52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using UnityEngine;
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namespace cylvester
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{
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public class KinectPointCloud : MonoBehaviour
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{
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[SerializeField] private MeshFilter meshFilter;
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private void Start()
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{
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var mesh = new Mesh {vertices = CreatePlane(512, 424)};
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mesh.SetIndices(CreateIndices(512 * 424), MeshTopology.Points, 0);
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meshFilter.mesh = mesh;
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}
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private Vector3[] CreatePlane(int columns, int rows)
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{
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var plane = new Vector3[columns * rows];
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var count = 0;
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for (var i = 0; i < rows; ++i)
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{
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var y = (float) i / (rows - 1) * 2f - 1f;
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for (var j = 0; j < columns; ++j)
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{
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var x = (float) j / (columns - 1) * 2f - 1f;
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plane[count] = new Vector3(x, y, 0f);
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count++;
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}
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}
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return plane;
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}
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private int[] CreateIndices(int num)
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{
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var indices = new int[num];
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for (var i = 0; i < num; ++i)
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indices[i] = i;
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return indices;
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}
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public void OnInfraredFrameReceived( Texture2D data)
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{
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}
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}
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}
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