70 lines
1.5 KiB
Text
70 lines
1.5 KiB
Text
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Shader "Minimalist Free/Gradient Skybox"
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{
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Properties
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{
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_Color1 ("Color 1", Color) = (1, 1, 1, 0)
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_Color2 ("Color 2", Color) = (1, 1, 1, 0)
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_Intensity ("Intensity", Float) = 1.0
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_Exponent ("Exponent", Float) = 1.0
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_DirX ("Direction X", Range(0, 180)) = 0
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_DirY ("Direction Y", Range(0, 180)) = 0
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[HideInInspector]_UpVector ("Direction", Vector) = (0, 1, 0, 0)
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}
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SubShader
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{
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Tags {
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"IgnoreProjector"="True"
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"Queue"="Background"
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"RenderType"="Opaque"
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"PreviewType"="Skybox"
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}
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Pass
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{
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ZWrite Off
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Cull Off
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Fog { Mode Off }
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CGPROGRAM
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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half4 _Color1;
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half4 _Color2;
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half4 _UpVector;
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half _Intensity;
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half _Exponent;
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struct appdata
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{
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float4 position : POSITION;
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float3 texcoord : TEXCOORD0;
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};
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struct v2f
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{
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float4 position : SV_POSITION;
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float3 texcoord : TEXCOORD0;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.position = UnityObjectToClipPos(v.position);
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o.texcoord = v.texcoord;
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return o;
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}
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fixed4 frag (v2f i) : COLOR
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{
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return lerp (_Color1, _Color2, pow((dot (normalize (i.texcoord), _UpVector)/2) + 0.5, _Exponent)) * _Intensity;
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}
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ENDCG
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}
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}
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CustomEditor "Minimalist.MinimalistSkyEditor"
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}
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