97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
|
|
// ##DEPRECATED
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Interface for handling SteamVR and Oculus tracked controllers in the same way.
|
|
/// Implemented in ZEDSteamVRControllerManager and ZEDOculusControllerManager.
|
|
/// </summary>
|
|
public interface ZEDControllerManager
|
|
{
|
|
/// <summary>
|
|
/// Whether controllers have been initialized.
|
|
/// </summary>
|
|
bool PadsAreInit { get;}
|
|
|
|
/// <summary>
|
|
/// Checks if a button is down.
|
|
/// </summary>
|
|
/// <param name="button">Button to check.</param>
|
|
/// <param name="controllerid">ID of the controller to check.</param>
|
|
/// <returns></returns>
|
|
bool GetDown(sl.CONTROLS_BUTTON button, int controllerid = -1);
|
|
|
|
/// <summary>
|
|
/// Checks if a trigger is down.
|
|
/// </summary>
|
|
/// <param name="button">Trigger to check.</param>
|
|
/// <param name="controllerID">ID of the controller to check.</param>
|
|
/// <returns></returns>
|
|
float GetHairTrigger(sl.CONTROLS_AXIS1D button, int controllerID = -1);
|
|
|
|
/// <summary>
|
|
/// Gets the ID of the right controller.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
int GetRightIndex();
|
|
|
|
/// <summary>
|
|
/// Gets the ID of the left controller.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
int GetLeftIndex();
|
|
|
|
/// <summary>
|
|
/// Gets the local position of a controller.
|
|
/// </summary>
|
|
/// <param name="IDPad"></param>
|
|
/// <returns></returns>
|
|
Vector3 GetPosition(int IDPad);
|
|
|
|
/// <summary>
|
|
/// Loads the index of a controller according to files created from the ZED calibration tool.
|
|
/// </summary>
|
|
/// <param name="path"></param>
|
|
void LoadIndex(string path);
|
|
|
|
/// <summary>
|
|
/// Gets the index of the current ZEDHolder object.
|
|
/// </summary>
|
|
int ControllerIndexZEDHolder { get; }
|
|
}
|
|
|
|
namespace sl
|
|
{
|
|
/// <summary>
|
|
/// VR controller button press sources.
|
|
/// </summary>
|
|
public enum CONTROLS_BUTTON
|
|
{
|
|
THREE,
|
|
ONE,
|
|
PRIMARY_THUMBSTICK,
|
|
SECONDARY_THUMBSTICK
|
|
}
|
|
|
|
/// <summary>
|
|
/// VR controller trackpad/analog stick movement sources.
|
|
/// </summary>
|
|
public enum CONTROLS_AXIS2D
|
|
{
|
|
PRIMARY_THUBMSTICK,
|
|
SECONDARY_THUMBSTICK
|
|
}
|
|
|
|
/// <summary>
|
|
/// VR controller trigger movement sources.
|
|
/// </summary>
|
|
public enum CONTROLS_AXIS1D
|
|
{
|
|
PRIMARY_INDEX_TRIGGER,
|
|
SECONDARY_INDEX_TRIGGER,
|
|
PRIMARY_HAND_TRIGGER,
|
|
SECONDARY_HAND_TRIGGER
|
|
}
|
|
}
|