06cbde4179
Updated statemachine Implemented advanced choice mechanics Still testing.
355 lines
10 KiB
Python
355 lines
10 KiB
Python
import logging
|
|
import os.path
|
|
|
|
from typing import Any
|
|
|
|
from time import sleep
|
|
|
|
from enum import Enum, auto
|
|
from subprocess import call
|
|
|
|
from pizzactrl import fs_names, sb_dummy
|
|
from pizzactrl.hal import ScrollSensor
|
|
from .storyboard import Activity, Select, Option
|
|
from .hal_serial import SerialCommunicationError, PizzaHAL, play_sound, take_photo, record_video, record_sound, turn_off, wait_for_input, \
|
|
light, move, rewind
|
|
from pizzactrl import storyboard
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
|
|
class State(Enum):
|
|
POWER_ON = auto()
|
|
POST = auto()
|
|
IDLE_START = auto()
|
|
PLAY = auto()
|
|
PAUSE = auto()
|
|
REWIND = auto()
|
|
IDLE_END = auto()
|
|
SHUTDOWN = auto()
|
|
ERROR = -1
|
|
|
|
|
|
class Language(Enum):
|
|
NOT_SET = auto()
|
|
DE = auto()
|
|
EN = auto()
|
|
|
|
|
|
def load_sounds():
|
|
"""
|
|
Load all prerecorded Sounds from the cache
|
|
|
|
:returns a list of sound file names
|
|
"""
|
|
soundcache = [
|
|
fs_names.SFX_SHUTTER,
|
|
fs_names.SFX_ERROR,
|
|
fs_names.SFX_POST_OK,
|
|
fs_names.SND_SELECT_LANG
|
|
]
|
|
return soundcache
|
|
|
|
|
|
# Map Activities to function calls
|
|
ACTIVITY_SELECTOR = {
|
|
Activity.PLAY_SOUND: play_sound,
|
|
Activity.RECORD_SOUND: record_sound,
|
|
Activity.RECORD_VIDEO: record_video,
|
|
Activity.TAKE_PHOTO: take_photo,
|
|
Activity.LIGHT_LAYER: light,
|
|
Activity.LIGHT_BACK: light,
|
|
Activity.ADVANCE_UP: move,
|
|
Activity.ADVANCE_LEFT: move
|
|
}
|
|
|
|
|
|
class Statemachine:
|
|
def __init__(self,
|
|
story_de: Any=None,
|
|
story_en: Any=None,
|
|
move: bool = False,
|
|
loop: bool = True,
|
|
test: bool = False):
|
|
self.state = State.POWER_ON
|
|
self.hal = PizzaHAL()
|
|
|
|
self.chapter = 0
|
|
self.next_chapter = 0
|
|
|
|
self.story = None
|
|
self.story_de = story_de
|
|
self.story_en = story_en
|
|
|
|
self.lang = Language.NOT_SET
|
|
|
|
self.MOVE = move # self.move is reset to this value
|
|
self.move = self.MOVE
|
|
|
|
self.test = test
|
|
self.loop = loop
|
|
|
|
def run(self):
|
|
logger.debug(f'Run(state={self.state})')
|
|
|
|
choice = {
|
|
State.POWER_ON: self._power_on,
|
|
State.POST: self._post,
|
|
State.IDLE_START: self._idle_start,
|
|
State.PLAY: self._play,
|
|
State.REWIND: self._rewind,
|
|
State.IDLE_END: self._idle_end
|
|
}
|
|
|
|
while (self.state is not State.ERROR) and \
|
|
(self.state is not State.SHUTDOWN):
|
|
choice[self.state]()
|
|
|
|
if self.state is State.ERROR:
|
|
logger.debug('An error occurred. Trying to notify user...')
|
|
if self.lang is Language.DE:
|
|
play_sound(self.hal, fs_names.SFX_ERROR_DE)
|
|
elif self.lang is Language.EN:
|
|
play_sound(self.hal, fs_names.SFX_ERROR_EN)
|
|
else:
|
|
play_sound(self.hal, fs_names.SFX_ERROR)
|
|
|
|
self._shutdown()
|
|
|
|
def _lang_de(self, **kwargs):
|
|
logger.info(f'select language german')
|
|
self.lang = Language.DE
|
|
self.story = self.story_de
|
|
|
|
def _lang_en(self, **kwargs):
|
|
logger.info(f'select language english')
|
|
self.lang = Language.EN
|
|
self.story = self.story_en
|
|
|
|
def _power_on(self):
|
|
"""
|
|
Initialize hal callbacks, load sounds
|
|
"""
|
|
logger.debug(f'power on')
|
|
|
|
# TODO enable lid sensor
|
|
# self.hal.lid_sensor.when_pressed = self._lid_open
|
|
# self.hal.lid_sensor.when_released = self._lid_closed
|
|
|
|
self.hal.init_sounds(load_sounds())
|
|
self.hal.init_camera()
|
|
|
|
self.state = State.POST
|
|
|
|
def _post(self):
|
|
"""
|
|
Power on self test.
|
|
"""
|
|
|
|
logger.debug(f'post')
|
|
|
|
if (not self.test) and (not os.path.exists(fs_names.USB_STICK)):
|
|
logger.warning('USB-Stick not found.')
|
|
self.state = State.ERROR
|
|
return
|
|
|
|
# TODO set RPi_HELO pins, wait for response
|
|
|
|
# Callback for start when blue button is held
|
|
# self.hal.btn_start.when_activated = self._start_or_rewind
|
|
# logger.debug('start button callback activated')
|
|
|
|
try:
|
|
self.hal.init_connection()
|
|
except SerialCommunicationError as e:
|
|
self.state = State.ERROR
|
|
logger.exception(e)
|
|
return
|
|
|
|
# play a sound if everything is alright
|
|
play_sound(self.hal, fs_names.SFX_POST_OK)
|
|
|
|
if self.test:
|
|
self.state = State.PLAY
|
|
logger.debug('play')
|
|
else:
|
|
self.state = State.IDLE_START
|
|
logger.debug('idle_start')
|
|
|
|
|
|
def _idle_start(self):
|
|
"""
|
|
Device is armed. Wait for user to press start button
|
|
"""
|
|
pass
|
|
|
|
def _play(self):
|
|
"""
|
|
Select language, then run the storyboard
|
|
"""
|
|
logger.debug(f'play')
|
|
if self.test:
|
|
self.story = sb_dummy.STORYBOARD
|
|
else:
|
|
# TODO reenable language selection
|
|
self.story = self.story_en
|
|
|
|
while self.chapter is not None:
|
|
self._play_chapter()
|
|
self._advance_chapter()
|
|
|
|
self.state = State.REWIND
|
|
|
|
def _option_callback(self, selection: Select):
|
|
"""
|
|
Return a callback for the appropriate option and parameters.
|
|
Callbacks set the properties of `Statemachine` to determine it's behaviour.
|
|
"""
|
|
rewind = selection.values.get('rewind', Option.REPEAT.value['rewind'])
|
|
next_chapter = selection.values.get('chapter', Option.GOTO.value['chapter'])
|
|
shutdown = selection.values.get('shutdown', Option.QUIT.value['shutdown'])
|
|
|
|
def _continue(**kwargs):
|
|
"""
|
|
Continue in the Storyboard. Prepare advancing to the next chapter.
|
|
"""
|
|
self.move = self.MOVE
|
|
if len(self.story) > (self.chapter + 1):
|
|
self.next_chapter = self.chapter + 1
|
|
else:
|
|
self.next_chapter = None
|
|
|
|
def _repeat(**kwargs):
|
|
"""
|
|
Repeat the current chapter. Do not rewind if the selection says so.
|
|
"""
|
|
self.move = rewind
|
|
self.next_chapter = self.chapter
|
|
|
|
def _goto(**kwargs):
|
|
"""
|
|
Jump to a specified chapter.
|
|
"""
|
|
self.move = self.MOVE
|
|
self.next_chapter = next_chapter
|
|
|
|
def _quit(**kwargs):
|
|
self.move = self.MOVE
|
|
self.loop = not shutdown
|
|
self.next_chapter = None
|
|
|
|
return {
|
|
Option.CONTINUE: _continue,
|
|
Option.REPEAT: _repeat,
|
|
Option.GOTO: _goto,
|
|
Option.QUIT: _quit,
|
|
None: None
|
|
}[selection.option]
|
|
|
|
def _play_chapter(self):
|
|
"""
|
|
Play the chapter specified by self.chapter
|
|
"""
|
|
logger.debug(f'playing chapter {self.chapter}')
|
|
|
|
if self.chapter < len(self.story):
|
|
chapter = self.story[self.chapter]
|
|
|
|
while chapter.hasnext():
|
|
act = next(chapter)
|
|
logger.debug(f'next activity {act.activity}')
|
|
if act.activity is Activity.WAIT_FOR_INPUT:
|
|
wait_for_input(hal=self.hal,
|
|
blue_cb = self._option_callback(act.values['on_blue']),
|
|
red_cb = self._option_callback(act.values['on_red']),
|
|
yellow_cb = self._option_callback(act.values['on_yellow']),
|
|
green_cb = self._option_callback(act.values['on_green']),
|
|
timeout_cb = self._option_callback(act.values['on_timeout']),
|
|
**act.values)
|
|
else:
|
|
try:
|
|
ACTIVITY_SELECTOR[act.activity](self.hal, **act.values)
|
|
except KeyError:
|
|
logger.exception('Caught KeyError, ignoring...')
|
|
pass
|
|
|
|
self.next_chapter = self.chapter + 1
|
|
else:
|
|
self.next_chapter = None
|
|
|
|
def _advance_chapter(self):
|
|
"""
|
|
Update chapters and move the scrolls.
|
|
Update self.chapter to self.next_chapter
|
|
"""
|
|
if self.next_chapter is not None:
|
|
diff = self.next_chapter - self.chapter
|
|
h_steps = 0
|
|
v_steps = 0
|
|
if diff < 0:
|
|
"""
|
|
Rewind all chapters up to target
|
|
"""
|
|
for ch in self.story[self.next_chapter:self.chapter]:
|
|
steps = ch.rewind()
|
|
h_steps += steps['h_steps']
|
|
v_steps += steps['v_steps']
|
|
|
|
elif diff > 0:
|
|
"""
|
|
Skip all chapters up to target
|
|
"""
|
|
for ch in self.story[self.chapter:self.next_chapter]:
|
|
steps = ch.skip()
|
|
h_steps += steps['h_steps']
|
|
v_steps += steps['v_steps']
|
|
else:
|
|
"""
|
|
Rewind current chapter
|
|
"""
|
|
steps = self.story[self.chapter].rewind()
|
|
h_steps = steps['h_steps']
|
|
v_steps = steps['v_steps']
|
|
|
|
if self.move:
|
|
move(self.hal, h_steps, True)
|
|
move(self.hal, v_steps, False)
|
|
|
|
self.chapter = self.next_chapter
|
|
|
|
def _rewind(self):
|
|
"""
|
|
Rewind all scrolls, post-process videos
|
|
"""
|
|
# TODO postprocessing - add sound
|
|
logger.debug('Converting video...')
|
|
cmdstring = f'MP4Box -add {fs_names.REC_DRAW_CITY} {fs_names.REC_MERGED_VIDEO}'
|
|
call([cmdstring], shell=True)
|
|
|
|
logger.debug('Rewinding...')
|
|
if self.move:
|
|
rewind(self.hal)
|
|
|
|
for chapter in self.story:
|
|
chapter.rewind()
|
|
|
|
if self.loop:
|
|
self.state = State.IDLE_START
|
|
else:
|
|
self.state = State.IDLE_END
|
|
|
|
def _idle_end(self):
|
|
"""
|
|
Initialize shutdown
|
|
"""
|
|
self.state = State.SHUTDOWN
|
|
|
|
def _shutdown(self):
|
|
"""
|
|
Clean up, end execution
|
|
"""
|
|
logger.debug('shutdown')
|
|
|
|
turn_off(self.hal)
|
|
|
|
del self.hal
|