holopy3/Assets/PlattarExporter/UnityGLTF/Scripts/Exceptions.cs

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2021-01-28 12:07:52 +00:00
using System;
using UnityEngine.Networking;
namespace UnityGLTF {
[Serializable()]
public class WebRequestException : Exception {
public WebRequestException() : base() { }
public WebRequestException(string message) : base(message) { }
public WebRequestException(string message, Exception inner) : base(message, inner) { }
public WebRequestException(UnityWebRequest www) : base(string.Format("Error: {0} when requesting: {1}", www.responseCode, www.url)) { }
#if !WINDOWS_UWP
protected WebRequestException(System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context) { }
#endif
}
}