//======= Copyright (c) Stereolabs Corporation, All rights reserved. =============== // ##DEPRECATED using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif /// /// [Obsolete] Lets you play back a recorded SVO file, which works in place of the input from a real ZED, /// or record an SVO file from a live ZED. /// To use, attach to the same GameObject as ZED Manager (ZED_Rig_Mono or ZED_Rig_Stereo). /// [Obsolete] When playing an SVO, the SDK behaves the same as if a real ZED were attached, so all regular features /// are available. The one exception is pass-through AR, as the ZED's timestamps and transform will both be /// significantly out of sync with the VR headset. /// [System.Obsolete("SVO Management has been moved to ZEDManager directly. Not used anymore", true)] public class ZEDSVOManager : MonoBehaviour { /// /// Set to true to record an SVO. Recording begins when the ZED initialized and ends when the /// application finishes. /// [SerializeField] [Tooltip("Set to true to record an SVO. Recording begins when the ZED initialized and ends when " + "the application finishes.")] public bool record = false; /// /// Set to true to read an SVO, using it as input instead of a real ZED. An SVO cannot be read and recorded /// at the same time. /// [SerializeField] [Tooltip("Set to true to read an SVO, using it as input instead of a real ZED. " + "An SVO cannot be read and recorded at the same time.")] public bool read = false; /// /// Path to the SVO to be read, or where a new SVO will be recorded. /// Note: If building the application, put the file in the root directory or specify a non-relative path /// to preserve this reference. /// [SerializeField] [HideInInspector] public string videoFile = "Assets/ZEDRecording.svo"; /// /// If reading an SVO, set this to true if the SVO should repeat once it finishes. /// Some features won't handle this gracefully, such as tracking. /// [SerializeField] [Tooltip("If reading an SVO, set this to true if the SVO should repeat once it finishes. " + "Some features won't handle this gracefully, such as tracking.")] public bool loop = false; /// /// If reading an SVO, set true to use frame timestamps to set playback speed. Dropped /// frames will cause a 'pause' in playback instead of a 'skip.' /// [Tooltip("If reading an SVO, set true to use frame timestamps to set playback speed. " + "Dropped frames will cause a 'pause' in playback instead of a 'skip.'")] [SerializeField] [HideInInspector] public bool realtimePlayback = false; /// /// Current frame being read from the SVO. Doesn't apply when recording. /// [HideInInspector] [SerializeField] private int currentFrame = 0; /// /// Current frame being read from the SVO. Doesn't apply when recording. /// public int CurrentFrame { get { return currentFrame; } set { currentFrame = value; } } /// /// Total number of frames in a loaded SVO. /// [HideInInspector] [SerializeField] private int numberFrameMax = 0; /// /// Total number of frames in a loaded SVO. /// public int NumberFrameMax { set { numberFrameMax = value; } get { return numberFrameMax; } } /// /// Set true to pause the SVO reading or recording. Will not pause the Unity scene itself. /// [HideInInspector] [SerializeField] public bool pause = false; /// /// Compression mode used when recording an SVO. /// Uncompressed SVOs are extremely large (multiple gigabytes per minute). /// [Tooltip("Compression mode used when recording an SVO. " + "Uncompressed SVOs are extremely large (multiple gigabytes per minute).")] [SerializeField] public sl.SVO_COMPRESSION_MODE compressionMode = sl.SVO_COMPRESSION_MODE.AVCHD_BASED; /// /// Flag set to true when we need to force ZEDManager to grab a new frame, even though /// SVO playback is paused. Used when the SVO is paused but the playback slider has moved. /// public bool NeedNewFrameGrab { get; set; } /// /// ZED Camera /// public sl.ZEDCamera zedCam; /// /// Changes the value of record if recording fails, and gets the length of a read SVO file. /// /// Reference to the Scene's ZEDCamera instance. public void InitSVO(sl.ZEDCamera zedCamera) { zedCam = zedCamera; if (record) { sl.ERROR_CODE svoerror = zedCamera.EnableRecording(videoFile, compressionMode); if (svoerror != sl.ERROR_CODE.SUCCESS) { record = false; } else if(svoerror == sl.ERROR_CODE.SVO_RECORDING_ERROR) { Debug.LogError("SVO recording failed. Check that there is enough space on the drive and that the " + "path provided is valid."); } } if (read) { NumberFrameMax = zedCamera.GetSVONumberOfFrames(); } } } #if UNITY_EDITOR /// /// Custom editor for ZEDSVOManager to change how it's drawn in the Inspector. /// Adds a playback slider and pause button, and makes Record and Read mutually-exclusive. /// [System.Obsolete("SVO Management has been moved to ZEDManager directly. Not used anymore", true)] [CustomEditor(typeof(ZEDSVOManager)), CanEditMultipleObjects] public class SVOManagerInspector : Editor { //Caches for record and read values, to make them mutually exclusive. private bool current_recordValue = false; private bool current_readValue = false; //Serializable versions of ZEDSVOManager's values so changes can be saved/serialized. private SerializedProperty pause; private SerializedProperty record; private SerializedProperty read; private SerializedProperty loop; private SerializedProperty videoFile; private SerializedProperty currentFrame; private SerializedProperty numberFrameMax; Rect drop_area; //Bounds for dragging and dropping SVO files. private GUILayoutOption[] optionsButtonBrowse = { GUILayout.MaxWidth(30) }; //Adds padding for the SVO browse button. string pauseText = "Pause"; string pauseTooltip = " SVO playback or recording."; //Appended to the pause Text to make tooltip text. string[] filters = { "Svo files", "svo" }; //Filters used for browsing for an SVO. private ZEDSVOManager obj; /// /// Called by Unity each time the editor is viewed. /// public override void OnInspectorGUI() { serializedObject.Update(); obj = (ZEDSVOManager)target; EditorGUI.BeginChangeCheck(); DrawDefaultInspector(); using (new EditorGUI.DisabledScope(Application.isPlaying)) { string tooltip = "If reading an SVO, set true to use frame timestamps to set playback speed." + "Dropped frames will cause a 'pause' in playback instead of a 'skip.'"; obj.realtimePlayback = EditorGUILayout.Toggle(new GUIContent("Realtime Playback", tooltip), obj.realtimePlayback); } EditorGUILayout.BeginHorizontal(); GUIContent pathlabel = new GUIContent("SVO Path", "Path to the SVO to be read, or where a new SVO will be recorded. " + "Note: If building the application, put the file in the root directory or specify a non-relative path " + "to preserve this reference."); videoFile.stringValue = EditorGUILayout.TextField(pathlabel, videoFile.stringValue); GUIContent loadlabel = new GUIContent("...", "Browse for existing SVO file."); if (GUILayout.Button(loadlabel, optionsButtonBrowse)) { obj.videoFile = EditorUtility.OpenFilePanelWithFilters("Load SVO", "", filters); serializedObject.ApplyModifiedProperties(); } EditorGUILayout.EndHorizontal(); if (drop_area.width != EditorGUIUtility.currentViewWidth || drop_area.height != Screen.height) { drop_area = new Rect(0, 0, EditorGUIUtility.currentViewWidth, Screen.height); } if (EditorGUI.EndChangeCheck()) { CheckChange(); } EditorGUI.BeginChangeCheck(); GUI.enabled = (obj.NumberFrameMax > 0); GUIContent sliderlabel = new GUIContent("Frame ", "SVO playback position"); currentFrame.intValue = EditorGUILayout.IntSlider(sliderlabel, currentFrame.intValue, 0, numberFrameMax.intValue); if (EditorGUI.EndChangeCheck()) { if (obj.zedCam != null) { //If the slider of frame from the SVO has moved, manually grab the frame and update the textures. obj.zedCam.SetSVOPosition(currentFrame.intValue); if (pause.boolValue) { obj.NeedNewFrameGrab = true; } } } GUI.enabled = false; if (obj.zedCam != null) GUI.enabled = obj.zedCam.IsCameraReady; pauseText = pause.boolValue ? "Resume" : "Pause"; GUIContent pauselabel = new GUIContent(pauseText, pauseText + pauseTooltip); if (GUILayout.Button(pauselabel)) { pause.boolValue = !pause.boolValue; } GUI.enabled = true; DropAreaGUI(); serializedObject.ApplyModifiedProperties(); //Applies changes to serialized properties to the values they represent. } /// /// Binds the serialized properties to their respective values in ZEDSVOManager. /// private void OnEnable() { pause = serializedObject.FindProperty("pause"); record = serializedObject.FindProperty("record"); read = serializedObject.FindProperty("read"); loop = serializedObject.FindProperty("loop"); videoFile = serializedObject.FindProperty("videoFile"); currentFrame = serializedObject.FindProperty("currentFrame"); numberFrameMax = serializedObject.FindProperty("numberFrameMax"); } /// /// Allows looping when reading an SVO file (only) and prevents /// reading and recording from both being true at the same time. /// private void CheckChange() { if (loop.boolValue && record.boolValue) { loop.boolValue = false; } if (read.boolValue && (current_readValue != read.boolValue)) { record.boolValue = false; current_recordValue = false; current_readValue = read.boolValue; } if (!read.boolValue && (current_readValue != read.boolValue)) { loop.boolValue = false; } if (record.boolValue && (current_recordValue != record.boolValue)) { read.boolValue = false; current_readValue = false; loop.boolValue = false; current_recordValue = record.boolValue; } } /// /// Helper to get the name of a drag and dropped file. /// public void DropAreaGUI() { Event evt = Event.current; ZEDSVOManager obj = (ZEDSVOManager)target; switch (evt.type) { case EventType.DragUpdated: case EventType.DragPerform: if (!drop_area.Contains(evt.mousePosition)) return; DragAndDrop.visualMode = DragAndDropVisualMode.Copy; if (evt.type == EventType.DragPerform) { DragAndDrop.AcceptDrag(); foreach (string dragged_object in DragAndDrop.paths) { videoFile.stringValue = dragged_object; } } break; } } } #endif