42 lines
821 B
C#
42 lines
821 B
C#
|
using System;
|
|||
|
|
|||
|
namespace DepthFirstScheduler
|
|||
|
{
|
|||
|
[Serializable]
|
|||
|
public struct Unit : IEquatable<Unit>
|
|||
|
{
|
|||
|
static readonly Unit @default = new Unit();
|
|||
|
|
|||
|
public static Unit Default { get { return @default; } }
|
|||
|
|
|||
|
public static bool operator ==(Unit first, Unit second)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public static bool operator !=(Unit first, Unit second)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public bool Equals(Unit other)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
public override bool Equals(object obj)
|
|||
|
{
|
|||
|
return obj is Unit;
|
|||
|
}
|
|||
|
|
|||
|
public override int GetHashCode()
|
|||
|
{
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
return "()";
|
|||
|
}
|
|||
|
}
|
|||
|
}
|