soundvision/UnityProject/Assets/Scenes/Examples/Pitch VFX/PitchPosition.cs
2020-01-23 20:35:09 +01:00

33 lines
905 B
C#

using UnityEngine;
namespace cylvester
{
interface IPitchPosition
{
float Position { set; }
}
public class PitchPosition : MonoBehaviour
{
[SerializeField] float pitchMultiplier = 0.1f;
[SerializeField] float yOffset = 0;
[SerializeField] float xOffset = 0;
[SerializeField] float zOffset = 0;
private Vector3 originalPosition;
public void Start()
{
originalPosition = GetComponent<Transform>().position;
}
public float Position
{
set
{
var pitchOffset = value * pitchMultiplier;
transform.localPosition = new Vector3(originalPosition.x + (pitchOffset * xOffset),
originalPosition.y + (pitchOffset * yOffset),
originalPosition.z + (pitchOffset + zOffset));
}
}
}
}