149 lines
6 KiB
C#
149 lines
6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UniGLTF.UniUnlit
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{
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public class UniUnlitEditor : ShaderGUI
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{
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private MaterialProperty _mainTex;
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private MaterialProperty _color;
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private MaterialProperty _cutoff;
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private MaterialProperty _blendMode;
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private MaterialProperty _cullMode;
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private MaterialProperty _vColBlendMode;
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// private MaterialProperty _srcBlend;
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// private MaterialProperty _dstBlend;
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// private MaterialProperty _zWrite;
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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_mainTex = FindProperty(Utils.PropNameMainTex, properties);
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_color = FindProperty(Utils.PropNameColor, properties);
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_cutoff = FindProperty(Utils.PropNameCutoff, properties);
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_blendMode = FindProperty(Utils.PropNameBlendMode, properties);
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_cullMode = FindProperty(Utils.PropNameCullMode, properties);
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_vColBlendMode = FindProperty(Utils.PropeNameVColBlendMode, properties);
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// _srcBlend = FindProperty(PropNameSrcBlend, properties);
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// _dstBlend = FindProperty(PropNameDstBlend, properties);
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// _zWrite = FindProperty(PropNameZWrite, properties);
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var materials = materialEditor.targets.Select(x => x as Material).ToArray();
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EditorGUI.BeginChangeCheck();
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{
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DrawRenderingBox(materialEditor, materials);
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DrawColorBox(materialEditor, materials);
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DrawOptionsBox(materialEditor, materials);
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}
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EditorGUI.EndChangeCheck();
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}
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public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
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{
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var blendMode = UniUnlitRenderMode.Opaque;
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if (material.HasProperty(Utils.PropNameStandardShadersRenderMode)) // from Standard shader
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{
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blendMode = (UniUnlitRenderMode) Math.Min(2f, material.GetFloat(Utils.PropNameStandardShadersRenderMode));
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}
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// assigns UniUnlit's properties...
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base.AssignNewShaderToMaterial(material, oldShader, newShader);
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// take over old value
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material.SetFloat(Utils.PropNameBlendMode, (float) blendMode);
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Utils.ValidateProperties(material, isRenderModeChangedByUser: true);
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}
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private void DrawRenderingBox(MaterialEditor materialEditor, Material[] materials)
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{
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EditorGUILayout.LabelField("Rendering", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical(GUI.skin.box);
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{
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if (PopupEnum<UniUnlitRenderMode>("Rendering Type", _blendMode, materialEditor))
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{
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ModeChanged(materials, isRenderModeChangedByUser: true);
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}
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if (PopupEnum<UniUnlitCullMode>("Cull Mode", _cullMode, materialEditor))
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{
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ModeChanged(materials, isRenderModeChangedByUser: true);
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}
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EditorGUILayout.Space();
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switch ((UniUnlitRenderMode) _blendMode.floatValue)
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{
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case UniUnlitRenderMode.Cutout:
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materialEditor.ShaderProperty(_cutoff, "Cutoff");
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break;
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case UniUnlitRenderMode.Opaque:
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case UniUnlitRenderMode.Transparent:
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break;
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}
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space();
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}
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private void DrawColorBox(MaterialEditor materialEditor, Material[] materials)
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{
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EditorGUILayout.LabelField("Color", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical(GUI.skin.box);
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{
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materialEditor.TexturePropertySingleLine(new GUIContent("Main Tex", "(RGBA)"), _mainTex, _color);
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materialEditor.TextureScaleOffsetProperty(_mainTex);
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EditorGUILayout.Space();
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if (PopupEnum<UniUnlitVertexColorBlendOp>("Vertex Color Blend Mode", _vColBlendMode, materialEditor))
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{
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ModeChanged(materials, isRenderModeChangedByUser: true);
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}
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space();
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}
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private void DrawOptionsBox(MaterialEditor materialEditor, Material[] materials)
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{
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EditorGUILayout.LabelField("Options", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical(GUI.skin.box);
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{
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#if UNITY_5_6_OR_NEWER
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// materialEditor.EnableInstancingField();
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materialEditor.DoubleSidedGIField();
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#endif
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materialEditor.RenderQueueField();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space();
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}
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private static bool PopupEnum<T>(string name, MaterialProperty property, MaterialEditor editor) where T : struct
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{
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EditorGUI.showMixedValue = property.hasMixedValue;
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EditorGUI.BeginChangeCheck();
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var ret = EditorGUILayout.Popup(name, (int) property.floatValue, Enum.GetNames(typeof(T)));
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var changed = EditorGUI.EndChangeCheck();
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if (changed)
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{
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editor.RegisterPropertyChangeUndo("EnumPopUp");
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property.floatValue = ret;
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}
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EditorGUI.showMixedValue = false;
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return changed;
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}
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private static void ModeChanged(Material[] materials, bool isRenderModeChangedByUser = false)
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{
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foreach (var material in materials)
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{
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Utils.ValidateProperties(material, isRenderModeChangedByUser);
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}
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}
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}
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}
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