holopy3/Assets/Scripts/PreventFlyingOut.cs

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2020-12-10 14:25:12 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PreventFlyingOut : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("ShatterableGlass"))
{
print("!");
//transform.Rotate(Vector3.up);
}
}
}