soundvision/UnityProject/Assets/Scenes/Examples/VisualEffectGraph/script/FlareBind.cs

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using UnityEngine;
using UnityEngine.Experimental.VFX;
public class FlareBind : MonoBehaviour
{
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[SerializeField] private VisualEffect flareEffect = null;
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private static readonly string Spread = "spread";
public void OnEnergyChanged(float energy)
{
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flareEffect.SetFloat(Spread, energy * 0.1f + 0.1f);
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}
}