16 lines
340 B
C#
16 lines
340 B
C#
using System.Collections.Generic;
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using GLTF;
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namespace UnityGLTF.Cache
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{
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public class MeshCacheData
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{
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public UnityEngine.Mesh LoadedMesh { get; set; }
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public Dictionary<string, AttributeAccessor> MeshAttributes { get; set; }
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public MeshCacheData()
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{
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MeshAttributes = new Dictionary<string, AttributeAccessor>();
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}
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}
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}
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