135 lines
5.2 KiB
C#
135 lines
5.2 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace UniHumanoid
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{
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public static class AnimationClipUtility
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{
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static Dictionary<string, string> TraitPropMap = new Dictionary<string, string>
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{
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{"Left Thumb 1 Stretched", "LeftHand.Thumb.1 Stretched"},
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{"Left Thumb Spread", "LeftHand.Thumb Spread"},
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{"Left Thumb 2 Stretched", "LeftHand.Thumb.2 Stretched"},
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{"Left Thumb 3 Stretched", "LeftHand.Thumb.3 Stretched"},
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{"Left Index 1 Stretched", "LeftHand.Index.1 Stretched"},
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{"Left Index Spread", "LeftHand.Index Spread"},
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{"Left Index 2 Stretched", "LeftHand.Index.2 Stretched"},
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{"Left Index 3 Stretched", "LeftHand.Index.3 Stretched"},
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{"Left Middle 1 Stretched", "LeftHand.Middle.1 Stretched"},
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{"Left Middle Spread", "LeftHand.Middle Spread"},
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{"Left Middle 2 Stretched", "LeftHand.Middle.2 Stretched"},
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{"Left Middle 3 Stretched", "LeftHand.Middle.3 Stretched"},
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{"Left Ring 1 Stretched", "LeftHand.Ring.1 Stretched"},
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{"Left Ring Spread", "LeftHand.Ring Spread"},
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{"Left Ring 2 Stretched", "LeftHand.Ring.2 Stretched"},
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{"Left Ring 3 Stretched", "LeftHand.Ring.3 Stretched"},
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{"Left Little 1 Stretched", "LeftHand.Little.1 Stretched"},
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{"Left Little Spread", "LeftHand.Little Spread"},
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{"Left Little 2 Stretched", "LeftHand.Little.2 Stretched"},
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{"Left Little 3 Stretched", "LeftHand.Little.3 Stretched"},
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{"Right Thumb 1 Stretched", "RightHand.Thumb.1 Stretched"},
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{"Right Thumb Spread", "RightHand.Thumb Spread"},
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{"Right Thumb 2 Stretched", "RightHand.Thumb.2 Stretched"},
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{"Right Thumb 3 Stretched", "RightHand.Thumb.3 Stretched"},
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{"Right Index 1 Stretched", "RightHand.Index.1 Stretched"},
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{"Right Index Spread", "RightHand.Index Spread"},
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{"Right Index 2 Stretched", "RightHand.Index.2 Stretched"},
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{"Right Index 3 Stretched", "RightHand.Index.3 Stretched"},
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{"Right Middle 1 Stretched", "RightHand.Middle.1 Stretched"},
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{"Right Middle Spread", "RightHand.Middle Spread"},
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{"Right Middle 2 Stretched", "RightHand.Middle.2 Stretched"},
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{"Right Middle 3 Stretched", "RightHand.Middle.3 Stretched"},
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{"Right Ring 1 Stretched", "RightHand.Ring.1 Stretched"},
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{"Right Ring Spread", "RightHand.Ring Spread"},
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{"Right Ring 2 Stretched", "RightHand.Ring.2 Stretched"},
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{"Right Ring 3 Stretched", "RightHand.Ring.3 Stretched"},
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{"Right Little 1 Stretched", "RightHand.Little.1 Stretched"},
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{"Right Little Spread", "RightHand.Little Spread"},
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{"Right Little 2 Stretched", "RightHand.Little.2 Stretched"},
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{"Right Little 3 Stretched", "RightHand.Little.3 Stretched"},
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};
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public static AnimationClip CreateAnimationClipFromHumanPose(HumanPose pose)
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{
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var clip = new AnimationClip();
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// pos
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{
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var curve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0, pose.bodyPosition.x),
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});
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var muscle = "RootT.x";
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clip.SetCurve(null, typeof(Animator), muscle, curve);
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}
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{
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var curve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0, pose.bodyPosition.y),
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});
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var muscle = "RootT.y";
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clip.SetCurve(null, typeof(Animator), muscle, curve);
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}
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{
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var curve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0, pose.bodyPosition.z),
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});
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var muscle = "RootT.z";
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clip.SetCurve(null, typeof(Animator), muscle, curve);
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}
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// rot
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{
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var curve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0, pose.bodyRotation.x),
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});
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var muscle = "RootQ.x";
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clip.SetCurve(null, typeof(Animator), muscle, curve);
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}
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{
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var curve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0, pose.bodyRotation.y),
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});
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var muscle = "RootQ.y";
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clip.SetCurve(null, typeof(Animator), muscle, curve);
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}
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{
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var curve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0, pose.bodyRotation.z),
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});
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var muscle = "RootQ.z";
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clip.SetCurve(null, typeof(Animator), muscle, curve);
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}
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{
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var curve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0, pose.bodyRotation.w),
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});
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var muscle = "RootQ.w";
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clip.SetCurve(null, typeof(Animator), muscle, curve);
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}
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// muscles
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for (int i = 0; i < HumanTrait.MuscleCount; ++i)
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{
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var curve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0, pose.muscles[i]),
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});
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var muscle = HumanTrait.MuscleName[i];
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if (TraitPropMap.ContainsKey(muscle))
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{
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muscle = TraitPropMap[muscle];
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}
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clip.SetCurve(null, typeof(Animator), muscle, curve);
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}
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return clip;
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}
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}
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}
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