holopy3/Assets/PlattarExporter/UnityGLTF/Scripts/Cache/MeshCacheData.cs

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2021-01-28 12:07:52 +00:00
using System.Collections.Generic;
using GLTF;
namespace UnityGLTF.Cache
{
public class MeshCacheData
{
public UnityEngine.Mesh LoadedMesh { get; set; }
public Dictionary<string, AttributeAccessor> MeshAttributes { get; set; }
public MeshCacheData()
{
MeshAttributes = new Dictionary<string, AttributeAccessor>();
}
}
}