2262 lines
65 KiB
Text
2262 lines
65 KiB
Text
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text: 'Inertia is an effect of pseudo-physics, it makes the effectors follow their
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bones around in spring-like motion. This produces a cool cartoonish animation
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effect.
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Inertia.cs is a FBBIK effector position offset modifier (like Amplifier, Recoil
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and others that extend OffsetModifier.cs). It means that it works by adding to
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the positionOffset value of the effectors each frame. Effector position and positionWeight
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override positionOffset so you can use Inertia, and still be free to pin the hands
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or use the Interaction System whenever you need. Another advantage of that design
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is that you are also able to use multiple offset modifiers simultaneously, the
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position offsets will work additively.'
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