soundvision/UnityProject/Assets/Scenes/Examples/Pitch VFX/PitchPosition.cs

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using UnityEngine;
namespace cylvester
{
interface IPitchPosition
{
float Position { set; }
}
public class PitchPosition : MonoBehaviour
{
[SerializeField] float pitchMultiplier = 0.1f;
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[SerializeField] float yOffset = 0;
[SerializeField] float xOffset = 0;
[SerializeField] float zOffset = 0;
private Vector3 originalPosition;
public void Start()
{
originalPosition = GetComponent<Transform>().position;
}
public float Position
{
set
{
var pitchOffset = value * pitchMultiplier;
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transform.localPosition = new Vector3(originalPosition.x + (pitchOffset * xOffset),
originalPosition.y + (pitchOffset * yOffset),
originalPosition.z + (pitchOffset + zOffset));
}
}
}
}