holopy3/Assets/Minimalist Free v2.4.2/Shaders/Minimalist Sky.shader
2020-12-10 15:25:12 +01:00

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Shader "Minimalist Free/Gradient Skybox"
{
Properties
{
_Color1 ("Color 1", Color) = (1, 1, 1, 0)
_Color2 ("Color 2", Color) = (1, 1, 1, 0)
_Intensity ("Intensity", Float) = 1.0
_Exponent ("Exponent", Float) = 1.0
_DirX ("Direction X", Range(0, 180)) = 0
_DirY ("Direction Y", Range(0, 180)) = 0
[HideInInspector]_UpVector ("Direction", Vector) = (0, 1, 0, 0)
}
SubShader
{
Tags {
"IgnoreProjector"="True"
"Queue"="Background"
"RenderType"="Opaque"
"PreviewType"="Skybox"
}
Pass
{
ZWrite Off
Cull Off
Fog { Mode Off }
CGPROGRAM
#pragma fragmentoption ARB_precision_hint_fastest
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
half4 _Color1;
half4 _Color2;
half4 _UpVector;
half _Intensity;
half _Exponent;
struct appdata
{
float4 position : POSITION;
float3 texcoord : TEXCOORD0;
};
struct v2f
{
float4 position : SV_POSITION;
float3 texcoord : TEXCOORD0;
};
v2f vert (appdata v)
{
v2f o;
o.position = UnityObjectToClipPos(v.position);
o.texcoord = v.texcoord;
return o;
}
fixed4 frag (v2f i) : COLOR
{
return lerp (_Color1, _Color2, pow((dot (normalize (i.texcoord), _UpVector)/2) + 0.5, _Exponent)) * _Intensity;
}
ENDCG
}
}
CustomEditor "Minimalist.MinimalistSkyEditor"
}