holopy3/Assets/SteamVR/InteractionSystem/Core/Scripts/SleepOnAwake.cs
2020-12-10 15:25:12 +01:00

25 lines
628 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: This object's rigidbody goes to sleep when created
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class SleepOnAwake : MonoBehaviour
{
//-------------------------------------------------
void Awake()
{
Rigidbody rigidbody = GetComponent<Rigidbody>();
if ( rigidbody )
{
rigidbody.Sleep();
}
}
}
}