soundvision/UnityProject/Assets/Resources/Shader/Difference.compute

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#pragma kernel CSMain
Texture2D<float> Input;
RWTexture2D<float> Previous;
RWTexture2D<float> Result;
float Factor;
[numthreads(8,8,1)]
void CSMain (uint3 id : SV_DispatchThreadID)
{
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int xOffset = id.x * 256; // 2048 / 8
int yOffset = id.y * 192; // 1536 / 8
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for(int localY = 0; localY < 192; ++localY)
{
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for(int localX = 0; localX < 256; ++localX)
{
uint2 coordinate = uint2(xOffset + localX, yOffset + localY);
float inputValue = (float)Input[coordinate];
float previousValue = (float)Previous[coordinate];
Result[coordinate] = abs(inputValue - previousValue) / Factor;
Previous[coordinate] = Input[coordinate];
}
}
}