holopy3/Assets/SteamVR/InteractionSystem/Core/Scripts/SleepOnAwake.cs

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2020-12-10 14:25:12 +00:00
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: This object's rigidbody goes to sleep when created
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class SleepOnAwake : MonoBehaviour
{
//-------------------------------------------------
void Awake()
{
Rigidbody rigidbody = GetComponent<Rigidbody>();
if ( rigidbody )
{
rigidbody.Sleep();
}
}
}
}