17 lines
648 B
C#
17 lines
648 B
C#
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using System;
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using UnityEngine.Networking;
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namespace UnityGLTF {
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[Serializable()]
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public class WebRequestException : Exception {
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public WebRequestException() : base() { }
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public WebRequestException(string message) : base(message) { }
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public WebRequestException(string message, Exception inner) : base(message, inner) { }
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public WebRequestException(UnityWebRequest www) : base(string.Format("Error: {0} when requesting: {1}", www.responseCode, www.url)) { }
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#if !WINDOWS_UWP
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protected WebRequestException(System.Runtime.Serialization.SerializationInfo info,
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System.Runtime.Serialization.StreamingContext context) { }
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#endif
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}
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}
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