zed-ar-headfree-passthrough/Assets/ZED/Editor/Scripts/ZEDPluginInspector.cs

573 lines
16 KiB
C#

//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
using UnityEngine;
using UnityEditor;
using System.Collections;
/// <summary>
/// Checks your system for the required ZED SDK version, and displays an error window with instructions if it's missing.
/// Runs automatically when Unity loads. Remove the [InitializeOnLoad] tag to disable this.
/// </summary>
[InitializeOnLoad]
public class ZEDPluginInspector : EditorWindow
{
/// <summary>
/// ZED unity logo
/// </summary>
static Texture2D image = null;
private static EditorWindow window;
private static bool showErrorMode = false;
private static bool showSettingsMode = false;
private static string errorMessage = "";
const bool forceSettingsShow = false;
bool showErrorPlugin = false;
const string ignore = "ignore.";
const string useRecommended = "Use recommended ({0})";
const string currentValue = " (current = {0})";
const string buildTarget = "Build Target";
const string showUnitySplashScreen = "Show Unity Splashscreen";
const string displayResolutionDialog = "Display Resolution Dialog";
const string resizableWindow = "Resizable Window";
const string colorSpace = "Color Space";
const string gpuSkinning = "GPU Skinning";
const string MSAAValue = "Anti Aliasing";
const string runInBackground = "Run In Background";
const string visibleInBackground = "Visible In Background";
const BuildTarget needed_BuildTarget = BuildTarget.StandaloneWindows64;
const bool needed_ShowUnitySplashScreen = false;
const ResolutionDialogSetting needed_DisplayResolutionWindow = ResolutionDialogSetting.HiddenByDefault;
const bool needed_ResizableWindow = true;
const ColorSpace needed_ColorSpace = ColorSpace.Linear;
const bool needed_GPUSkinning = true;
const int needed_MSAAValue = 4;
const bool needed_RunInBackground = true;
const bool needed_VisibleInBackground = true;
static ZEDPluginInspector()
{
EditorApplication.update += OnInit;
}
static void OnInit()
{
EditorApplication.update -= OnInit;
if (!EditorApplication.isPlayingOrWillChangePlaymode && !EditorApplication.isCompiling && !EditorApplication.isUpdating) {
if (!EditorPrefs.HasKey("ZED_NoWarning_Plugin"))
EditorApplication.update += UpdateWnd;
}
else
EditorApplication.update += UpdateLog;
EditorApplication.update += UpdateSettingsWnd;
}
void OnEnable()
{
addMissingTag ();
}
/// <summary>
/// Makes sure the project's tags are loaded, as they are used in some samples but may get deleted on import or
/// if shared via source control.
/// </summary>
static public void addMissingTag()
{
// Open tag manager
SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
SerializedProperty tagsProp = tagManager.FindProperty("tags");
// Adding a Tag
string s = "HelpObject";
// Check if not here already
bool found = false;
for (int i = 0; i < tagsProp.arraySize; i++)
{
SerializedProperty t = tagsProp.GetArrayElementAtIndex(i);
if (t.stringValue.Equals(s)) { found = true; break; }
}
//If not found, add it since we use it in GreenScreen.
//This tag may be used anywhere, since it tags helper object that may have a specific behavior
if (!found)
{
tagsProp.InsertArrayElementAtIndex(0);
SerializedProperty n = tagsProp.GetArrayElementAtIndex(0);
n.stringValue = s;
}
// and to save the changes
tagManager.ApplyModifiedProperties();
}
static void UpdateLog()
{
if (!sl.ZEDCamera.CheckPlugin ()) {
Debug.Log ("ZED SDK is not installed or needs to be updated");
}
EditorApplication.update -= UpdateLog;
}
static void UpdateSettingsWnd()
{
showSettingsMode =
(!EditorPrefs.HasKey(ignore + buildTarget) &&
EditorUserBuildSettings.activeBuildTarget != needed_BuildTarget) ||
(!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
PlayerSettings.SplashScreen.show != needed_ShowUnitySplashScreen) ||
(!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
PlayerSettings.displayResolutionDialog != needed_DisplayResolutionWindow) ||
(!EditorPrefs.HasKey(ignore + resizableWindow) &&
PlayerSettings.resizableWindow != needed_ResizableWindow) ||
(!EditorPrefs.HasKey(ignore + colorSpace) &&
PlayerSettings.colorSpace != needed_ColorSpace) ||
(!EditorPrefs.HasKey(ignore + gpuSkinning) &&
PlayerSettings.gpuSkinning != needed_GPUSkinning) ||
(!EditorPrefs.HasKey(ignore + runInBackground) &&
PlayerSettings.runInBackground != needed_RunInBackground) ||
(!EditorPrefs.HasKey(ignore + visibleInBackground) &&
PlayerSettings.visibleInBackground != needed_VisibleInBackground) ||
(!EditorPrefs.HasKey(ignore + MSAAValue) &&
QualitySettings.antiAliasing != needed_MSAAValue) ||
forceSettingsShow;
if (showSettingsMode) {
window = GetWindow<ZEDPluginInspector> (true);
window.maxSize = new Vector2 (400, 400);
window.minSize = window.maxSize;
window.Show (true);
}
EditorApplication.update -= UpdateSettingsWnd;
}
static void UpdateWnd()
{
if (!sl.ZEDCamera.CheckPlugin ()) {
errorMessage = ZEDLogMessage.Error2Str (ZEDLogMessage.ERROR.SDK_DEPENDENCIES_ISSUE);
showErrorMode = true;
window = GetWindow<ZEDPluginInspector> (true);
window.maxSize = new Vector2 (400, 600);
window.minSize = window.maxSize;
window.Show (true);
}
EditorApplication.update -= UpdateWnd;
}
void OnGUI()
{
if (showErrorMode) {
showErrorWindow ();
} else if (showSettingsMode) {
showSettingsWindow();
}
}
/// <summary>
/// Displays a popup window when the correct ZED SDK version isn't installed.
/// </summary>
public void showErrorWindow()
{
if (image == null) {
image = Resources.Load ("Textures/logo", typeof(Texture2D)) as Texture2D;
}
var rect = GUILayoutUtility.GetRect (position.width, 150, GUI.skin.box);
if (image) {
GUI.DrawTexture (rect, image, ScaleMode.ScaleToFit);
}
GUIStyle myStyle = new GUIStyle (GUI.skin.label);
myStyle.normal.textColor = Color.red;
myStyle.fontStyle = FontStyle.Bold;
GUILayout.Space (20);
GUILayout.BeginHorizontal ();
GUILayout.FlexibleSpace ();
GUILayout.Label ("ZED SDK is not installed or needs to be updated", myStyle);
GUILayout.FlexibleSpace ();
GUILayout.EndHorizontal ();
myStyle = new GUIStyle (GUI.skin.box);
myStyle.normal.textColor = Color.red;
GUI.Box (new Rect (0, position.height / 2, position.width, 100), errorMessage, myStyle);
GUILayout.FlexibleSpace ();
GUILayout.BeginHorizontal ();
myStyle.normal.textColor = Color.black;
myStyle.fontStyle = FontStyle.Bold;
GUILayout.Label ("Do not ask me again...");
showErrorPlugin = EditorGUILayout.Toggle ("",showErrorPlugin);
GUILayout.EndHorizontal ();
GUILayout.Space (10);
if (GUILayout.Button ("Close")) {
if (showErrorPlugin) {
EditorPrefs.SetBool ("ZED_NoWarning_Plugin", true);
}
this.Close ();
}
}
Vector2 scrollPosition;
/// <summary>
/// Shows a window prompting the user to change project settings to recommended settings, with
/// buttons to automatically do so.
/// </summary>
public void showSettingsWindow()
{
if (image == null) {
image = Resources.Load ("Textures/logo", typeof(Texture2D)) as Texture2D;
}
var rect = GUILayoutUtility.GetRect (position.width, 150, GUI.skin.box);
if (image) {
GUI.DrawTexture (rect, image, ScaleMode.ScaleToFit);
}
EditorGUILayout.HelpBox("Recommended project settings for ZED Unity Plugin", MessageType.Warning);
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
int numItems = 0;
if (!EditorPrefs.HasKey(ignore + buildTarget) &&
EditorUserBuildSettings.activeBuildTarget != needed_BuildTarget)
{
++numItems;
GUILayout.Label(buildTarget + string.Format(currentValue, EditorUserBuildSettings.activeBuildTarget));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_BuildTarget)))
{
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, needed_BuildTarget);
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + buildTarget, true);
}
GUILayout.EndHorizontal();
}
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
PlayerSettings.SplashScreen.show != needed_ShowUnitySplashScreen)
{
++numItems;
GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.SplashScreen.show));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_ShowUnitySplashScreen)))
{
PlayerSettings.SplashScreen.show = needed_ShowUnitySplashScreen;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
}
GUILayout.EndHorizontal();
}
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
PlayerSettings.displayResolutionDialog != needed_DisplayResolutionWindow)
{
++numItems;
GUILayout.Label(displayResolutionDialog + string.Format(currentValue, PlayerSettings.displayResolutionDialog));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_DisplayResolutionWindow)))
{
PlayerSettings.displayResolutionDialog = needed_DisplayResolutionWindow;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
}
GUILayout.EndHorizontal();
}
if (!EditorPrefs.HasKey(ignore + resizableWindow) &&
PlayerSettings.resizableWindow != needed_ResizableWindow)
{
++numItems;
GUILayout.Label(resizableWindow + string.Format(currentValue, PlayerSettings.resizableWindow));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_ResizableWindow)))
{
PlayerSettings.resizableWindow = needed_ResizableWindow;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + resizableWindow, true);
}
GUILayout.EndHorizontal();
}
if (!EditorPrefs.HasKey(ignore + visibleInBackground) &&
PlayerSettings.visibleInBackground != needed_VisibleInBackground)
{
++numItems;
GUILayout.Label(visibleInBackground + string.Format(currentValue, PlayerSettings.visibleInBackground));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_VisibleInBackground)))
{
PlayerSettings.visibleInBackground = needed_VisibleInBackground;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + visibleInBackground, true);
}
GUILayout.EndHorizontal();
}
if (!EditorPrefs.HasKey(ignore + runInBackground) &&
PlayerSettings.runInBackground != needed_RunInBackground)
{
++numItems;
GUILayout.Label(runInBackground + string.Format(currentValue, PlayerSettings.runInBackground));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_RunInBackground)))
{
PlayerSettings.runInBackground = needed_RunInBackground;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + runInBackground, true);
}
GUILayout.EndHorizontal();
}
if (!EditorPrefs.HasKey(ignore + gpuSkinning) &&
PlayerSettings.gpuSkinning != needed_GPUSkinning)
{
++numItems;
GUILayout.Label(gpuSkinning + string.Format(currentValue, PlayerSettings.gpuSkinning));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_GPUSkinning)))
{
PlayerSettings.gpuSkinning = needed_GPUSkinning;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + gpuSkinning, true);
}
GUILayout.EndHorizontal();
}
if (!EditorPrefs.HasKey(ignore + colorSpace) &&
PlayerSettings.colorSpace != needed_ColorSpace)
{
++numItems;
GUILayout.Label(colorSpace + string.Format(currentValue, PlayerSettings.colorSpace));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_ColorSpace) + " - requires reloading scene"))
{
PlayerSettings.colorSpace = needed_ColorSpace;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + colorSpace, true);
}
GUILayout.EndHorizontal();
}
if (!EditorPrefs.HasKey(ignore + MSAAValue) &&
QualitySettings.antiAliasing != needed_MSAAValue)
{
++numItems;
GUILayout.Label(MSAAValue + string.Format(currentValue, QualitySettings.antiAliasing)+"x Multi Sampling");
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, needed_MSAAValue)))
{
QualitySettings.antiAliasing = needed_MSAAValue;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore"))
{
EditorPrefs.SetBool(ignore + MSAAValue, true);
}
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Clear All Ignores"))
{
EditorPrefs.DeleteKey(ignore + buildTarget);
EditorPrefs.DeleteKey(ignore + showUnitySplashScreen);
EditorPrefs.DeleteKey(ignore + displayResolutionDialog);
EditorPrefs.DeleteKey(ignore + resizableWindow);
EditorPrefs.DeleteKey(ignore + colorSpace);
EditorPrefs.DeleteKey(ignore + gpuSkinning);
EditorPrefs.DeleteKey(ignore + MSAAValue);
EditorPrefs.DeleteKey(ignore + visibleInBackground);
EditorPrefs.DeleteKey(ignore + runInBackground);
EditorPrefs.DeleteKey(ignore + MSAAValue);
}
GUILayout.EndHorizontal();
GUILayout.EndScrollView();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
if (numItems > 0)
{
if (GUILayout.Button("Accept All"))
{
// Only set those that have not been explicitly ignored.
if (!EditorPrefs.HasKey(ignore + buildTarget))
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, needed_BuildTarget);
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen))
PlayerSettings.SplashScreen.show = needed_ShowUnitySplashScreen;
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog))
PlayerSettings.displayResolutionDialog = needed_DisplayResolutionWindow;
if (!EditorPrefs.HasKey(ignore + resizableWindow))
PlayerSettings.resizableWindow = needed_ResizableWindow;
if (!EditorPrefs.HasKey(ignore + colorSpace))
PlayerSettings.colorSpace = needed_ColorSpace;
if (!EditorPrefs.HasKey(ignore + gpuSkinning))
PlayerSettings.gpuSkinning = needed_GPUSkinning;
if (!EditorPrefs.HasKey(ignore + runInBackground))
PlayerSettings.runInBackground = needed_RunInBackground;
if (!EditorPrefs.HasKey(ignore + visibleInBackground))
PlayerSettings.visibleInBackground = needed_VisibleInBackground;
if (!EditorPrefs.HasKey(ignore + MSAAValue))
QualitySettings.antiAliasing = needed_MSAAValue;
EditorUtility.DisplayDialog("Accept All", "Settings applied", "Ok");
Close();
}
if (GUILayout.Button("Ignore All"))
{
if (EditorUtility.DisplayDialog("Ignore All", "Are you sure?", "Yes, Ignore All", "Cancel"))
{
// Only ignore those that do not currently match our recommended settings.
if (EditorUserBuildSettings.activeBuildTarget != needed_BuildTarget)
EditorPrefs.SetBool(ignore + buildTarget, true);
if (PlayerSettings.SplashScreen.show != needed_ShowUnitySplashScreen)
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
if (PlayerSettings.displayResolutionDialog != needed_DisplayResolutionWindow)
EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
if (PlayerSettings.resizableWindow != needed_ResizableWindow)
EditorPrefs.SetBool(ignore + resizableWindow, true);
if (PlayerSettings.colorSpace != needed_ColorSpace)
EditorPrefs.SetBool(ignore + colorSpace, true);
if (PlayerSettings.gpuSkinning != needed_GPUSkinning)
EditorPrefs.SetBool(ignore + gpuSkinning, true);
if (PlayerSettings.runInBackground != needed_RunInBackground)
EditorPrefs.SetBool(ignore + runInBackground, true);
if (PlayerSettings.visibleInBackground != needed_VisibleInBackground)
EditorPrefs.SetBool(ignore + visibleInBackground, true);
if (QualitySettings.antiAliasing != needed_MSAAValue)
EditorPrefs.SetBool(ignore + MSAAValue, true);
Close();
}
}
}
else if (GUILayout.Button("Close"))
{
Close();
}
GUILayout.EndHorizontal();
}
}