holopy3/Assets/PlattarExporter/UnityGLTF/Scripts/Cache/MeshCacheData.cs
Lena Biresch 490ef558ef CleanUp
2021-01-28 13:07:52 +01:00

16 lines
340 B
C#

using System.Collections.Generic;
using GLTF;
namespace UnityGLTF.Cache
{
public class MeshCacheData
{
public UnityEngine.Mesh LoadedMesh { get; set; }
public Dictionary<string, AttributeAccessor> MeshAttributes { get; set; }
public MeshCacheData()
{
MeshAttributes = new Dictionary<string, AttributeAccessor>();
}
}
}