soundvision/UnityProject/Assets/Scripts/PdConnection/PdLevelBind.cs

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2019-10-07 16:53:36 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
[System.Serializable]
public class LevelEvent : UnityEvent<float>
{
}
public class PdLevelBind : MonoBehaviour
{
[SerializeField] private PdBackend pdbackend;
[SerializeField, Range(1, 16)] private int channel = 1;
[SerializeField] private LevelEvent onLevelChanged;
private float level_;
void Update()
{
var level = pdbackend.LevelArray.Data[channel - 1];
if (level_ != level)
{
level_ = level;
onLevelChanged.Invoke(level_);
}
}
}
}