//======= Copyright (c) Stereolabs Corporation, All rights reserved. =============== //Invisble object to enable the shadows on CPU Shader "ZED/ZED Hide" { Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } Pass { ZWrite Off ZTest Never CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float4 vertex : POSITION; }; sampler2D _MainTex; float4 _MainTex_ST; v2f vert (appdata v) { v2f o; o.vertex = -1; return o; } fixed4 frag (v2f i) : SV_Target { return 0; } ENDCG } } Fallback Off }