add some initial effort for FFT texture
This commit is contained in:
parent
9771869b4c
commit
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21 changed files with 1053 additions and 47 deletions
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@ -73,6 +73,7 @@
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<Compile Include="Assets\Scripts\PdConnection\PdSocket.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdSpectrumBind.cs" />
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<Compile Include="Assets\Scripts\PdConnection\SpectrumGeneratorPlayMode.cs" />
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<Compile Include="Assets\Scripts\PdConnection\WaveformTexture.cs" />
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<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
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<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
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<Compile Include="Assets\Scripts\VideoInput\ComponentFactory.cs" />
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767
UnityProject/Assets/Scenes/Examples/Texture/Texture.unity
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767
UnityProject/Assets/Scenes/Examples/Texture/Texture.unity
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8
UnityProject/Assets/Scripts/CustomNode.meta
Normal file
8
UnityProject/Assets/Scripts/CustomNode.meta
Normal file
|
@ -0,0 +1,8 @@
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8
UnityProject/Assets/Scripts/CustomNode/wave.cginc
Normal file
8
UnityProject/Assets/Scripts/CustomNode/wave.cginc
Normal file
|
@ -0,0 +1,8 @@
|
|||
#ifndef Wave_
|
||||
#define Wave_
|
||||
|
||||
void GenerateWave_float(float2 InTex, out Texture2D OutTex)
|
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{
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}
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#endif
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@ -1,5 +1,5 @@
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|
@ -18,7 +18,7 @@ namespace cylvester
|
|||
{
|
||||
set
|
||||
{
|
||||
socket_.Send (new[]{(byte)PdMessage.dsp, (byte)(value?1:0)});
|
||||
socket_.Send (new[]{(byte)PdMessage.Dsp, (byte)(value?1:0)});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,10 +6,9 @@ namespace cylvester
|
|||
public interface IPdArray
|
||||
{
|
||||
float[] Data { get; }
|
||||
void Update();
|
||||
}
|
||||
|
||||
public class PdArray : IDisposable, IPdArray
|
||||
public class PdArray : IDisposable, IPdArray, IUpdater
|
||||
{
|
||||
public float[] Data { get; }
|
||||
|
||||
|
|
|
@ -3,19 +3,28 @@ using UnityEngine;
|
|||
|
||||
namespace cylvester
|
||||
{
|
||||
public class PdBackend : MonoBehaviour
|
||||
|
||||
public interface IPdBackend
|
||||
{
|
||||
ISpectrumArrayContainer SpectrumArrayContainer{ get; }
|
||||
}
|
||||
|
||||
public class PdBackend : MonoBehaviour, IPdBackend
|
||||
{
|
||||
public int samplePlayback;
|
||||
public ISpectrumArrayContainer spectrumArrayContainer;
|
||||
private IUpdater spectrumArrayUpdater_;
|
||||
|
||||
private IChangeObserver<int> samplePlaybackObserver_;
|
||||
private Action onSamplePlaybackChanged_;
|
||||
private IPdSocket pdSocket_;
|
||||
private IDspController dspController_;
|
||||
|
||||
public ISpectrumArrayContainer SpectrumArrayContainer { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
spectrumArrayContainer = new SpectrumArrayContainer();
|
||||
SpectrumArrayContainer = new SpectrumArrayContainer();
|
||||
spectrumArrayUpdater_ = (IUpdater) SpectrumArrayContainer;
|
||||
pdSocket_ = new PdSocket(PdConstant.ip, PdConstant.port);
|
||||
dspController_ = new DspController(pdSocket_);
|
||||
|
||||
|
@ -40,10 +49,10 @@ namespace cylvester
|
|||
|
||||
public void Update()
|
||||
{
|
||||
spectrumArrayContainer.Update();
|
||||
spectrumArrayUpdater_.Update();
|
||||
samplePlaybackObserver_.Value = samplePlayback;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@ namespace cylvester
|
|||
{
|
||||
enum PdMessage
|
||||
{
|
||||
dsp = 0,
|
||||
Dsp = 0,
|
||||
SampleSound = 1
|
||||
}
|
||||
|
||||
|
@ -11,5 +11,6 @@ namespace cylvester
|
|||
public static readonly int NumMaxInputChannels = 16;
|
||||
public static readonly string ip = "127.0.0.1";
|
||||
public static readonly int port = 54345;
|
||||
public static readonly int FftSize = 512;
|
||||
}
|
||||
}
|
|
@ -24,7 +24,7 @@ namespace cylvester
|
|||
|
||||
private void Start()
|
||||
{
|
||||
arraySelector_ = new SpectrumArraySelector(pdBackend.spectrumArrayContainer);
|
||||
arraySelector_ = new SpectrumArraySelector(pdBackend.SpectrumArrayContainer);
|
||||
spectrumGenerator_ = new SpectrumGeneratorPlayMode(TextureWidth, TextureHeight, arraySelector_);
|
||||
}
|
||||
|
||||
|
|
|
@ -3,25 +3,35 @@ namespace cylvester
|
|||
public interface ISpectrumArrayContainer
|
||||
{
|
||||
IPdArray this[int index] { get; }
|
||||
}
|
||||
|
||||
public interface IUpdater
|
||||
{
|
||||
void Update();
|
||||
}
|
||||
|
||||
public class SpectrumArrayContainer : ISpectrumArrayContainer
|
||||
public class SpectrumArrayContainer : ISpectrumArrayContainer, IUpdater
|
||||
{
|
||||
private readonly IPdArray[] arrays_;
|
||||
private readonly IUpdater[] updaters_;
|
||||
|
||||
public SpectrumArrayContainer()
|
||||
{
|
||||
arrays_ = new IPdArray[16];
|
||||
for(var i = 0; i < 16; ++i)
|
||||
arrays_[i] = new PdArray("fft_" + i, 512);
|
||||
arrays_ = new IPdArray[PdConstant.NumMaxInputChannels];
|
||||
updaters_ = new IUpdater[PdConstant.NumMaxInputChannels];
|
||||
|
||||
for (var i = 0; i < PdConstant.NumMaxInputChannels; ++i)
|
||||
{
|
||||
arrays_[i] = new PdArray("fft_" + i, PdConstant.FftSize);
|
||||
updaters_[i] = (IUpdater) arrays_[i];
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
foreach (var array in arrays_)
|
||||
foreach (var updater in updaters_)
|
||||
{
|
||||
array.Update();
|
||||
updater.Update();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
26
UnityProject/Assets/Scripts/PdConnection/WaveformTexture.cs
Normal file
26
UnityProject/Assets/Scripts/PdConnection/WaveformTexture.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
public class WaveformTexture : MonoBehaviour
|
||||
{
|
||||
[SerializeField] PdBackend PdBackend;
|
||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||
|
||||
|
||||
private Texture2D texture2D_;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
texture2D_ = new Texture2D(PdConstant.FftSize, PdConstant.FftSize, TextureFormat.R16, false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var spectrum = PdBackend.SpectrumArrayContainer[channel];
|
||||
|
||||
|
||||
texture2D_.Apply();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 773d4bc755fe4e4a9ddf830af14ff758
|
||||
timeCreated: 1570249227
|
|
@ -30,7 +30,7 @@ namespace cylvester
|
|||
|
||||
public void Update()
|
||||
{
|
||||
spectrumArray_ = pdBackend.spectrumArrayContainer[channel-1];
|
||||
spectrumArray_ = pdBackend.SpectrumArrayContainer[channel-1];
|
||||
visualizers_[head_].Spectrum = spectrumArray_.Data;
|
||||
head_++;
|
||||
head_ %= historySize;
|
||||
|
|
|
@ -1,27 +0,0 @@
|
|||
Shader "Vertex Modifier" {
|
||||
Properties {
|
||||
_MainTex ("Texture", 2D) = "depth" {}
|
||||
_Scale ("Scale", Float) = 1.0
|
||||
}
|
||||
SubShader {
|
||||
Tags { "RenderType" = "Opaque" }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Lambert vertex:vert
|
||||
struct Input {
|
||||
float2 uv_MainTex;
|
||||
};
|
||||
|
||||
float _Scale;
|
||||
sampler2D _MainTex;
|
||||
|
||||
void vert (inout appdata_full v){
|
||||
v.vertex.z += _Scale * tex2Dlod(_MainTex, v.texcoord).r;
|
||||
}
|
||||
|
||||
void surf (Input IN, inout SurfaceOutput o) {
|
||||
o.Albedo = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
8
UnityProject/Assets/ShaderGraph.meta
Normal file
8
UnityProject/Assets/ShaderGraph.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5224349d382dd384186c0bbc78938864
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
96
UnityProject/Assets/ShaderGraph/Waveform.shadergraph
Normal file
96
UnityProject/Assets/ShaderGraph/Waveform.shadergraph
Normal file
File diff suppressed because one or more lines are too long
10
UnityProject/Assets/ShaderGraph/Waveform.shadergraph.meta
Normal file
10
UnityProject/Assets/ShaderGraph/Waveform.shadergraph.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dba87f2457ea73049a3530f73e8006e2
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
|
@ -485,3 +485,83 @@ InputManager:
|
|||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Controller Right Stick X
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1
|
||||
dead: 0.2
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 3
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Controller Right Stick Y
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1
|
||||
dead: 0.2
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 1
|
||||
type: 2
|
||||
axis: 4
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: YAxis
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: page down
|
||||
positiveButton: page up
|
||||
altNegativeButton: joystick button 4
|
||||
altPositiveButton: joystick button 5
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Speed Axis
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: end
|
||||
positiveButton: home
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Speed Axis
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 6
|
||||
joyNum: 0
|
||||
|
|
Loading…
Reference in a new issue