53 lines
No EOL
1.6 KiB
C#
53 lines
No EOL
1.6 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace Valve.VR.InteractionSystem.Sample
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{
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public class TargetMeasurement : MonoBehaviour
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{
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public GameObject visualWrapper;
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public Transform measurementTape;
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public Transform endPoint;
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public Text measurementTextM;
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public Text measurementTextFT;
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public float maxDistanceToDraw = 6f;
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public bool drawTape = false;
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private float lastDistance;
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private void Update()
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{
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if (Camera.main != null)
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{
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Vector3 fromPoint = Camera.main.transform.position;
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fromPoint.y = endPoint.position.y;
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float distance = Vector3.Distance(fromPoint, endPoint.position);
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Vector3 center = Vector3.Lerp(fromPoint, endPoint.position, 0.5f);
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this.transform.position = center;
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this.transform.forward = endPoint.position - fromPoint;
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measurementTape.localScale = new Vector3(0.05f, distance, 0.05f);
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if (Mathf.Abs(distance - lastDistance) > 0.01f)
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{
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measurementTextM.text = distance.ToString("00.0m");
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measurementTextFT.text = (distance * 3.28084).ToString("00.0ft");
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lastDistance = distance;
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}
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if (drawTape)
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visualWrapper.SetActive(distance < maxDistanceToDraw);
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else
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visualWrapper.SetActive(false);
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}
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}
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}
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} |