//======= Copyright (c) Stereolabs Corporation, All rights reserved. =============== using System.Runtime.InteropServices; /// /// Stores the camera settings (brightness/contrast, gain/exposure, etc.) and interfaces with the ZED /// when they need to be loaded or changed. /// Created by ZEDCamera and referenced by ZEDCameraSettingsEditor. /// /// The actual settings themselves are stored in an instance of CameraSettings, for easier manipulation. /// But this class provides accessors for each value within it. /// public class ZEDCameraSettings { #region DLL Calls const string nameDll = "sl_unitywrapper"; [DllImport(nameDll, EntryPoint = "dllz_set_camera_settings")] private static extern void dllz_set_camera_settings(int id, int mode, int value, int usedefault); [DllImport(nameDll, EntryPoint = "dllz_get_camera_settings")] private static extern int dllz_get_camera_settings(int id, int mode); #endregion /// /// Container for ZED camera settings, with constructors for easily creating default or specific values /// or making duplicate instances. /// public class CameraSettings { /// /// Holds an int for each setting, with indexes corresponding to sl.CAMERA_SETTINGS. /// public int[] settings = new int[System.Enum.GetNames(typeof(sl.CAMERA_SETTINGS)).Length]; /// /// Constructor. Call without arguments to set all values to default. /// /// Camera's brightness setting. /// Camera's contrast setting. /// Camera's hue setting. /// Camera's saturation setting. /// Camera's white balance setting. -1 means automatic. /// Camera's gain setting. -1 means automatic. /// Camera's exposure setting. -1 means automatic. public CameraSettings(int brightness = 4, int contrast = 4, int hue = 0, int saturation = 4, int whiteBalance = -1, int gain = -1, int exposure = -1,int ledStatus = 1) { settings = new int[System.Enum.GetNames(typeof(sl.CAMERA_SETTINGS)).Length]; settings[(int)sl.CAMERA_SETTINGS.BRIGHTNESS] = brightness; settings[(int)sl.CAMERA_SETTINGS.CONTRAST] = contrast; settings[(int)sl.CAMERA_SETTINGS.SATURATION] = saturation; settings[(int)sl.CAMERA_SETTINGS.HUE] = hue; settings[(int)sl.CAMERA_SETTINGS.WHITEBALANCE] = whiteBalance; settings[(int)sl.CAMERA_SETTINGS.GAIN] = gain; settings[(int)sl.CAMERA_SETTINGS.EXPOSURE] = exposure; settings[(int)sl.CAMERA_SETTINGS.LED_STATUS] = ledStatus; } /// /// Constructor. Sets settings to match another CameraSettings passed in the argument. /// /// public CameraSettings(CameraSettings other) { settings = new int[System.Enum.GetNames(typeof(sl.CAMERA_SETTINGS)).Length]; settings[(int)sl.CAMERA_SETTINGS.BRIGHTNESS] = other.settings[(int)sl.CAMERA_SETTINGS.BRIGHTNESS]; settings[(int)sl.CAMERA_SETTINGS.CONTRAST] = other.settings[(int)sl.CAMERA_SETTINGS.CONTRAST]; settings[(int)sl.CAMERA_SETTINGS.SATURATION] = other.settings[(int)sl.CAMERA_SETTINGS.SATURATION]; settings[(int)sl.CAMERA_SETTINGS.HUE] = other.settings[(int)sl.CAMERA_SETTINGS.HUE]; settings[(int)sl.CAMERA_SETTINGS.WHITEBALANCE] = other.settings[(int)sl.CAMERA_SETTINGS.WHITEBALANCE]; settings[(int)sl.CAMERA_SETTINGS.GAIN] = other.settings[(int)sl.CAMERA_SETTINGS.GAIN]; settings[(int)sl.CAMERA_SETTINGS.EXPOSURE] = other.settings[(int)sl.CAMERA_SETTINGS.EXPOSURE]; settings[(int)sl.CAMERA_SETTINGS.LED_STATUS] = other.settings[(int)sl.CAMERA_SETTINGS.LED_STATUS]; } /// /// Returns a new instance of CameraSettings with the same settings as the instance this function was called with. /// /// New instance of CameraSettings. public CameraSettings Clone() { return new CameraSettings(this); } /// /// ZED camera's brightness setting. /// public int Brightness { get { return settings[(int)sl.CAMERA_SETTINGS.BRIGHTNESS]; } set { settings[(int)sl.CAMERA_SETTINGS.BRIGHTNESS] = value; } } /// /// ZED camera's saturation setting. /// public int Saturation { get { return settings[(int)sl.CAMERA_SETTINGS.SATURATION]; } set { settings[(int)sl.CAMERA_SETTINGS.SATURATION] = value; } } /// /// ZED camera's hue setting. /// public int Hue { get { return settings[(int)sl.CAMERA_SETTINGS.HUE]; } set { settings[(int)sl.CAMERA_SETTINGS.HUE] = value; } } /// /// ZED camera's contrast setting. /// public int Contrast { get { return settings[(int)sl.CAMERA_SETTINGS.CONTRAST]; } set { settings[(int)sl.CAMERA_SETTINGS.CONTRAST] = value; } } /// /// ZED camera's gain setting. -1 means automatic. /// public int Gain { get { return settings[(int)sl.CAMERA_SETTINGS.GAIN]; } set { settings[(int)sl.CAMERA_SETTINGS.GAIN] = value; } } /// /// ZED camera's exposure setting. -1 means automatic. /// public int Exposure { get { return settings[(int)sl.CAMERA_SETTINGS.EXPOSURE]; } set { settings[(int)sl.CAMERA_SETTINGS.EXPOSURE] = value; } } /// /// ZED camera's white balance setting. -1 means automatic. /// public int WhiteBalance { get { return settings[(int)sl.CAMERA_SETTINGS.WHITEBALANCE]; } set { settings[(int)sl.CAMERA_SETTINGS.WHITEBALANCE] = value; } } /// /// ZED camera's LED status /// public int LEDStatus { get { return settings[(int)sl.CAMERA_SETTINGS.LED_STATUS]; } set { settings[(int)sl.CAMERA_SETTINGS.LED_STATUS] = value; } } } /// /// Reference to the settings container object. /// private CameraSettings settings_; /// /// Reference to the settings container object. /// public CameraSettings Settings { get { return settings_.Clone(); } } /// /// Whether exposure is set to automatic. /// public bool auto = true; /// /// Whether white balance is set to automatic. /// public bool whiteBalanceAuto = true; /// /// Constructor. Creates a new instance of CameraSettings to contain all settings values. /// public ZEDCameraSettings() { settings_ = new CameraSettings(); } /// /// Applies all settings from the container to the actual ZED camera. /// /// Current instance of the ZEDCamera wrapper. public void SetSettings(sl.ZEDCamera zedCamera) { if (zedCamera != null) { zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.BRIGHTNESS, settings_.Brightness, false); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.CONTRAST, settings_.Contrast, false); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.HUE, settings_.Hue, false); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.SATURATION, settings_.Saturation, false); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.GAIN, settings_.Gain, false); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.EXPOSURE, settings_.Exposure, false); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.LED_STATUS, settings_.LEDStatus, false); if (settings_.WhiteBalance != -1) { zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.WHITEBALANCE, settings_.WhiteBalance, false); } } } /// /// Applies all settings from the container to the actual ZED camera. /// /// Current instance of the ZEDCamera wrapper. public void ResetCameraSettings(sl.ZEDCamera zedCamera) { if (zedCamera != null) { zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.BRIGHTNESS, 0, true); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.CONTRAST, 0 , true); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.HUE, 0 , true); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.SATURATION, 0 , true); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.WHITEBALANCE, 0, true); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.EXPOSURE, 0, true); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.GAIN, 0, true); zedCamera.SetCameraSettings(sl.CAMERA_SETTINGS.LED_STATUS, 1, true); } } /// /// Loads camera settings from a file, and sets them to the container and camera. /// File is loaded from the root project folder (one above Assets). /// /// /// public void LoadCameraSettings(sl.ZEDCamera zedCamera, string path = "ZED_Settings.conf") { string[] lines = null; try { lines = System.IO.File.ReadAllLines(path); } catch (System.Exception) { } if (lines == null) return; foreach (string line in lines) { string[] splittedLine = line.Split('='); if (splittedLine.Length == 2) { string key = splittedLine[0]; string field = splittedLine[1]; if (key == "brightness") { settings_.Brightness = int.Parse(field); } else if (key == "contrast") { settings_.Contrast = int.Parse(field); } else if (key == "hue") { settings_.Hue = int.Parse(field); } else if (key == "saturation") { settings_.Saturation = int.Parse(field); } else if (key == "whiteBalance") { settings_.WhiteBalance = int.Parse(field); } else if (key == "gain") { settings_.Gain = int.Parse(field); } else if (key == "exposure") { settings_.Exposure = int.Parse(field); } else if (key == "LED") { settings_.LEDStatus = int.Parse(field); } } } SetSettings(zedCamera); auto = (settings_.Exposure == -1); whiteBalanceAuto = (settings_.WhiteBalance == -1); } /// /// Retrieves current settings from the ZED camera. /// /// public void RetrieveSettingsCamera(sl.ZEDCamera zedCamera) { if (zedCamera != null) { settings_.Brightness = zedCamera.GetCameraSettings(sl.CAMERA_SETTINGS.BRIGHTNESS); settings_.Contrast = zedCamera.GetCameraSettings(sl.CAMERA_SETTINGS.CONTRAST); settings_.Hue = zedCamera.GetCameraSettings(sl.CAMERA_SETTINGS.HUE); settings_.Saturation = zedCamera.GetCameraSettings(sl.CAMERA_SETTINGS.SATURATION); settings_.Gain = zedCamera.GetCameraSettings(sl.CAMERA_SETTINGS.GAIN); settings_.Exposure = zedCamera.GetCameraSettings(sl.CAMERA_SETTINGS.EXPOSURE); settings_.WhiteBalance = zedCamera.GetCameraSettings(sl.CAMERA_SETTINGS.WHITEBALANCE); settings_.LEDStatus = zedCamera.GetCameraSettings(sl.CAMERA_SETTINGS.LED_STATUS); } } /// /// Applies an individual setting to the ZED camera. /// /// Setting to be changed (brightness, contrast, gain, exposure, etc.) /// New value for the setting. /// If true, ignores the value and applies the default setting. public void SetCameraSettings(int cid, sl.CAMERA_SETTINGS settings, int value, bool usedefault = false) { settings_.settings[(int)settings] = !usedefault && value != -1 ? value : -1; dllz_set_camera_settings(cid, (int)settings, value, System.Convert.ToInt32(usedefault)); } /// /// Gets the value from an individual ZED camera setting (brightness, contrast, gain, exposure, etc.) /// /// Setting to be retrieved. /// Current value. public int GetCameraSettings(int cid, sl.CAMERA_SETTINGS settings) { settings_.settings[(int)settings] = dllz_get_camera_settings(cid, (int)settings); return settings_.settings[(int)settings]; } /// /// Saves all camera settings into a file into the specified path/name. /// /// Path and filename to save the file (ex. /Assets/ZED_Settings.conf) public void SaveCameraSettings(string path) { using (System.IO.StreamWriter file = new System.IO.StreamWriter(path)) { file.WriteLine("brightness=" + settings_.Brightness.ToString()); file.WriteLine("contrast=" + settings_.Contrast.ToString()); file.WriteLine("hue=" + settings_.Hue.ToString()); file.WriteLine("saturation=" + settings_.Saturation.ToString()); file.WriteLine("whiteBalance=" + settings_.WhiteBalance.ToString()); file.WriteLine("gain=" + settings_.Gain.ToString()); file.WriteLine("exposure=" + settings_.Exposure.ToString()); file.WriteLine("LED=" + settings_.LEDStatus.ToString()); file.Close(); } } }