
|
|||
|
/// <summary>
|
|||
|
/// No GPU found or CUDA is unable to list it. Can be a driver/reboot issue.
|
|||
|
/// </summary>
|
|||
|
NO_GPU_DETECTED,
|
|||
|
/// <summary>
|
|||
|
/// Plane not found. Either no plane is detected in the scene, at the location or corresponding to the floor,
|
|||
|
/// or the floor plane doesn't match the prior given.
|
|||
|
/// </summary>
|
|||
|
PLANE_NOT_FOUND,
|
|||
|
/// <summary>
|
|||
|
/// Missing or corrupted AI module ressources.
|
|||
|
/// Please reinstall the ZED SDK with the AI (object detection) module to fix this issue
|
|||
|
/// </summary>
|
|||
|
AI_MODULE_NOT_AVAILABLE,
|
|||
|
/// <summary>
|
|||
|
/// The cuDNN library cannot be loaded, or is not compatible with this version of the ZED SDK
|
|||
|
/// </summary>
|
|||
|
INCOMPATIBLE_CUDNN_VERSION,
|
|||
|
/// <summary>
|
|||
|
/// End of error code. Used before init has been called.
|
|||
|
/// </summary>
|
|||
|
ERROR_CODE_LAST
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Represents the available resolution options.
|
|||
|
/// </summary>
|
|||
|
public enum RESOLUTION
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// 2208*1242. Supported frame rate: 15 FPS.
|
|||
|
/// </summary>
|
|||
|
HD2K,
|
|||
|
/// <summary>
|
|||
|
/// 1920*1080. Supported frame rates: 15, 30 FPS.
|
|||
|
/// </summary>
|
|||
|
HD1080,
|
|||
|
/// <summary>
|
|||
|
/// 1280*720. Supported frame rates: 15, 30, 60 FPS.
|
|||
|
/// </summary>
|
|||
|
HD720,
|
|||
|
/// <summary>
|
|||
|
/// 672*376. Supported frame rates: 15, 30, 60, 100 FPS.
|
|||
|
/// </summary>
|
|||
|
VGA
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Types of compatible ZED cameras.
|
|||
|
/// </summary>
|
|||
|
public enum MODEL
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Original ZED camera.
|
|||
|
/// </summary>
|
|||
|
ZED,
|
|||
|
/// <summary>
|
|||
|
/// ZED Mini.
|
|||
|
/// </summary>
|
|||
|
ZED_M
|
|||
|
};
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Lists available sensing modes - whether to produce the original depth map (STANDARD) or one with
|
|||
|
/// smoothing and other effects added to fill gaps and roughness (FILL).
|
|||
|
/// </summary>
|
|||
|
public enum SENSING_MODE
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// This mode outputs the standard ZED depth map that preserves edges and depth accuracy.
|
|||
|
/// However, there will be missing data where a depth measurement couldn't be taken, such as from
|
|||
|
/// a surface being occluded from one sensor but not the other.
|
|||
|
/// Better for: Obstacle detection, autonomous navigation, people detection, 3D reconstruction.
|
|||
|
/// </summary>
|
|||
|
STANDARD,
|
|||
|
/// <summary>
|
|||
|
/// This mode outputs a smooth and fully dense depth map. It doesn't have gaps in the data
|
|||
|
/// like STANDARD where depth can't be calculated directly, but the values it fills them with
|
|||
|
/// is less accurate than a real measurement.
|
|||
|
/// Better for: AR/VR, mixed-reality capture, image post-processing.
|
|||
|
/// </summary>
|
|||
|
FILL
|
|||
|
};
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Lists available view types retrieved from the camera, used for creating human-viewable (Image-type) textures.
|
|||
|
/// </summary><remarks>
|
|||
|
/// Based on the VIEW enum in the ZED C++ SDK. For more info, see:
|
|||
|
/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/group__Video__group.html#ga77fc7bfc159040a1e2ffb074a8ad248c
|
|||
|
/// </remarks>
|
|||
|
public enum VIEW
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Left RGBA image. As a ZEDMat, MAT_TYPE is set to MAT_TYPE_8U_C4.
|
|||
|
/// </summary>
|
|||
|
LEFT,
|
|||
|
/// <summary>
|
|||
|
/// Right RGBA image. As a ZEDMat, MAT_TYPE is set to sl::MAT_TYPE_8U_C4.
|
|||
|
/// </summary>
|
|||
|
RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Left GRAY image. As a ZEDMat, MAT_TYPE is set to sl::MAT_TYPE_8U_C1.
|
|||
|
/// </summary>
|
|||
|
LEFT_GREY,
|
|||
|
/// <summary>
|
|||
|
/// Right GRAY image. As a ZEDMat, MAT_TYPE is set to sl::MAT_TYPE_8U_C1.
|
|||
|
/// </summary>
|
|||
|
RIGHT_GREY,
|
|||
|
/// <summary>
|
|||
|
/// Left RGBA unrectified image. As a ZEDMat, MAT_TYPE is set to sl::MAT_TYPE_8U_C4.
|
|||
|
/// </summary>
|
|||
|
LEFT_UNRECTIFIED,
|
|||
|
/// <summary>
|
|||
|
/// Right RGBA unrectified image. As a ZEDMat, MAT_TYPE is set to sl::MAT_TYPE_8U_C4.
|
|||
|
/// </summary>
|
|||
|
RIGHT_UNRECTIFIED,
|
|||
|
/// <summary>
|
|||
|
/// Left GRAY unrectified image. As a ZEDMat, MAT_TYPE is set to sl::MAT_TYPE_8U_C1.
|
|||
|
/// </summary>
|
|||
|
LEFT_UNRECTIFIED_GREY,
|
|||
|
/// <summary>
|
|||
|
/// Right GRAY unrectified image. As a ZEDMat, MAT_TYPE is set to sl::MAT_TYPE_8U_C1.
|
|||
|
/// </summary>
|
|||
|
RIGHT_UNRECTIFIED_GREY,
|
|||
|
/// <summary>
|
|||
|
/// Left and right image. Will be double the width to hold both. As a ZEDMat, MAT_TYPE is set to MAT_8U_C4.
|
|||
|
/// </summary>
|
|||
|
SIDE_BY_SIDE,
|
|||
|
/// <summary>
|
|||
|
/// Normalized depth image. As a ZEDMat, MAT_TYPE is set to sl::MAT_TYPE_8U_C4.
|
|||
|
/// <para>Use an Image texture for viewing only. For measurements, use a Measure type instead
|
|||
|
/// (ZEDCamera.RetrieveMeasure()) to preserve accuracy. </para>
|
|||
|
/// </summary>
|
|||
|
DEPTH,
|
|||
|
/// <summary>
|
|||
|
/// Normalized confidence image. As a ZEDMat, MAT_TYPE is set to MAT_8U_C4.
|
|||
|
/// <para>Use an Image texture for viewing only. For measurements, use a Measure type instead
|
|||
|
/// (ZEDCamera.RetrieveMeasure()) to preserve accuracy. </para>
|
|||
|
/// </summary>
|
|||
|
CONFIDENCE,
|
|||
|
/// <summary>
|
|||
|
/// Color rendering of the normals. As a ZEDMat, MAT_TYPE is set to MAT_8U_C4.
|
|||
|
/// <para>Use an Image texture for viewing only. For measurements, use a Measure type instead
|
|||
|
/// (ZEDCamera.RetrieveMeasure()) to preserve accuracy. </para>
|
|||
|
/// </summary>
|
|||
|
NORMALS,
|
|||
|
/// <summary>
|
|||
|
/// Color rendering of the right depth mapped on right sensor. As a ZEDMat, MAT_TYPE is set to MAT_8U_C4.
|
|||
|
/// <para>Use an Image texture for viewing only. For measurements, use a Measure type instead
|
|||
|
/// (ZEDCamera.RetrieveMeasure()) to preserve accuracy. </para>
|
|||
|
/// </summary>
|
|||
|
DEPTH_RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Color rendering of the normals mapped on right sensor. As a ZEDMat, MAT_TYPE is set to MAT_8U_C4.
|
|||
|
/// <para>Use an Image texture for viewing only. For measurements, use a Measure type instead
|
|||
|
/// (ZEDCamera.RetrieveMeasure()) to preserve accuracy. </para>
|
|||
|
/// </summary>
|
|||
|
NORMALS_RIGHT
|
|||
|
};
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Lists available camera settings for the ZED camera (contrast, hue, saturation, gain, etc.)
|
|||
|
/// </summary>
|
|||
|
public enum CAMERA_SETTINGS
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Brightness control. Value should be between 0 and 8.
|
|||
|
/// </summary>
|
|||
|
BRIGHTNESS,
|
|||
|
/// <summary>
|
|||
|
/// Contrast control. Value should be between 0 and 8.
|
|||
|
/// </summary>
|
|||
|
CONTRAST,
|
|||
|
/// <summary>
|
|||
|
/// Hue control. Value should be between 0 and 11.
|
|||
|
/// </summary>
|
|||
|
HUE,
|
|||
|
/// <summary>
|
|||
|
/// Saturation control. Value should be between 0 and 8
|
|||
|
/// </summary>
|
|||
|
SATURATION,
|
|||
|
/// <summary>
|
|||
|
/// Gain control. Value should be between 0 and 100 for manual control.
|
|||
|
/// If ZED_EXPOSURE is set to -1 (automatic mode), then gain will be automatic as well.
|
|||
|
/// </summary>
|
|||
|
GAIN,
|
|||
|
/// <summary>
|
|||
|
/// Exposure control. Value can be between 0 and 100.
|
|||
|
/// Setting to -1 enables auto exposure and auto gain.
|
|||
|
/// Setting to 0 disables auto exposure but doesn't change the last applied automatic values.
|
|||
|
/// Setting to 1-100 disables auto mode and sets exposure to the chosen value.
|
|||
|
/// </summary>
|
|||
|
EXPOSURE,
|
|||
|
/// <summary>
|
|||
|
/// Color temperature control. Value should be between 2800 and 6500 with a step of 100.
|
|||
|
/// </summary>
|
|||
|
WHITEBALANCE,
|
|||
|
/// <summary>
|
|||
|
/// Defines if the white balance is in automatic mode or not.
|
|||
|
/// </summary>
|
|||
|
AUTO_WHITEBALANCE,
|
|||
|
/// <summary>
|
|||
|
/// front LED status (1==enable, 0 == disable)
|
|||
|
/// </summary>
|
|||
|
LED_STATUS
|
|||
|
};
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Lists available measure types retrieved from the camera, used for creating precise measurement maps
|
|||
|
/// (Measure-type textures).
|
|||
|
/// Based on the MEASURE enum in the ZED C++ SDK. For more info, see:
|
|||
|
/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/group__Depth__group.html#ga798a8eed10c573d759ef7e5a5bcd545d
|
|||
|
/// </summary>
|
|||
|
public enum MEASURE
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Disparity map. As a ZEDMat, MAT_TYPE is set to MAT_32F_C1.
|
|||
|
/// </summary>
|
|||
|
DISPARITY,
|
|||
|
/// <summary>
|
|||
|
/// Depth map. As a ZEDMat, MAT_TYPE is set to MAT_32F_C1.
|
|||
|
/// </summary>
|
|||
|
DEPTH,
|
|||
|
/// <summary>
|
|||
|
/// Certainty/confidence of the disparity map. As a ZEDMat, MAT_TYPE is set to MAT_32F_C1.
|
|||
|
/// </summary>
|
|||
|
CONFIDENCE,
|
|||
|
/// <summary>
|
|||
|
/// 3D coordinates of the image points. Used for point clouds in ZEDPointCloudManager.
|
|||
|
/// As a ZEDMat, MAT_TYPE is set to MAT_32F_C4. The 4th channel may contain the colors.
|
|||
|
/// </summary>
|
|||
|
XYZ,
|
|||
|
/// <summary>
|
|||
|
/// 3D coordinates and color of the image. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// The 4th channel encodes 4 UCHARs for colors in R-G-B-A order.
|
|||
|
/// </summary>
|
|||
|
XYZRGBA,
|
|||
|
/// <summary>
|
|||
|
/// 3D coordinates and color of the image. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// The 4th channel encode 4 UCHARs for colors in B-G-R-A order.
|
|||
|
/// </summary>
|
|||
|
XYZBGRA,
|
|||
|
/// <summary>
|
|||
|
/// 3D coordinates and color of the image. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// The 4th channel encodes 4 UCHARs for color in A-R-G-B order.
|
|||
|
/// </summary>
|
|||
|
XYZARGB,
|
|||
|
/// <summary>
|
|||
|
/// 3D coordinates and color of the image. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// Channel 4 contains color in A-B-G-R order.
|
|||
|
/// </summary>
|
|||
|
XYZABGR,
|
|||
|
/// <summary>
|
|||
|
/// 3D coordinates and color of the image. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// The 4th channel encode 4 UCHARs for color in A-B-G-R order.
|
|||
|
/// </summary>
|
|||
|
NORMALS,
|
|||
|
/// <summary>
|
|||
|
/// Disparity map for the right sensor. As a ZEDMat, MAT_TYPE is set to MAT_32F_C1.
|
|||
|
/// </summary>
|
|||
|
DISPARITY_RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Depth map for right sensor. As a ZEDMat, MAT_TYPE is set to MAT_32F_C1.
|
|||
|
/// </summary>
|
|||
|
DEPTH_RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Point cloud for right sensor. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4. Channel 4 is empty.
|
|||
|
/// </summary>
|
|||
|
XYZ_RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Colored point cloud for right sensor. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// Channel 4 contains colors in R-G-B-A order.
|
|||
|
/// </summary>
|
|||
|
XYZRGBA_RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Colored point cloud for right sensor. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// Channel 4 contains colors in B-G-R-A order.
|
|||
|
/// </summary>
|
|||
|
XYZBGRA_RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Colored point cloud for right sensor. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// Channel 4 contains colors in A-R-G-B order.
|
|||
|
/// </summary>
|
|||
|
XYZARGB_RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Colored point cloud for right sensor. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// Channel 4 contains colors in A-B-G-R order.
|
|||
|
/// </summary>
|
|||
|
XYZABGR_RIGHT,
|
|||
|
/// <summary>
|
|||
|
/// Normals vector for right view. As a ZEDMat, MAT_TYPE is set to MAT_32F_C4.
|
|||
|
/// Channel 4 is empty (set to 0).
|
|||
|
/// </summary>
|
|||
|
NORMALS_RIGHT
|
|||
|
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Categories indicating when a timestamp is captured.
|
|||
|
/// </summary>
|
|||
|
public enum TIME_REFERENCE
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Timestamp from when the image was received over USB from the camera, defined
|
|||
|
/// by when the entire image was available in memory.
|
|||
|
/// </summary>
|
|||
|
IMAGE,
|
|||
|
/// <summary>
|
|||
|
/// Timestamp from when the relevant function was called.
|
|||
|
/// </summary>
|
|||
|
CURRENT
|
|||
|
};
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Reference frame (world or camera) for tracking and depth sensing.
|
|||
|
/// </summary>
|
|||
|
public enum REFERENCE_FRAME
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Matrix contains the total displacement from the world origin/the first tracked point.
|
|||
|
/// </summary>
|
|||
|
WORLD,
|
|||
|
/// <summary>
|
|||
|
/// Matrix contains the displacement from the previous camera position to the current one.
|
|||
|
/// </summary>
|
|||
|
CAMERA
|
|||
|
};
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Possible states of the ZED's Tracking system.
|
|||
|
/// </summary>
|
|||
|
public enum TRACKING_STATE
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Tracking is searching for a match from the database to relocate to a previously known position.
|
|||
|
/// </summary>
|
|||
|
TRACKING_SEARCH,
|
|||
|
/// <summary>
|
|||
|
/// Tracking is operating normally; tracking data should be correct.
|
|||
|
/// </summary>
|
|||
|
TRACKING_OK,
|
|||
|
/// <summary>
|
|||
|
/// Tracking is not enabled.
|
|||
|
/// </summary>
|
|||
|
TRACKING_OFF
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// SVO compression modes.
|
|||
|
/// </summary>
|
|||
|
public enum SVO_COMPRESSION_MODE
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// RAW images; no compression. This option can lead to extremely large file sizes.
|
|||
|
/// </summary>
|
|||
|
RAW_BASED,
|
|||
|
/// <summary>
|
|||
|
/// Lossless compression based on png/zstd. Average size = 42% of RAW.
|
|||
|
/// </summary>
|
|||
|
LOSSLESS_BASED,
|
|||
|
/// <summary>
|
|||
|
/// Lossy compression based on jpeg. Average size = 22% of RAW.
|
|||
|
/// </summary>
|
|||
|
LOSSY_BASED,
|
|||
|
/// <summary>
|
|||
|
/// AVCHD Based compression (H264). Available since ZED SDK 2.7
|
|||
|
/// </summary>
|
|||
|
AVCHD_BASED,
|
|||
|
/// <summary>
|
|||
|
/// HEVC Based compression (H265). Available since ZED SDK 2.7
|
|||
|
/// </summary>
|
|||
|
HEVC_BASED,
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Streaming codecs
|
|||
|
/// </summary>
|
|||
|
public enum STREAMING_CODEC
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// AVCHD Based compression (H264)
|
|||
|
/// </summary>
|
|||
|
AVCHD_BASED,
|
|||
|
/// <summary>
|
|||
|
/// HEVC Based compression (H265)
|
|||
|
/// </summary>
|
|||
|
HEVC_BASED
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Mesh formats that can be saved/loaded with spatial mapping.
|
|||
|
/// </summary>
|
|||
|
public enum MESH_FILE_FORMAT
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Contains only vertices and faces.
|
|||
|
/// </summary>
|
|||
|
PLY,
|
|||
|
/// <summary>
|
|||
|
/// Contains only vertices and faces, encoded in binary.
|
|||
|
/// </summary>
|
|||
|
BIN,
|
|||
|
/// <summary>
|
|||
|
/// Contains vertices, normals, faces, and texture information (if possible).
|
|||
|
/// </summary>
|
|||
|
OBJ
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Presets for filtering meshes scannedw ith spatial mapping. Higher values reduce total face count by more.
|
|||
|
/// </summary>
|
|||
|
public enum FILTER
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Soft decimation and smoothing.
|
|||
|
/// </summary>
|
|||
|
LOW,
|
|||
|
/// <summary>
|
|||
|
/// Decimate the number of faces and apply a soft smooth.
|
|||
|
/// </summary>
|
|||
|
MEDIUM,
|
|||
|
/// <summary>
|
|||
|
/// Drastically reduce the number of faces.
|
|||
|
/// </summary>
|
|||
|
HIGH,
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Possible states of the ZED's Spatial Mapping system.
|
|||
|
/// </summary>
|
|||
|
public enum SPATIAL_MAPPING_STATE
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Spatial mapping is initializing.
|
|||
|
/// </summary>
|
|||
|
SPATIAL_MAPPING_STATE_INITIALIZING,
|
|||
|
/// <summary>
|
|||
|
/// Depth and tracking data were correctly integrated into the fusion algorithm.
|
|||
|
/// </summary>
|
|||
|
SPATIAL_MAPPING_STATE_OK,
|
|||
|
/// <summary>
|
|||
|
/// Maximum memory dedicated to scanning has been reached; the mesh will no longer be updated.
|
|||
|
/// </summary>
|
|||
|
SPATIAL_MAPPING_STATE_NOT_ENOUGH_MEMORY,
|
|||
|
/// <summary>
|
|||
|
/// EnableSpatialMapping() wasn't called (or the scanning was stopped and not relaunched).
|
|||
|
/// </summary>
|
|||
|
SPATIAL_MAPPING_STATE_NOT_ENABLED,
|
|||
|
/// <summary>
|
|||
|
/// Effective FPS is too low to give proper results for spatial mapping.
|
|||
|
/// Consider using performance-friendly parameters (DEPTH_MODE_PERFORMANCE, VGA or HD720 camera resolution,
|
|||
|
/// and LOW spatial mapping resolution).
|
|||
|
/// </summary>
|
|||
|
SPATIAL_MAPPING_STATE_FPS_TOO_LOW
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Units used by the SDK for measurements and tracking. METER is best to stay consistent with Unity.
|
|||
|
/// </summary>
|
|||
|
public enum UNIT
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// International System, 1/1000 meters.
|
|||
|
/// </summary>
|
|||
|
MILLIMETER,
|
|||
|
/// <summary>
|
|||
|
/// International System, 1/100 meters.
|
|||
|
/// </summary>
|
|||
|
CENTIMETER,
|
|||
|
/// <summary>
|
|||
|
/// International System, 1/1 meters.
|
|||
|
/// </summary>
|
|||
|
METER,
|
|||
|
/// <summary>
|
|||
|
/// Imperial Unit, 1/12 feet.
|
|||
|
/// </summary>
|
|||
|
INCH,
|
|||
|
/// <summary>
|
|||
|
/// Imperial Unit, 1/1 feet.
|
|||
|
/// </summary>
|
|||
|
FOOT
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Struct containing all parameters passed to the SDK when initializing the ZED.
|
|||
|
/// These parameters will be fixed for the whole execution life time of the camera.
|
|||
|
/// </summary><remarks>For more details, see the InitParameters class in the SDK API documentation:
|
|||
|
/// https://www.stereolabs.com/developers/documentation/API/v2.5.1/structsl_1_1InitParameters.html </remarks>
|
|||
|
/// </summary>
|
|||
|
public class InitParameters
|
|||
|
{
|
|||
|
public sl.INPUT_TYPE inputType;
|
|||
|
/// <summary>
|
|||
|
/// Resolution the ZED will be set to.
|
|||
|
/// </summary>
|
|||
|
public sl.RESOLUTION resolution;
|
|||
|
/// <summary>
|
|||
|
/// Requested FPS for this resolution. Setting it to 0 will choose the default FPS for this resolution.
|
|||
|
/// </summary>
|
|||
|
public int cameraFPS;
|
|||
|
/// <summary>
|
|||
|
/// ID for identifying which of multiple connected ZEDs to use.
|
|||
|
/// </summary>
|
|||
|
public int cameraID;
|
|||
|
/// <summary>
|
|||
|
/// Path to a recorded SVO file to play, including filename.
|
|||
|
/// </summary>
|
|||
|
public string pathSVO = "";
|
|||
|
/// <summary>
|
|||
|
/// In SVO playback, this mode simulates a live camera and consequently skipped frames if the computation framerate is too slow.
|
|||
|
/// </summary>
|
|||
|
public bool svoRealTimeMode;
|
|||
|
/// <summary>
|
|||
|
/// Define a unit for all metric values (depth, point clouds, tracking, meshes, etc.) Meters are recommended for Unity.
|
|||
|
/// </summary>
|
|||
|
public UNIT coordinateUnit;
|
|||
|
/// <summary>
|
|||
|
/// This defines the order and the direction of the axis of the coordinate system.
|
|||
|
/// LEFT_HANDED_Y_UP is recommended to match Unity's coordinates.
|
|||
|
/// </summary>
|
|||
|
public COORDINATE_SYSTEM coordinateSystem;
|
|||
|
/// <summary>
|
|||
|
/// Quality level of depth calculations. Higher settings improve accuracy but cost performance.
|
|||
|
/// </summary>
|
|||
|
public sl.DEPTH_MODE depthMode;
|
|||
|
/// <summary>
|
|||
|
/// Minimum distance from the camera from which depth will be computed, in the defined coordinateUnit.
|
|||
|
/// </summary>
|
|||
|
public float depthMinimumDistance;
|
|||
|
/// <summary>
|
|||
|
/// Defines if images are horizontally flipped.
|
|||
|
/// </summary>
|
|||
|
public bool cameraImageFlip;
|
|||
|
/// <summary>
|
|||
|
/// Defines if measures relative to the right sensor should be computed (needed for MEASURE_<XXX>_RIGHT).
|
|||
|
/// </summary>
|
|||
|
public bool enableRightSideMeasure;
|
|||
|
/// <summary>
|
|||
|
/// True to disable self-calibration and use the optional calibration parameters without optimizing them.
|
|||
|
/// False is recommended, so that calibration parameters can be optimized.
|
|||
|
/// </summary>
|
|||
|
public bool cameraDisableSelfCalib;
|
|||
|
/// <summary>
|
|||
|
/// Set the number of buffers for the internal buffer process. LINUX ONLY - NOT CURRENTLY USED IN UNITY PLUGIN.
|
|||
|
/// </summary>
|
|||
|
public int cameraBufferCountLinux;
|
|||
|
/// <summary>
|
|||
|
/// True for the SDK to provide text feedback.
|
|||
|
/// </summary>
|
|||
|
public bool sdkVerbose;
|
|||
|
/// <summary>
|
|||
|
/// ID of the graphics card on which the ZED's computations will be performed.
|
|||
|
/// </summary>
|
|||
|
public int sdkGPUId;
|
|||
|
/// <summary>
|
|||
|
/// If set to verbose, the filename of the log file into which the SDK will store its text output.
|
|||
|
/// </summary>
|
|||
|
public string sdkVerboseLogFile = "";
|
|||
|
/// <summary>
|
|||
|
/// True to stabilize the depth map. Recommended.
|
|||
|
/// </summary>
|
|||
|
public bool depthStabilization;
|
|||
|
/// <summary>
|
|||
|
/// Optional path for searching configuration (calibration) file SNxxxx.conf. (introduced in ZED SDK 2.6)
|
|||
|
/// </summary>
|
|||
|
public string optionalSettingsPath = "";
|
|||
|
/// <summary>
|
|||
|
/// True to stabilize the depth map. Recommended.
|
|||
|
/// </summary>
|
|||
|
public bool cameraDisableIMU;
|
|||
|
/// <summary>
|
|||
|
/// Path to a recorded SVO file to play, including filename.
|
|||
|
/// </summary>
|
|||
|
public string ipStream = "";
|
|||
|
/// <summary>
|
|||
|
/// Path to a recorded SVO file to play, including filename.
|
|||
|
/// </summary>
|
|||
|
public ushort portStream = 30000;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Constructor. Sets default initialization parameters recommended for Unity.
|
|||
|
/// </summary>
|
|||
|
public InitParameters()
|
|||
|
{
|
|||
|
this.inputType = sl.INPUT_TYPE.INPUT_TYPE_USB;
|
|||
|
this.resolution = RESOLUTION.HD720;
|
|||
|
this.cameraFPS = 60;
|
|||
|
this.cameraID = 0;
|
|||
|
this.pathSVO = "";
|
|||
|
this.svoRealTimeMode = false;
|
|||
|
this.coordinateUnit = UNIT.METER;
|
|||
|
this.coordinateSystem = COORDINATE_SYSTEM.IMAGE;
|
|||
|
this.depthMode = DEPTH_MODE.PERFORMANCE;
|
|||
|
this.depthMinimumDistance = -1;
|
|||
|
this.cameraImageFlip = false;
|
|||
|
this.cameraDisableSelfCalib = false;
|
|||
|
this.cameraBufferCountLinux = 4;
|
|||
|
this.sdkVerbose = false;
|
|||
|
this.sdkGPUId = -1;
|
|||
|
this.sdkVerboseLogFile = "";
|
|||
|
this.enableRightSideMeasure = false;
|
|||
|
this.depthStabilization = true;
|
|||
|
this.optionalSettingsPath = "";
|
|||
|
this.cameraDisableIMU = false;
|
|||
|
this.ipStream = "";
|
|||
|
this.portStream = 30000;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// List of available coordinate systems. Left-Handed, Y Up is recommended to stay consistent with Unity.
|
|||
|
/// consistent with Unity.
|
|||
|
/// </summary>
|
|||
|
public enum COORDINATE_SYSTEM
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Standard coordinates system used in computer vision.
|
|||
|
/// Used in OpenCV. See: http://docs.opencv.org/2.4/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.html
|
|||
|
/// </summary>
|
|||
|
IMAGE,
|
|||
|
/// <summary>
|
|||
|
/// Left-Handed with Y up and Z forward. Recommended. Used in Unity with DirectX.
|
|||
|
/// </summary>
|
|||
|
LEFT_HANDED_Y_UP,
|
|||
|
/// <summary>
|
|||
|
/// Right-Handed with Y pointing up and Z backward. Used in OpenGL.
|
|||
|
/// </summary>
|
|||
|
RIGHT_HANDED_Y_UP,
|
|||
|
/// <summary>
|
|||
|
/// Right-Handed with Z pointing up and Y forward. Used in 3DSMax.
|
|||
|
/// </summary>
|
|||
|
RIGHT_HANDED_Z_UP,
|
|||
|
/// <summary>
|
|||
|
/// Left-Handed with Z axis pointing up and X forward. Used in Unreal Engine.
|
|||
|
/// </summary>
|
|||
|
LEFT_HANDED_Z_UP
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Possible states of the ZED's spatial memory area export, for saving 3D features used
|
|||
|
/// by the tracking system to relocalize the camera. This is used when saving a mesh generated
|
|||
|
/// by spatial mapping when Save Mesh is enabled - a .area file is saved as well.
|
|||
|
/// </summary>
|
|||
|
public enum AREA_EXPORT_STATE
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Spatial memory file has been successfully created.
|
|||
|
/// </summary>
|
|||
|
AREA_EXPORT_STATE_SUCCESS,
|
|||
|
/// <summary>
|
|||
|
/// Spatial memory file is currently being written to.
|
|||
|
/// </summary>
|
|||
|
AREA_EXPORT_STATE_RUNNING,
|
|||
|
/// <summary>
|
|||
|
/// Spatial memory file export has not been called.
|
|||
|
/// </summary>
|
|||
|
AREA_EXPORT_STATE_NOT_STARTED,
|
|||
|
/// <summary>
|
|||
|
/// Spatial memory contains no data; the file is empty.
|
|||
|
/// </summary>
|
|||
|
AREA_EXPORT_STATE_FILE_EMPTY,
|
|||
|
/// <summary>
|
|||
|
/// Spatial memory file has not been written to because of a bad file name.
|
|||
|
/// </summary>
|
|||
|
AREA_EXPORT_STATE_FILE_ERROR,
|
|||
|
/// <summary>
|
|||
|
/// Spatial memory has been disabled, so no file can be created.
|
|||
|
/// </summary>
|
|||
|
AREA_EXPORT_STATE_SPATIAL_MEMORY_DISABLED
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Runtime parameters used by the ZEDCamera.Grab() function, and its Camera::grab() counterpart in the SDK.
|
|||
|
/// </summary>
|
|||
|
[StructLayout(LayoutKind.Explicit)]
|
|||
|
public struct RuntimeParameters {
|
|||
|
/// <summary>
|
|||
|
/// Defines the algorithm used for depth map computation, more info : \ref SENSING_MODE definition.
|
|||
|
/// </summary>
|
|||
|
[FieldOffset(12)] //In 2.2, the runtime parameters need 3 int of offset.
|
|||
|
public sl.SENSING_MODE sensingMode;
|
|||
|
/// <summary>
|
|||
|
/// Provides 3D measures (point cloud and normals) in the desired reference frame (default is REFERENCE_FRAME_CAMERA).
|
|||
|
/// </summary>
|
|||
|
[FieldOffset(16)]
|
|||
|
public sl.REFERENCE_FRAME measure3DReferenceFrame;
|
|||
|
/// <summary>
|
|||
|
/// Defines whether the depth map should be computed.
|
|||
|
/// </summary>
|
|||
|
[MarshalAs(UnmanagedType.U1)]
|
|||
|
[FieldOffset(20)]
|
|||
|
public bool enableDepth;
|
|||
|
/// <summary>
|
|||
|
/// Defines whether the point cloud should be computed (including XYZRGBA).
|
|||
|
/// </summary>
|
|||
|
[MarshalAs(UnmanagedType.U1)]
|
|||
|
[FieldOffset(21)]
|
|||
|
public bool enablePointCloud;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Part of the ZED (left/right sensor, center) that's considered its center for tracking purposes.
|
|||
|
/// </summary>
|
|||
|
public enum TRACKING_FRAME
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Camera's center is at the left sensor.
|
|||
|
/// </summary>
|
|||
|
LEFT_EYE,
|
|||
|
/// <summary>
|
|||
|
/// Camera's center is in the camera's physical center, between the sensors.
|
|||
|
/// </summary>
|
|||
|
CENTER_EYE,
|
|||
|
/// <summary>
|
|||
|
/// Camera's center is at the right sensor.
|
|||
|
/// </summary>
|
|||
|
RIGHT_EYE
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Types of USB device brands.
|
|||
|
/// </summary>
|
|||
|
public enum USB_DEVICE
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Oculus device, eg. Oculus Rift VR Headset.
|
|||
|
/// </summary>
|
|||
|
USB_DEVICE_OCULUS,
|
|||
|
/// <summary>
|
|||
|
/// HTC device, eg. HTC Vive.
|
|||
|
/// </summary>
|
|||
|
USB_DEVICE_HTC,
|
|||
|
/// <summary>
|
|||
|
/// Stereolabs device, eg. ZED/ZED Mini.
|
|||
|
/// </summary>
|
|||
|
USB_DEVICE_STEREOLABS
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}// end namespace sl
|