add compute shader for creating movement/difference texture
This commit is contained in:
parent
0808bec831
commit
5d966194fa
17 changed files with 533 additions and 264 deletions
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@ -56,7 +56,6 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\KinectPointCloud.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton\script\RightHandFire.cs" />
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@ -77,9 +76,10 @@
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<Compile Include="Assets\Scenes\Examples\TimbreID\script\IdToText.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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<Compile Include="Assets\Scripts\Kinect\DifferenceTexture.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectJointBind.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectManagerBehaviour.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectPointCloud.cs" />
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<Compile Include="Assets\Scripts\Kinect\MovementBaker.cs" />
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<Compile Include="Assets\Scripts\Math\BodyHolder.cs" />
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<Compile Include="Assets\Scripts\Math\Smoother.cs" />
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<Compile Include="Assets\Scripts\Math\Threshold.cs" />
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@ -109,8 +109,8 @@
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<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
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<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\CombMesh.cs" />
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<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\TexturePanelBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaterfallVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" />
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<Compile Include="Assets\ThridParty\KinectScript\CameraIntrinsics.cs" />
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@ -209,6 +209,7 @@
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<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
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<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
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<Compile Include="Assets\Tiling.cs" />
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<None Include="Assets\Resources\Shader\Difference.compute" />
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<None Include="Assets\ThridParty\Assets\Construction_Site_Column\README_Import_to_2018-HDRP.txt" />
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<None Include="Assets\ThridParty\Assets\JapaneseHouse\ReadMe.txt" />
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<None Include="Assets\Resources\buildNumber.txt" />
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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namespace cylvester
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{
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public class KinectPointCloud : MonoBehaviour
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{
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[SerializeField] private VisualEffect visualEffect;
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private Texture2D cachedTexture_;
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private Texture2D data_;
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public void Start()
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{
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cachedTexture_ = new Texture2D(512, 424, TextureFormat.R16, false);
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data_ = new Texture2D(512, 424, TextureFormat.R16, false);
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}
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||||
|
||||
public void Update()
|
||||
{
|
||||
//Graphics.CopyTexture(data_, cachedTexture_);
|
||||
}
|
||||
|
||||
public void OnInfraredFrameReceived( Texture2D data)
|
||||
{
|
||||
data_ = data;
|
||||
|
||||
visualEffect.SetTexture("DepthImage", data_);
|
||||
visualEffect.SetTexture("CachedTexture", cachedTexture_);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -8,7 +8,7 @@ Material:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Chikashi
|
||||
m_Shader: {fileID: -6465566751694194690, guid: dba87f2457ea73049a3530f73e8006e2,
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 7c4fb62383d9e1a4e92bfb5939d1e04e,
|
||||
type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
|
@ -19,6 +19,7 @@ Material:
|
|||
MotionVector: User
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
- DistortionVectors
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
|
@ -46,6 +47,10 @@ Material:
|
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DepthImage:
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||||
m_Texture: {fileID: 2800000, guid: 85240a94ab2a5144db2b4a8a66e53e3f, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
||||
|
@ -78,6 +83,10 @@ Material:
|
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m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
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- _MyTexture:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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|
@ -114,6 +123,10 @@ Material:
|
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _UnlitColorMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
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m_Floats:
|
||||
- _AORemapMax: 1
|
||||
- _AORemapMin: 0
|
||||
|
@ -143,16 +156,17 @@ Material:
|
|||
- _DisplacementMode: 0
|
||||
- _DistortionBlendMode: 0
|
||||
- _DistortionBlurBlendMode: 0
|
||||
- _DistortionBlurDstBlend: 0
|
||||
- _DistortionBlurDstBlend: 1
|
||||
- _DistortionBlurRemapMax: 1
|
||||
- _DistortionBlurRemapMin: 0
|
||||
- _DistortionBlurScale: 1
|
||||
- _DistortionBlurSrcBlend: 0
|
||||
- _DistortionBlurSrcBlend: 1
|
||||
- _DistortionDepthTest: 1
|
||||
- _DistortionDstBlend: 0
|
||||
- _DistortionDstBlend: 1
|
||||
- _DistortionEnable: 0
|
||||
- _DistortionOnly: 0
|
||||
- _DistortionScale: 1
|
||||
- _DistortionSrcBlend: 0
|
||||
- _DistortionSrcBlend: 1
|
||||
- _DistortionVectorBias: -1
|
||||
- _DistortionVectorScale: 2
|
||||
- _DoubleSidedEnable: 0
|
||||
|
@ -177,6 +191,7 @@ Material:
|
|||
- _HeightPoMAmplitude: 2
|
||||
- _HeightTessAmplitude: 2
|
||||
- _HeightTessCenter: 0.5
|
||||
- _IncludeIndirectLighting: 1
|
||||
- _InvTilingScale: 1
|
||||
- _Ior: 1
|
||||
- _IridescenceMask: 1
|
||||
|
@ -200,16 +215,16 @@ Material:
|
|||
- _SpecularAAScreenSpaceVariance: 0.1
|
||||
- _SpecularAAThreshold: 0.2
|
||||
- _SrcBlend: 1
|
||||
- _StencilRef: 2
|
||||
- _StencilRefDepth: 0
|
||||
- _StencilRef: 0
|
||||
- _StencilRefDepth: 32
|
||||
- _StencilRefDistortionVec: 64
|
||||
- _StencilRefGBuffer: 2
|
||||
- _StencilRefMV: 128
|
||||
- _StencilRefMV: 160
|
||||
- _StencilWriteMask: 3
|
||||
- _StencilWriteMaskDepth: 32
|
||||
- _StencilWriteMaskDepth: 48
|
||||
- _StencilWriteMaskDistortionVec: 64
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||||
- _StencilWriteMaskGBuffer: 3
|
||||
- _StencilWriteMaskMV: 128
|
||||
- _StencilWriteMaskMV: 176
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||||
- _SubsurfaceMask: 1
|
||||
- _SupportDecals: 1
|
||||
- _SurfaceType: 0
|
||||
|
@ -229,15 +244,15 @@ Material:
|
|||
- _UVEmissive: 0
|
||||
- _UseEmissiveIntensity: 0
|
||||
- _UseShadowThreshold: 0
|
||||
- _ZTestDepthEqualForOpaque: 4
|
||||
- _ZTestDepthEqualForOpaque: 3
|
||||
- _ZTestGBuffer: 4
|
||||
- _ZTestModeDistortion: 8
|
||||
- _ZTestModeDistortion: 4
|
||||
- _ZTestTransparent: 4
|
||||
- _ZWrite: 1
|
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m_Colors:
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||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0, g: 0, b: 0, a: 1}
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||||
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
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||||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
|
@ -251,3 +266,4 @@ Material:
|
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
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||||
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _UnlitColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
|
|
8
UnityProject/Assets/Resources/Shader.meta
Normal file
8
UnityProject/Assets/Resources/Shader.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: 98f772ab36cc0884e88b75ad1e51887b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
26
UnityProject/Assets/Resources/Shader/Difference.compute
Normal file
26
UnityProject/Assets/Resources/Shader/Difference.compute
Normal file
|
@ -0,0 +1,26 @@
|
|||
#pragma kernel CSMain
|
||||
|
||||
Texture2D<float> Input;
|
||||
RWTexture2D<float> Previous;
|
||||
RWTexture2D<float> Result;
|
||||
float Factor;
|
||||
|
||||
[numthreads(8,8,1)]
|
||||
void CSMain (uint3 id : SV_DispatchThreadID)
|
||||
{
|
||||
int xOffset = id.x * 64;
|
||||
int yOffset = id.y * 53;
|
||||
|
||||
for(int localY = 0; localY < 53; ++localY)
|
||||
{
|
||||
for(int localX = 0; localX < 64; ++localX)
|
||||
{
|
||||
uint2 coordinate = uint2(xOffset + localX, yOffset + localY);
|
||||
float inputValue = (float)Input[coordinate];
|
||||
float previousValue = (float)Previous[coordinate];
|
||||
|
||||
Result[coordinate] = abs(inputValue - previousValue) / Factor;
|
||||
Previous[coordinate] = Input[coordinate];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 603dbf231b79f4245b124e6f915e3bd5
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ComputeShaderImporter:
|
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externalObjects: {}
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currentAPIMask: 4
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||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
|
@ -154,7 +154,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 583502371}
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m_MethodName: OnInfraredFrameReceived
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m_MethodName: OnTextureReceived
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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|
@ -175,6 +175,17 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 564551240}
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m_MethodName: OnInfraredFrameReceived
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
|
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m_CallState: 2
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||||
skeleton: 1
|
||||
skeletonDataReceived:
|
||||
m_PersistentCalls:
|
||||
|
@ -215,6 +226,7 @@ Transform:
|
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m_Children:
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- {fileID: 839221371}
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- {fileID: 583502374}
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- {fileID: 564551239}
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- {fileID: 479263793}
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- {fileID: 1806371279}
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- {fileID: 2145444544}
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|
@ -264,8 +276,129 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 238320196}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &564551235
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 564551239}
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- component: {fileID: 564551238}
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- component: {fileID: 564551237}
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- component: {fileID: 564551240}
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- component: {fileID: 564551236}
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m_IsActive: 1
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--- !u!114 &564551236
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m_CorrespondingSourceObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c0603bf64edb4c8885cefbc40ee206fe, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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panel: {fileID: 564551235}
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--- !u!23 &564551237
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 564551235}
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &564551239
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 564551235}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!114 &564551240
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 564551235}
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m_Script: {fileID: 11500000, guid: c0392de87fccb6346bc6b0c1a48a8855, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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DifferenceTextureReceived:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 564551236}
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m_MethodName: OnTextureReceived
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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computeShader: {fileID: 7200000, guid: 603dbf231b79f4245b124e6f915e3bd5, type: 3}
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--- !u!1 &583502370
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GameObject:
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m_ObjectHideFlags: 0
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@ -279,7 +412,7 @@ GameObject:
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- component: {fileID: 583502372}
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- component: {fileID: 583502371}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -604,7 +737,7 @@ Transform:
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m_Father: {fileID: 238320196}
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--- !u!114 &1806371280
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MonoBehaviour:
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@ -697,7 +830,7 @@ Transform:
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m_GameObject: {fileID: 1931119204}
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@ -1005,8 +1138,8 @@ GameObject:
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m_Name: KinectPointCloud
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@ -1027,26 +1160,34 @@ Transform:
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m_Father: {fileID: 238320196}
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m_StaticBatchInfo:
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||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
@ -1067,49 +1208,6 @@ VFXRenderer:
|
|||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!2083052967 &2145444546
|
||||
VisualEffect:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2145444543}
|
||||
m_Enabled: 1
|
||||
m_Asset: {fileID: 8926484042661614526, guid: 3a4d3d5be59a1e049aa7f5a5df312385, type: 3}
|
||||
m_StartSeed: 0
|
||||
m_ResetSeedOnPlay: 1
|
||||
m_PropertySheet:
|
||||
m_Float:
|
||||
m_Array: []
|
||||
m_Vector2f:
|
||||
m_Array: []
|
||||
m_Vector3f:
|
||||
m_Array: []
|
||||
m_Vector4f:
|
||||
m_Array: []
|
||||
m_Uint:
|
||||
m_Array: []
|
||||
m_Int:
|
||||
m_Array: []
|
||||
m_Matrix4x4f:
|
||||
m_Array: []
|
||||
m_AnimationCurve:
|
||||
m_Array: []
|
||||
m_Gradient:
|
||||
m_Array: []
|
||||
m_NamedObject:
|
||||
m_Array:
|
||||
- m_Value: {fileID: 0}
|
||||
m_Name: DepthImage
|
||||
m_Overridden: 1
|
||||
- m_Value: {fileID: 0}
|
||||
m_Name: CahcedTexture
|
||||
m_Overridden: 1
|
||||
- m_Value: {fileID: 0}
|
||||
m_Name: CachedTexture
|
||||
m_Overridden: 1
|
||||
m_Bool:
|
||||
m_Array: []
|
||||
--- !u!114 &2145444547
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1122,4 +1220,4 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 3f9b3ce38c9309e4c939678d9d08a9ec, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
visualEffect: {fileID: 2145444546}
|
||||
meshFilter: {fileID: 2145444545}
|
||||
|
|
|
@ -1,42 +0,0 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
[Serializable]
|
||||
class UnityDifferenceTextureEvent : UnityEvent<Texture2D> { }
|
||||
|
||||
public class DifferenceTexture : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private UnityDifferenceTextureEvent DifferenceTextureReceived;
|
||||
|
||||
private Texture2D cache_;
|
||||
private Texture2D difference_;
|
||||
private readonly int size_ = 512 * 424 * 2;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
cache_ = new Texture2D(512, 424, TextureFormat.R16, false);
|
||||
difference_ = new Texture2D(512, 424, TextureFormat.R16, false);
|
||||
}
|
||||
|
||||
public void OnInfraredFrameReceived(Texture2D texture)
|
||||
{
|
||||
var rawDifference = difference_.GetPixels();
|
||||
var rawNewTexture = texture.GetRawTextureData();
|
||||
var rawOldTexture = cache_.GetRawTextureData();
|
||||
|
||||
// perhaps the fastest way to calculate on CPU
|
||||
|
||||
for (var i = 0; i < rawDifference.Length; ++i)
|
||||
|
||||
difference_.Apply();
|
||||
Graphics.CopyTexture(texture, cache_);
|
||||
DifferenceTextureReceived.Invoke(difference_);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
52
UnityProject/Assets/Scripts/Kinect/KinectPointCloud.cs
Normal file
52
UnityProject/Assets/Scripts/Kinect/KinectPointCloud.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
public class KinectPointCloud : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private MeshFilter meshFilter;
|
||||
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var mesh = new Mesh {vertices = CreatePlane(512, 424)};
|
||||
mesh.SetIndices(CreateIndices(512 * 424), MeshTopology.Points, 0);
|
||||
meshFilter.mesh = mesh;
|
||||
}
|
||||
|
||||
private Vector3[] CreatePlane(int columns, int rows)
|
||||
{
|
||||
var plane = new Vector3[columns * rows];
|
||||
|
||||
var count = 0;
|
||||
for (var i = 0; i < rows; ++i)
|
||||
{
|
||||
var y = (float) i / (rows - 1) * 2f - 1f;
|
||||
for (var j = 0; j < columns; ++j)
|
||||
{
|
||||
var x = (float) j / (columns - 1) * 2f - 1f;
|
||||
plane[count] = new Vector3(x, y, 0f);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return plane;
|
||||
}
|
||||
|
||||
private int[] CreateIndices(int num)
|
||||
{
|
||||
var indices = new int[num];
|
||||
for (var i = 0; i < num; ++i)
|
||||
indices[i] = i;
|
||||
return indices;
|
||||
}
|
||||
|
||||
public void OnInfraredFrameReceived( Texture2D data)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
46
UnityProject/Assets/Scripts/Kinect/MovementBaker.cs
Normal file
46
UnityProject/Assets/Scripts/Kinect/MovementBaker.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
[Serializable]
|
||||
class UnityMovementTextureEvent : UnityEvent<Texture> { }
|
||||
|
||||
public class MovementBaker : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private UnityMovementTextureEvent DifferenceTextureReceived;
|
||||
[SerializeField] private ComputeShader computeShader;
|
||||
[SerializeField] private float factor = 1;
|
||||
|
||||
private RenderTexture resultTexture_;
|
||||
private RenderTexture previousFrameTexture_;
|
||||
private int kernelHandle_;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
resultTexture_ = new RenderTexture(512, 424, 0, RenderTextureFormat.R16) {enableRandomWrite = true};
|
||||
resultTexture_.Create();
|
||||
|
||||
previousFrameTexture_ = new RenderTexture(512, 424, 0, RenderTextureFormat.R16) {enableRandomWrite = true};
|
||||
previousFrameTexture_.Create();
|
||||
|
||||
kernelHandle_ = computeShader.FindKernel("CSMain");
|
||||
}
|
||||
|
||||
public void OnInfraredFrameReceived(Texture2D texture)
|
||||
{
|
||||
computeShader.SetTexture(kernelHandle_, "Input", texture);
|
||||
computeShader.SetTexture(kernelHandle_, "Previous", previousFrameTexture_);
|
||||
computeShader.SetTexture(kernelHandle_, "Result", resultTexture_);
|
||||
computeShader.SetFloat("Factor", factor);
|
||||
|
||||
computeShader.Dispatch(kernelHandle_, 1, 1, 1);
|
||||
|
||||
DifferenceTextureReceived.Invoke(resultTexture_);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -2,7 +2,7 @@ using UnityEngine;
|
|||
|
||||
namespace cylvester
|
||||
{
|
||||
class IRPanelBehaviour : MonoBehaviour
|
||||
class TexturePanelBehaviour : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject panel = null;
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace cylvester
|
|||
renderer_ = panel.GetComponent<Renderer>();
|
||||
}
|
||||
|
||||
public void OnInfraredFrameReceived(Texture2D texture)
|
||||
public void OnTextureReceived(Texture texture)
|
||||
{
|
||||
renderer_.material.SetTexture(KinectTexture, texture);
|
||||
}
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,10 @@
|
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fileFormatVersion: 2
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guid: 7c4fb62383d9e1a4e92bfb5939d1e04e
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ScriptedImporter:
|
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internalIDToNameTable: []
|
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externalObjects: {}
|
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serializedVersion: 2
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
Loading…
Reference in a new issue