243 lines
8.4 KiB
C#
243 lines
8.4 KiB
C#
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace UniHumanoid
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{
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[Serializable]
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public struct BoneLimit
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{
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public HumanBodyBones humanBone;
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public string boneName;
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public bool useDefaultValues;
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public Vector3 min;
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public Vector3 max;
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public Vector3 center;
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public float axisLength;
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public static BoneLimit From(HumanBone bone)
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{
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return new BoneLimit
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{
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humanBone = (HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), bone.humanName.Replace(" ", ""), true),
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boneName = bone.boneName,
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useDefaultValues = bone.limit.useDefaultValues,
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min = bone.limit.min,
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max = bone.limit.max,
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center = bone.limit.center,
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axisLength = bone.limit.axisLength,
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};
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}
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public static String ToHumanBoneName(HumanBodyBones b)
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{
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foreach (var x in HumanTrait.BoneName)
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{
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if (x.Replace(" ", "") == b.ToString())
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{
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return x;
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}
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}
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throw new KeyNotFoundException();
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}
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public HumanBone ToHumanBone()
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{
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return new HumanBone
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{
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boneName = boneName,
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humanName = ToHumanBoneName(humanBone),
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limit = new HumanLimit
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{
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useDefaultValues = useDefaultValues,
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axisLength = axisLength,
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center = center,
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max = max,
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min = min
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},
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};
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}
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}
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[Serializable]
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public class AvatarDescription : ScriptableObject
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{
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public float armStretch = 0.05f;
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public float legStretch = 0.05f;
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public float upperArmTwist = 0.5f;
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public float lowerArmTwist = 0.5f;
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public float upperLegTwist = 0.5f;
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public float lowerLegTwist = 0.5f;
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public float feetSpacing = 0;
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public bool hasTranslationDoF;
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public BoneLimit[] human;
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public HumanDescription ToHumanDescription(Transform root)
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{
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return new HumanDescription
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{
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skeleton = root.Traverse().Select(x => x.ToSkeletonBone()).ToArray(),
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human = human.Select(x => x.ToHumanBone()).ToArray(),
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armStretch = armStretch,
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legStretch = legStretch,
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upperArmTwist = upperArmTwist,
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lowerArmTwist = lowerArmTwist,
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upperLegTwist = upperLegTwist,
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lowerLegTwist = lowerLegTwist,
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feetSpacing = feetSpacing,
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hasTranslationDoF = hasTranslationDoF,
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};
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}
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public Avatar CreateAvatar(Transform root)
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{
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return AvatarBuilder.BuildHumanAvatar(root.gameObject, ToHumanDescription(root));
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}
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public Avatar CreateAvatarAndSetup(Transform root)
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{
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var avatar = CreateAvatar(root);
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avatar.name = name;
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var animator = root.GetComponent<Animator>();
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if (animator != null)
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{
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var positionMap = root.Traverse().ToDictionary(x => x, x => x.position);
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animator.avatar = avatar;
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foreach (var x in root.Traverse())
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{
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x.position = positionMap[x];
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}
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}
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var transfer = root.GetComponent<HumanPoseTransfer>();
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if (transfer != null)
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{
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transfer.Avatar = avatar;
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}
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return avatar;
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}
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#if UNITY_EDITOR
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public static AvatarDescription CreateFrom(Avatar avatar)
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{
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var description = default(HumanDescription);
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if (!GetHumanDescription(avatar, ref description))
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{
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return null;
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}
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return CreateFrom(description);
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}
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#endif
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public static AvatarDescription CreateFrom(HumanDescription description)
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{
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var avatarDescription = ScriptableObject.CreateInstance<AvatarDescription>();
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avatarDescription.name = "AvatarDescription";
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avatarDescription.armStretch = description.armStretch;
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avatarDescription.legStretch = description.legStretch;
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avatarDescription.feetSpacing = description.feetSpacing;
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avatarDescription.hasTranslationDoF = description.hasTranslationDoF;
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avatarDescription.lowerArmTwist = description.lowerArmTwist;
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avatarDescription.lowerLegTwist = description.lowerLegTwist;
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avatarDescription.upperArmTwist = description.upperArmTwist;
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avatarDescription.upperLegTwist = description.upperLegTwist;
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avatarDescription.human = description.human.Select(BoneLimit.From).ToArray();
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return avatarDescription;
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}
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public static AvatarDescription Create(AvatarDescription src=null)
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{
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var avatarDescription = ScriptableObject.CreateInstance<AvatarDescription>();
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avatarDescription.name = "AvatarDescription";
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if (src != null)
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{
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avatarDescription.armStretch = src.armStretch;
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avatarDescription.legStretch = src.legStretch;
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avatarDescription.feetSpacing = src.feetSpacing;
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avatarDescription.upperArmTwist = src.upperArmTwist;
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avatarDescription.lowerArmTwist = src.lowerArmTwist;
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avatarDescription.upperLegTwist = src.upperLegTwist;
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avatarDescription.lowerLegTwist = src.lowerLegTwist;
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}
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else
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{
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avatarDescription.armStretch = 0.05f;
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avatarDescription.legStretch = 0.05f;
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avatarDescription.feetSpacing = 0.0f;
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avatarDescription.lowerArmTwist = 0.5f;
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avatarDescription.upperArmTwist = 0.5f;
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avatarDescription.upperLegTwist = 0.5f;
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avatarDescription.lowerLegTwist = 0.5f;
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}
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return avatarDescription;
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}
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public static AvatarDescription Create(Transform[] boneTransforms, Skeleton skeleton)
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{
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return Create(skeleton.Bones.Select(
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x => new KeyValuePair<HumanBodyBones, Transform>(x.Key, boneTransforms[x.Value])));
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}
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public static AvatarDescription Create(IEnumerable<KeyValuePair<HumanBodyBones, Transform>> skeleton)
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{
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var description = Create();
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description.SetHumanBones(skeleton);
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return description;
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}
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public void SetHumanBones(IEnumerable<KeyValuePair<HumanBodyBones, Transform>> skeleton)
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{
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human = skeleton.Select(x =>
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{
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return new BoneLimit
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{
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humanBone = x.Key,
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boneName = x.Value.name,
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useDefaultValues = true,
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};
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}).ToArray();
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}
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#if UNITY_EDITOR
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/// <summary>
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/// * https://answers.unity.com/questions/612177/how-can-i-access-human-avatar-bone-and-muscle-valu.html
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/// </summary>
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/// <param name="target"></param>
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/// <param name="des"></param>
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/// <returns></returns>
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public static bool GetHumanDescription(UnityEngine.Object target, ref HumanDescription des)
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{
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if (target != null)
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{
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var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(target));
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if (importer != null)
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{
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Debug.Log("AssetImporter Type: " + importer.GetType());
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ModelImporter modelImporter = importer as ModelImporter;
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if (modelImporter != null)
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{
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des = modelImporter.humanDescription;
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Debug.Log("## Cool stuff data by ModelImporter ##");
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return true;
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}
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else
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{
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Debug.LogWarning("## Please Select Imported Model in Project View not prefab or other things ##");
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}
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}
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}
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return false;
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}
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#endif
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}
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}
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