104 lines
3.3 KiB
C#
104 lines
3.3 KiB
C#
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using UnityEngine;
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using System.Linq;
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using System;
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namespace UniHumanoid
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{
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public class BoneMapping : MonoBehaviour
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{
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[SerializeField]
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public GameObject[] Bones = new GameObject[(int)HumanBodyBones.LastBone];
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[SerializeField]
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public AvatarDescription Description;
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private void Reset()
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{
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GetBones();
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}
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private void GetBones()
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{
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Bones = new GameObject[(int)HumanBodyBones.LastBone];
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var animator = GetComponent<Animator>();
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if (animator != null)
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{
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if (animator.avatar != null)
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{
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foreach (HumanBodyBones key in Enum.GetValues(typeof(HumanBodyBones)))
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{
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if (key == HumanBodyBones.LastBone)
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{
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break;
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}
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var transform = animator.GetBoneTransform(key);
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if (transform != null)
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{
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Bones[(int)key] = transform.gameObject;
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}
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}
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}
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}
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}
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public void GuessBoneMapping()
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{
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var hips = Bones[(int)HumanBodyBones.Hips];
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if (hips == null)
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{
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Debug.LogWarning("require hips");
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return;
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}
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var estimater = new BvhSkeletonEstimator();
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var skeleton = estimater.Detect(hips.transform);
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var bones = hips.transform.Traverse().ToArray();
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for (int i = 0; i < (int)HumanBodyBones.LastBone; ++i)
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{
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var index = skeleton.GetBoneIndex((HumanBodyBones)i);
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if (index >= 0)
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{
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Bones[i] = bones[index].gameObject;
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}
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}
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}
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public void EnsureTPose()
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{
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var map = Bones
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.Select((x, i) => new { i, x })
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.Where(x => x.x != null)
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.ToDictionary(x => (HumanBodyBones)x.i, x => x.x.transform)
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;
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{
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var left = (map[HumanBodyBones.LeftLowerArm].position - map[HumanBodyBones.LeftUpperArm].position).normalized;
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map[HumanBodyBones.LeftUpperArm].rotation = Quaternion.FromToRotation(left, Vector3.left) * map[HumanBodyBones.LeftUpperArm].rotation;
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}
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{
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var right = (map[HumanBodyBones.RightLowerArm].position - map[HumanBodyBones.RightUpperArm].position).normalized;
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map[HumanBodyBones.RightUpperArm].rotation = Quaternion.FromToRotation(right, Vector3.right) * map[HumanBodyBones.RightUpperArm].rotation;
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}
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}
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public static void SetBonesToDescription(BoneMapping mapping, AvatarDescription description)
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{
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var map = mapping.Bones
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.Select((x, i) => new { i, x })
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.Where(x => x.x != null)
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.ToDictionary(x => (HumanBodyBones)x.i, x => x.x.transform)
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;
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description.SetHumanBones(map);
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}
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private void Awake()
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{
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if (Bones == null
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|| Bones.All(x => x==null))
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{
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GetBones();
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}
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}
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}
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}
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