zed-ar-headfree-passthrough/Assets/ZED/SDK/Shaders/ZED_Unlit_BGRA.shader

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2019-11-26 14:03:54 +00:00
Shader "ZED/Unlit BGRA"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
int _eye;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
float4 frag (v2f i) : SV_Target
{
return tex2D(_MainTex, float2(i.uv.x, 1 - i.uv.y)).bgra;
}
ENDCG
}
}
}