soundvision/UnityProject/Assets/Scripts/PdConnection/PdSpectrumBind.cs

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using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
{
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[System.Serializable]
class UnityFloatEvent : UnityEvent<float> { }
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public class PdSpectrumBind : MonoBehaviour
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{
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[SerializeField] private PdBackend pdBackend = null;
[SerializeField] private Rect selection = Rect.zero;
[SerializeField] private UnityFloatEvent energyChanged = null;
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[SerializeField] private int channel = 0;
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private ISpectrumGenerator spectrumGenerator_;
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private ISpectrumArraySelector arraySelector_;
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public int TextureWidth { get; } = 512;
public int TextureHeight { get; } = 256;
public Texture2D Spectrum => spectrumGenerator_.Spectrum;
public int Energy { get; private set; }
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private void Start()
{
arraySelector_ = new SpectrumArraySelector(pdBackend.SpectrumArrayContainer);
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spectrumGenerator_ = new SpectrumGeneratorPlayMode(TextureWidth, TextureHeight, arraySelector_);
}
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private void Update()
{
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arraySelector_.Selection = channel;
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var energy = spectrumGenerator_.Update(selection);
if (energy == Energy)
return;
Energy = energy;
energyChanged.Invoke(Energy);
}
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}
}