2019-07-07 15:56:52 +00:00
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using UnityEngine;
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using VideoInput;
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namespace Visualizer
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{
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class IRPanelBehaviour : MonoBehaviour
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{
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2019-10-04 19:58:32 +00:00
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[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour = null;
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[SerializeField] private GameObject panel = null;
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2019-07-07 15:56:52 +00:00
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private Renderer renderer_;
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2019-10-08 21:01:21 +00:00
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private static readonly int KinectTexture = Shader.PropertyToID("_kinectTexture");
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2019-10-04 19:52:26 +00:00
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2019-07-07 15:56:52 +00:00
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void Start()
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{
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renderer_ = panel.GetComponent<Renderer>();
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2019-10-04 19:52:26 +00:00
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}
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void Update()
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{
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2019-10-08 21:01:21 +00:00
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renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
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2019-07-07 15:56:52 +00:00
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}
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}
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2019-10-05 14:49:30 +00:00
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}
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